Crossing (Winger): Difference between revisions
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== Pros == | == Pros == | ||
* Fastest training type (with [[goalkeeping]]). | * Fastest training type (with [[goalkeeping training]]). | ||
* Relative freedom in [[formation]]s you can play. | * Relative freedom in [[formation]]s you can play. | ||
* Teams are unpredictable because of the ability to switch formations and wing attacks | * Teams are unpredictable because of the ability to switch formations and wing attacks | ||
Revision as of 03:56, 18 January 2006
This type of training will train the skill wing for wingers and wingbacks (half rate). About 4% of the managers train crossing. Note that Wing attacks will also train the wing skill, for potentially more players (forwards instead of wingbacks) but at a slower rate.
Pros
- Fastest training type (with goalkeeping training).
- Relative freedom in formations you can play.
- Teams are unpredictable because of the ability to switch formations and wing attacks
- It is more profitable than often given credit for, providing you are training the right players
- Recent changes in the game engine have improved wingers more than other positions
Cons
- Trains the joint least number of players after goalkeeping.
- A lower midfield rating if your trainees don't have high playmaking.
- Difficult to know what to do with the wingback slots
- Secondary skills are very important, and because of this, newbies find it difficult to buy good trainees
- Some people claim that wing skill doesn't give a price relative to other skills. This might change in the future because of the recent change that gave forwards less influence in attack ratings on the wings.
- There are at least three different markets for finished wing trainees, and the wing trainer must be aware of all of them
Federations
- Wing - Market & Discussion
- BeNe Winger Federatie (Dutch language)