Special Awards: Difference between revisions

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{{Interwiki/Special Awards}}
{{Interwiki/Special Awards}}
There are four '''Special Awards''' listed as follows:<br><br>
{| style=border-collapse:collapse border=1  cellspacing=0 cellpadding=3
|- align=center bgcolor=#efefef
!width=50|
!width=200| Achievement
!width=70| Points
!width=100| How Common
|- align=center
|align=center| {{Ach|17}} || Nasty Squad || 15 || ~ 1160 teams
|- align=center
|align=center| {{Ach|19}} || Nice Squad || 15 || ~ 1220 teams
|- align=center
|align=center| {{Ach|18}} || Honest Squad || 15 || ~ 1070 teams
|- align=center
|align=center| {{Ach|20}} || Dishonest Squad || 15 || ~ 1100 teams
|}<br>


== Squad Achievements ==
== Squad Achievements ==
 
These four squad [[achievements]] focus on your team's [[personality|character]]. The agreeability and honesty of your entire squad ''including the trainer'' has to match an average before you get the achievement.
These '''special awards''' are focussed in the area of all your players [[personality|character]]. This also includes the '''trainer'''
The agreeability and aggressiveness of your whole team has to match an average before you get the [[achievement]].
An example explains the working method:
An example explains the working method:
Let's say you want the special award: Dishonest squad. We have to focus now on all your players honesty. This is the tree with the values attached:
Let's say you want the special award: Dishonest squad. We have to focus now on all your players honesty. This is the tree with the values attached:
Line 24: Line 39:
This is the average concept for all of the special awards. Teams have reached the achievements with limits under 0.25 from the extreme personality.  
This is the average concept for all of the special awards. Teams have reached the achievements with limits under 0.25 from the extreme personality.  


So you need at least 0.249 average (dishonest squad) or 3.751 (for honest squad) it was shown at one point.
An average of less than 0.25 (dishonest squad) or more than 3.75 (honest squad) seems to be the general guideline for getting the achievement. However, these values are simply an estimate. It is impossible to know the exact value because it varies depending on hidden [[Sub Level|sub levels]] much like other hattrick [[denominations]]. There are some instances of teams not getting the achievement with a calculated value under the 0.25 limit and also many instances of teams getting the achievements with averages over the 0.25 guideline. One team managed to get Nice Squad with an average of only 3.574 and Nasty Squad with an average of 0.320. Another team achieved Dishonest Squad with an average of 0.340. Both of these teams had 50 or close to 50 total players.
Some results from other teams do suggest that less is needed when aiming to get the honest or nice squad achievement.  
 
Maybe higher levels than righteous or popular can be obtained by a player, so in stead of the value 4 some players might have 4.1, 4.3 or some other number higher than 4. This would explain why some teams get the nice squad achievement with an average of less than 3.75.
* You need to fulfill the above on the economic update in order to be rewarded with these achievements.
Another theory is that the coach does not count when the calculation is made.
* It is possible to get 2 of the 4 personality special awards at the same time (for example nice & dishonest squad).
* There are no achievements for aggressiveness; teams with only tranquil or fiery players didn't obtain an achievement.
* You need at least 11 players.


It is possible to get 2 of the 4 currently known personality special awards at the same time.
Recently a new feature for supporters has been implemented on the match preview page that tells the average agreeability and honesty of each team. It is a great tool for achievement hunters to see their current team averages before the economic update occurs. The levels on this page are always up to date and can be checked immediately after buying or selling a player. Note however that this feature does not seem to include the coach in the troop average, and adding a few more players to compensate for your coaches personality, unless already same as the achievement you strive for, will be necessary. This is reflected in the match page listing a number of players on your team which is 1 less than that of you team's player page which includes also the coach.


It seems that you need to fulfill the above on the economic update in order to be rewarded with these achievements.
== Zero expenses ==


== 0 expenses ==
The achievement ''Team has 0 expenses'' was removed in August 2009. The reason is that it was impossible to achieve for teams older than 1 week. A new team was able to get this achievement after the first economic update if no money was spent during their first week in the game because wages are paid for the upcoming week, not the previous one. After the first economic update it was no longer possible because there is no way to avoid paying the coach's wage.


