Personality: Difference between revisions

From Hattrick
Jump to navigationJump to search
No edit summary
Line 3: Line 3:
== Leadership ==
== Leadership ==


Leadership is a player parameter between disastrous and solid, and very important for [[Coach|coaches]]. Players with high leadership can eventually be turned into coaches. This is less expensive than external coaches, if their experience is good enough.  
Leadership attributes show if a player can lead the team as captain and is important when choosing to promote a player to [[coach]].


Leadership is an important aspect when selecting a [[coach]].  With a high leadership, [[team spirit]] will degrade slower when higher than composed and will increase faster when lower.  Coach leadership makes absolutely no difference to the effects of [[PIC]] and [[MOTS]].
Leadership is measured on the following scale:
* Solid
* Passable
* Inadequate
* Weak
* Poor
* Wretched
* Disastrous


== Agreeability ==
== Agreeability ==
Agreeability of a player determines how a team is effected when that player is added or traded away during a [[Transfers|transfer]].  In addition, agreeability, along with leadership, determines which of your players is your [[team leader]].  The team leader affects the "atmosphere" in the whole squad.


Agreeability is also measured on a scale, and the categories are:
Agreeability is measured on the following scale:
* popular
* popular
* sympathetic
* sympathetic
Line 15: Line 23:
* controversial
* controversial
* nasty
* nasty
The only way this stat affects the game is through [[Transfers|TS Hits]] that may occur on purchasing players


There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member. He was recently fired (april 2006) and is 'replaced' by Bob (player id 109567443).  
There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member. He was recently fired (april 2006) and is 'replaced' by Bob (player id 109567443).  
=== Leadership and Agreeability ===
These two attributes are linked, and play a role in determining who the [[team leader]] is at a given club.
The exact impact of the team leader is a matter of debate on the [[conferences]].  The rules say that the team leader affects the "atmosphere" in the squad (arguably referring to [[team spirit]]).  Also see the discussion about [[clown]]s and [[anticlown]]s.


== Honesty ==
== Honesty ==
The honesty attribute of a player's personality determines the odds of a player earning a [[Cards|yellow card]] for diving in order to gain a freekick or penalty for his team.


This attribute of a players personality determines the chances of a player getting a [[Cards|card]] for diving in order to gain a freekick or penalty for his team.
Honesty is measured on the following scale:
The more honest a player is, the less likely he is to get booked.
 
Honesty can be measured on a scale, and the categories are:
* Infamous
* Infamous
* Dishonest
* Dishonest
Line 37: Line 35:
* Upright
* Upright
* Righteous
* Righteous
Research has gone into this aspect of players personalities: see [http://www.hattristics.org/pub/statCards.php Hattristics].


<TABLE cellspacing="1" cellpadding="3" style="background-color:#000000">
<TABLE cellspacing="1" cellpadding="3" style="background-color:#000000">
Line 68: Line 64:


== Aggressiveness ==
== Aggressiveness ==
The aggressiveness attribute of a player's personality determines the odds of a player earning a [[Cards|yellow card]] for fouling an opposing player during a match.


This attribute of a players personality determines the chances of a player getting a [[Cards|card]] for fouling an opposition player.
Aggressiveness is measured on the following scale:
The more aggressive a player is, the more likely he is to get booked.
 
Aggressiveness can be measured on a scale, and the categories are:
* Tranquil
* Tranquil
* Calm
* Calm
Line 78: Line 72:
* Temperamental
* Temperamental
* Fiery
* Fiery
Research has gone into this aspect of players personalities: see [http://www.hattristics.org/pub/statCards.php Hattristics].


<TABLE cellspacing="1" cellpadding="3" style="background-color:#000000">
<TABLE cellspacing="1" cellpadding="3" style="background-color:#000000">
Line 107: Line 99:
                 <TD>11.5%</TD></TR>
                 <TD>11.5%</TD></TR>
</TABLE>
</TABLE>
== Additional Links ==
*Research has gone into the aspect of player's personalities: [http://www.hattristics.org/pub/statCards.php Hattristics].


[[Category: Game Concepts]]
[[Category: Game Concepts]]

Revision as of 01:02, 25 July 2007

Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.

Leadership

Leadership attributes show if a player can lead the team as captain and is important when choosing to promote a player to coach.

Leadership is measured on the following scale:

  • Solid
  • Passable
  • Inadequate
  • Weak
  • Poor
  • Wretched
  • Disastrous

Agreeability

Agreeability of a player determines how a team is effected when that player is added or traded away during a transfer. In addition, agreeability, along with leadership, determines which of your players is your team leader. The team leader affects the "atmosphere" in the whole squad.

Agreeability is measured on the following scale:

  • popular
  • sympathetic
  • pleasant
  • controversial
  • nasty

There is also one other category of agreeability, and exists only in one player - Bob Sunesson, who is described as a beloved team member. He was recently fired (april 2006) and is 'replaced' by Bob (player id 109567443).

Honesty

The honesty attribute of a player's personality determines the odds of a player earning a yellow card for diving in order to gain a freekick or penalty for his team.

Honesty is measured on the following scale:

  • Infamous
  • Dishonest
  • Honest
  • Upright
  • Righteous
Honesty Commonality Odds of Yellow Card (Fouling)
Righteous 3.5% of players 0.3%
Upright 24.5% of players 1.5%
Honest 44% of players 4%
Dishonest 24.5% of players 6%
Infamous 3.5% of players 10%

Aggressiveness

The aggressiveness attribute of a player's personality determines the odds of a player earning a yellow card for fouling an opposing player during a match.

Aggressiveness is measured on the following scale:

  • Tranquil
  • Calm
  • Balanced
  • Temperamental
  • Fiery
Aggressiveness Commonality Odds of Yellow Card (Fouling)
Tranquil 8% of players 0.3%
Calm 24% of players 1.5%
Balanced 36% of players 4%
Temperamental 24% of players 7.5%
Fiery 8% of players 11.5%

Additional Links

  • Research has gone into the aspect of player's personalities: Hattristics.