Personality: Difference between revisions
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== Leadership == | == Leadership == | ||
Leadership | Leadership attributes show if a player can lead the team as captain and is important when choosing to promote a player to [[coach]]. | ||
Leadership is | Leadership is measured on the following scale: | ||
* Solid | |||
* Passable | |||
* Inadequate | |||
* Weak | |||
* Poor | |||
* Wretched | |||
* Disastrous | |||
== Agreeability == | == Agreeability == | ||
Agreeability of a player determines how a team is effected when that player is added or traded away during a [[Transfers|transfer]]. In addition, agreeability, along with leadership, determines which of your players is your [[team leader]]. The team leader affects the "atmosphere" in the whole squad. | |||
Agreeability is | Agreeability is measured on the following scale: | ||
* popular | * popular | ||
* sympathetic | * sympathetic | ||
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* controversial | * controversial | ||
* nasty | * nasty | ||
There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member. He was recently fired (april 2006) and is 'replaced' by Bob (player id 109567443). | There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member. He was recently fired (april 2006) and is 'replaced' by Bob (player id 109567443). | ||
== Honesty == | == Honesty == | ||
The honesty attribute of a player's personality determines the odds of a player earning a [[Cards|yellow card]] for diving in order to gain a freekick or penalty for his team. | |||
Honesty is measured on the following scale: | |||
* Infamous | * Infamous | ||
* Dishonest | * Dishonest | ||
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* Upright | * Upright | ||
* Righteous | * Righteous | ||
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== Aggressiveness == | == Aggressiveness == | ||
The aggressiveness attribute of a player's personality determines the odds of a player earning a [[Cards|yellow card]] for fouling an opposing player during a match. | |||
Aggressiveness is measured on the following scale: | |||
* Tranquil | * Tranquil | ||
* Calm | * Calm | ||
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* Temperamental | * Temperamental | ||
* Fiery | * Fiery | ||
<TABLE cellspacing="1" cellpadding="3" style="background-color:#000000"> | <TABLE cellspacing="1" cellpadding="3" style="background-color:#000000"> | ||
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<TD>11.5%</TD></TR> | <TD>11.5%</TD></TR> | ||
</TABLE> | </TABLE> | ||
== Additional Links == | |||
*Research has gone into the aspect of player's personalities: [http://www.hattristics.org/pub/statCards.php Hattristics]. | |||
[[Category: Game Concepts]] | [[Category: Game Concepts]] | ||
Revision as of 01:02, 25 July 2007
Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.
Leadership
Leadership attributes show if a player can lead the team as captain and is important when choosing to promote a player to coach.
Leadership is measured on the following scale:
- Solid
- Passable
- Inadequate
- Weak
- Poor
- Wretched
- Disastrous
Agreeability
Agreeability of a player determines how a team is effected when that player is added or traded away during a transfer. In addition, agreeability, along with leadership, determines which of your players is your team leader. The team leader affects the "atmosphere" in the whole squad.
Agreeability is measured on the following scale:
- popular
- sympathetic
- pleasant
- controversial
- nasty
There is also one other category of agreeability, and exists only in one player - Bob Sunesson, who is described as a beloved team member. He was recently fired (april 2006) and is 'replaced' by Bob (player id 109567443).
Honesty
The honesty attribute of a player's personality determines the odds of a player earning a yellow card for diving in order to gain a freekick or penalty for his team.
Honesty is measured on the following scale:
- Infamous
- Dishonest
- Honest
- Upright
- Righteous
| Honesty | Commonality | Odds of Yellow Card (Fouling) |
| Righteous | 3.5% of players | 0.3% |
| Upright | 24.5% of players | 1.5% |
| Honest | 44% of players | 4% |
| Dishonest | 24.5% of players | 6% |
| Infamous | 3.5% of players | 10% |
Aggressiveness
The aggressiveness attribute of a player's personality determines the odds of a player earning a yellow card for fouling an opposing player during a match.
Aggressiveness is measured on the following scale:
- Tranquil
- Calm
- Balanced
- Temperamental
- Fiery
| Aggressiveness | Commonality | Odds of Yellow Card (Fouling) |
| Tranquil | 8% of players | 0.3% |
| Calm | 24% of players | 1.5% |
| Balanced | 36% of players | 4% |
| Temperamental | 24% of players | 7.5% |
| Fiery | 8% of players | 11.5% |
Additional Links
- Research has gone into the aspect of player's personalities: Hattristics.