Playmaking Training Plan
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The Playmaking Training Plan idea is to maximize the number of players who are receiving Playmaking training in relation to your economic conditions.
- General Information
- There are 10 total training slots: 4 wingers which train at 50% speed, 6 inner midfielders which train at 100% speed.
- Playmaking training improves midfield ratings
- These guidelines are for brand new players. As you build up some cash and are able to afford better trainees, the recommendations below may not be applicable to you.
Training for Newbies
Is Playmaking Training advisable for new or inexperienced managers?
- Reasons why newbies should not do playmaking training
- Training optimally requires 10 trainees.
- The winger slots, which represent 4 of the 10 total training positions, are difficult for even experienced users to employ profitably. For a newbie, unless used in skill trading, they can actually lose money.
- Goalkeeping training sometimes has the lowest investment cost, and is therefore better suited to the cash-poor newbie.
- Training is relatively slow, compared to winger, scoring, and goalkeeping. The only primary skill training that's slower is defending.
- Reasons why newbies should do playmaking training
- Within a season, the team will have a stronger midfield than other teams that start at the same time and train other skills.
- Midfield is the most important single area to win. It's useful in attack as you gain chances, and useful in defense as the other team doesn't have the ball.
- Since playmaking is a widely trained skill, the relatively low-level players you sell at 18 or 19 could be in higher demand than fully trained players in today's market.
- Trainees are relatively easy and inexpensive to find, if you're not too picky about secondary skills.
- Major contingencies affecting the decision for newbies
- How competitive is their league? If it is very competitive, then staying in it will need fast results, so playmaking training may be a good strategy. If it is not very competitive, then there is no pressure of time, you can train what you want. Consequently playmaking training may not be so attractive, as speed is one of the major attractions.
- How much financial pressure are they under? If they need money fast, then playmaking training with its fast results and low investment cost is again recommended. If there is less financial pressure, again, the attraction is diminished.
- How much effort do they want to put into building their team? Playmaking training is complicated and requires more study of tactics and player types than the other training regimes. The amount of effort required will be increased still further for people who are complete beginners at on-line trading games or football management sims. If they plan to just log on once or twice a week, playmaking training may not be the best choice.
- What kind of players did the player inherit? If the team you started with has some players who would are excellent prospects for a particular training regimen, the player should probably go for that kind. E.g. if he or she has a team with a few 17 or 18yo passable or higher scorers, it would probably be advisable to train scoring.
Recommendations for Newbies
- Don't spend more than 10k on any trainee.
- Try to find trainees with weak or better passing (remembering not to exceed 10k on the purchase price).
- Do not buy any trainees older than 17 if you're purchasing in the second half of the season, no older than 18 if you're purchasing in the first half of the season.
- Be patient when searching for trainees! It's more important to find the right players with the market in its current state than any single week of training.
- Do not worry about winger as a side skill for your winger trainee slots. That would make the players too expensive. Try to find players with weak winger, but plan to play your initial trainees towards the middle.