This achievement is currently only achieved by teams during their first week of playing Hattrick. A new team can get this achievement after the first economic update if no money is spent during their first week in the game because wages are not paid in the first week. After the first economic update it is no longer possible because there is no way to avoid paying the coach's wage.
Three times in the history of Hattrick there has been a wage free week in the offseason. During these weeks some teams had demolished their stadiums, removed their youth academies, fired their staff, and did not spend any money at all. The four teams known to have done this are: [[Kawasaki Tigers]], [[The Xens]], [[Logobago]], and [[Inquisidor]].


Three times in the history of Hattrick there has been a week where no one had to pay any player wages. During these weeks some people had demolished their stadiums, removed their youth academies and did not spend any money at all. In this way they were also able to get this achievement.


As of today no method to achieve this achievement for a team older than 1 week is known.
[[Category:Achievements]]
[[Category:Achievements]]

Latest revision as of 13:31, 1 July 2014

There are four Special Awards listed as follows:

Achievement Points How Common
Nasty Squad 15 ~ 1160 teams
Nice Squad 15 ~ 1220 teams
Honest Squad 15 ~ 1070 teams
Dishonest Squad 15 ~ 1100 teams


Squad Achievements

These four squad achievements focus on your team's character. The agreeability and honesty of your entire squad including the trainer has to match an average before you get the achievement. An example explains the working method: Let's say you want the special award: Dishonest squad. We have to focus now on all your players honesty. This is the tree with the values attached:

   - Infamous (0)
   - Dishonest(1)
   - Honest (2)
   - Upright (3)
   - Righteous (4)

An example squad contains

17 infamous guys (17 * 0) = 0
3 dishonest guys (3 * 1) = 3
That makes a total of : 3 
This divided by the amount of players = 20 
------------------------------------------
(3/20) = 0.15 average (Good for dishonest squad)

This is the average concept for all of the special awards. Teams have reached the achievements with limits under 0.25 from the extreme personality.

An average of less than 0.25 (dishonest squad) or more than 3.75 (honest squad) seems to be the general guideline for getting the achievement. However, these values are simply an estimate. It is impossible to know the exact value because it varies depending on hidden sub levels much like other hattrick denominations. There are some instances of teams not getting the achievement with a calculated value under the 0.25 limit and also many instances of teams getting the achievements with averages over the 0.25 guideline. One team managed to get Nice Squad with an average of only 3.574 and Nasty Squad with an average of 0.320. Another team achieved Dishonest Squad with an average of 0.340. Both of these teams had 50 or close to 50 total players.

  • You need to fulfill the above on the economic update in order to be rewarded with these achievements.
  • It is possible to get 2 of the 4 personality special awards at the same time (for example nice & dishonest squad).
  • There are no achievements for aggressiveness; teams with only tranquil or fiery players didn't obtain an achievement.
  • You need at least 11 players.

Recently a new feature for supporters has been implemented on the match preview page that tells the average agreeability and honesty of each team. It is a great tool for achievement hunters to see their current team averages before the economic update occurs. The levels on this page are always up to date and can be checked immediately after buying or selling a player. Note however that this feature does not seem to include the coach in the troop average, and adding a few more players to compensate for your coaches personality, unless already same as the achievement you strive for, will be necessary. This is reflected in the match page listing a number of players on your team which is 1 less than that of you team's player page which includes also the coach.

Zero expenses

The achievement Team has 0 expenses was removed in August 2009. The reason is that it was impossible to achieve for teams older than 1 week. A new team was able to get this achievement after the first economic update if no money was spent during their first week in the game because wages are paid for the upcoming week, not the previous one. After the first economic update it was no longer possible because there is no way to avoid paying the coach's wage.

Three times in the history of Hattrick there has been a wage free week in the offseason. During these weeks some teams had demolished their stadiums, removed their youth academies, fired their staff, and did not spend any money at all. The four teams known to have done this are: Kawasaki Tigers, The Xens, Logobago, and Inquisidor.