Play creatively: Difference between revisions
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==Set-Pieces== | ==Set-Pieces== | ||
*Highest Set Pieces (scoring | *Highest Set Pieces (scoring only needed for penalty's) | ||
==Weather Specialties== (no noticeable SEs) | ==Weather Specialties== (no noticeable SEs) | ||
Revision as of 19:30, 30 May 2006
This tactic increases the chance of a Special Event happening (either for you or the opponent), at the cost of an overall weakening of your defence. See Tactics.
It is only recommended for SE optimized teams, particularly those teams that play without any defence.
What does SE-optimized mean?
Get the best combination of all possible positive SEs and avoiding negative SEs. The exact best combination is a matter for debate, but quick forwards and wingers, head midfielders, and experienced powerful defenders would be a good point to aim towards.
All players
- Longshot (combination of Scoring & high Set Pieces)
- Experience Event (high experience vs low experience)
- Head (you need more Head specialits than your opponent)
- Stamina (High Stamina vs low Stamina)
- unexpected Move (unpredictable)
Defenders
- Longpass (Unpredictable & high passing)
- Quick Defenders help stopping opposing Quick Forward & Wingers
- Head vs Technical (Technical Forwards & Wingers are dangerous for Head Defenders)
- negative Unpredictable event, when low Defense
- High experience is recommended when Playing Creatively!
Midfielders
- negative Unpredictable event, when low Defense
- negative XP event
Wingers
- good Pass & good scoring of Forward
- good Pass & Head reciever
- Technical vs Head (Head Defenders are weak against Technical Wingers)
- Weather SE: Quick (if opposing defender isn't Quick & clowdy weather)
- Good passes are achieved with high Wing Skill
Forwards
- Weather SE: Quick (if opposing defender isn't Quick & clowdy weather)
- unpredictable with high Scoring (& high XP) (catches opposing passes)
- Technical vs Head (Head Defenders are weak against Technical forwards)
- Long Pass (unpredictable & Pass)
Set-Pieces
- Highest Set Pieces (scoring only needed for penalty's)
==Weather Specialties== (no noticeable SEs)
Powerful
Rain: gains on Defense, Playmaking & Scoring
Sunshine: loses Defense & Playmaking
Technical
Sunshine: gains on Scoring & Playmaking
Rain: loses on Scoring & Playmaking
Quick
Rain: loses Defence & Scoring
See also: