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{{Interwiki/Injury}}  
{{Interwiki/Injury}}  
An '''injury''', unless very slight, will put [[players]] on the treatment table for a couple of games. The [[Medic#Injury_risk|risk of injuries]] increases as the team increases the [[Assistant_coach|intensity of training with the Assistant Coaches]] on the staff.
An '''injury''', unless very slight, will put [[players]] on the treatment table for a couple of games. The [[Medic#Injury_risk|risk of injuries]] increases as the team increases the [[Assistant_coach|intensity of training with the Assistant Coaches]] on the staff.
A [[Medic]] can be hired to help players heal faster. Medic also helps reduce the risk for injuries to players, but sometimes they get injured and there is not a lot you can do about it. Injuries do still occur even if a team has many a top level Medic.
A [[Medic]] can be hired to help players heal faster. Medic also helps reduce the risk for injuries to players, but sometimes they get injured and there is not a lot you can do about it. Injuries do still occur even to teams with top level Medic.


Older players take a longer time to heal, and approaching their forties will have a hard time to recover at all though. After their 40th birthday there will be no hope to see him on pitch again.  
Older players take a longer time to heal, and approaching their forties will have a hard time to recover at all though. After their 40th birthday there will be no hope to see them on pitch again.  


Also injured players will get the training for the minutes they had played during the week. Once he's really almost recovered he gets a bandage next to his name instead of the red plus. Now he can play matches again and his name will show up black again in the match orders screen, but he will perform slightly below his capacities. Once the bandage is removed he's back to his old level, that is if he didn't get a major form crisis in the meantime.
Injured players will get the training for the minutes they had played during the week.  


===Time to heal===
==Injury Status==
Injury times are estimated in weeks - if your star forward has a week-long injury, it will take him up to one week to get fit again. The basic time for injuries to heal ranges from '''+1 week''' to '''+4 weeks''' (the ''+'' sign represents the red cross you can see in HT if a player is injured).
A player can not play as long as he's injured and his name will show up red in the [[Rules#Orders|match orders screen]]. If you do try to field him anyway, he will be replaced by a substitute as soon as the match begins.
Note that the actual healing time displayed may vary, primarily dependent on the age of the player. The older he gets, the longer it will take to heal. An old player, with age malus, can reach +5, +6, +7, +8 or +9 weeks and over 40yo they get a +∞ (infinte, or no hope of recovery).
 
[[image:B_2_Week.png |frame |none|
<big>This player is injured and can't play for quite a while, but is still able to get training for the minutes he played during the week.</big>]]<br>
 
Once he's really almost recovered he gets a bandage next to his name instead of the red plus. Now he can play matches again and his name will show up black again in the match orders screen, but he will perform slightly below his capacities. Once the bandage is removed he's back to his old level, that is if he didn't get a major form crisis in the meantime.
 
[[File:B_1_week.png |frame  |none |
<big>‎This player is injured, but he can follow training. He will soon be ready to play matches again.</big>‎]]<br>
 
A bruised player can play, but will perform slightly below his capacities.
 
[[File:B_Bruised.png|frame |none |
<big>‎This player is bruised, but ready to play matches again.</big>‎]]<br>


===Injury display===
Note: Previously only +1 injured got trained, but there isn't anymore any difference training-wise between +1 and for example +4 injuries.  
A player can not play as long as he's injured and his name will show up red in the [[Rules#Orders|match orders screen]]. If you do try to field him anyway, he will be replaced by a substitute as soon as the match begins.


----
==Time to heal==
[[Image:B_2_Week.png]]
Injury times are estimated in weeks - if your star forward has a week-long injury, it will take him up to one week to get fit again.  
This player is injured and can't play for quite a while, but is still able to get training for the minutes he played during the week.
----
[[Image:B_1_week.png]]
This player is injured, but he can follow training. He will soon be ready to play matches again, but there isn't (anymore) any difference training-wise between +1 and for example +4 injuries.
----
|[[Image:B_Bruised.png‎]]
This player is ready to play matches again, but will perform slightly below his capacities.
----


The basic time for injuries to heal ranges from '''+1 week''' to '''+4 weeks''' (the ''+'' sign represents the red cross you can see in HT if a player is injured).
The actual healing time displayed may vary, primarily depending on the age of the player: the older he gets, the longer it will take to heal. An old player, adding his age malus, can reach +5, +6, +7, +8 weeks ...and over 40yo they get a +∞ (infinite or no hope of recovery).


===Connection between TSI and displayed length of injury===
====Injury Sublevel ====
{{based_on_research}}
{{based_on_research}}
There is a connection between the number of weeks Hattrick displays for an injury and the [[TSI]] a player has.
There is a direct connection between TSI and displayed length of injury. Hattrick would display a +2 but injuries have sublevels. There is a connection between the number of weeks Hattrick displays for an injury and the [[TSI]] a player has. Here is the formula you can use (only if there is no form change or training after the player was last healthy):


:<code style="font-size:initial;color:#277f31">number of weeks = 10 * ( 1 - tsi2 / tsi1 )</code>
:<small>tsi1: TSI when player is not injured (so usually at the time directly before the injury, let's say e.g. 9310)</small><br>
:<small>tsi2: TSI now (e.g. 7000)</small>


Hattrick would then display a +2. Injuries have a sublevel so it is actually between 2.47 to 2.49 as TSI has a granularity of 10. You should be aware that tsi1 is only known if there is no form change or training after the player was last healthy.
:<code style="font-size:initial;color:#277f31">Injury weeks = 10 * ( 1 - tsi1 / tsi0 )</code>
{{update}}
:<small>tsi0: TSI when player is not injured </small><br>
:<small>tsi1: TSI after first player's update</small>
 
Example:
<blockquote> A player tsi0 is 9310 at the time directly before the injury. Then TSI at the first update became e.g. tsi1 = 7000. So actually injury real level is near 2.5, halfway between +2 and +3, but is displayed simply as +2. </blockquote>
 
== See also ==
== See also ==
Several [[Helper Applications#Web Sites|sites]] and [[Helper Applications|helper applications]] offer tables or calculators to predict how long an [[Injury|injury]] will take to heal.  
 
* [[HTs on Global/Injuries]]
* Several [[Helper Applications#Web Sites|sites]] and [[Helper Applications|helper applications]] offer tables or calculators to predict how long an [[Injury|injury]] will take to heal.  


<!--Here are some popular sites (only the first one is able to give useful results if you want to employ more than ten docs):
<!--Here are some popular sites (only the first one is able to give useful results if you want to employ more than ten docs):
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This site tells you how long you can expect a player to be injured based on the injury text in the [[match report]].  
This site tells you how long you can expect a player to be injured based on the injury text in the [[match report]].  
*[http://www.geocities.com/gollum1197/HTIDB.html Hattrick Injury Database]
*[http://www.geocities.com/gollum1197/HTIDB.html Hattrick Injury Database]
-->
[[HTs on Global/Injuries]]


==External links==
==External links==
* [http://en.wikipedia.org/wiki/Injury Wikipedia:Injury]
* [http://en.wikipedia.org/wiki/Injury Wikipedia:Injury]
{{update}}-->


[[Category: Match concepts]]
[[Category: Match concepts]]
[[Category:Evil]]
[[Category:Evil]]

Revision as of 23:41, 27 November 2019

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An injury, unless very slight, will put players on the treatment table for a couple of games. The risk of injuries increases as the team increases the intensity of training with the Assistant Coaches on the staff. A Medic can be hired to help players heal faster. Medic also helps reduce the risk for injuries to players, but sometimes they get injured and there is not a lot you can do about it. Injuries do still occur even to teams with top level Medic.

Older players take a longer time to heal, and approaching their forties will have a hard time to recover at all though. After their 40th birthday there will be no hope to see them on pitch again.

Injured players will get the training for the minutes they had played during the week.

Injury Status

A player can not play as long as he's injured and his name will show up red in the match orders screen. If you do try to field him anyway, he will be replaced by a substitute as soon as the match begins.

This player is injured and can't play for quite a while, but is still able to get training for the minutes he played during the week.


Once he's really almost recovered he gets a bandage next to his name instead of the red plus. Now he can play matches again and his name will show up black again in the match orders screen, but he will perform slightly below his capacities. Once the bandage is removed he's back to his old level, that is if he didn't get a major form crisis in the meantime.

‎This player is injured, but he can follow training. He will soon be ready to play matches again.


A bruised player can play, but will perform slightly below his capacities.

‎This player is bruised, but ready to play matches again.


Note: Previously only +1 injured got trained, but there isn't anymore any difference training-wise between +1 and for example +4 injuries.

Time to heal

Injury times are estimated in weeks - if your star forward has a week-long injury, it will take him up to one week to get fit again.

The basic time for injuries to heal ranges from +1 week to +4 weeks (the + sign represents the red cross you can see in HT if a player is injured). The actual healing time displayed may vary, primarily depending on the age of the player: the older he gets, the longer it will take to heal. An old player, adding his age malus, can reach +5, +6, +7, +8 weeks ...and over 40yo they get a +∞ (infinite or no hope of recovery).

Injury Sublevel

The following contents are based on experience and/or research conducted by Hattrick users — which means that their veracity and accuracy have not been confirmed by any official statement, and consequently they do not necessarily reflect the game reality. Please take this into consideration!

There is a direct connection between TSI and displayed length of injury. Hattrick would display a +2 but injuries have sublevels. There is a connection between the number of weeks Hattrick displays for an injury and the TSI a player has. Here is the formula you can use (only if there is no form change or training after the player was last healthy):


Injury weeks = 10 * ( 1 - tsi1 / tsi0 )
tsi0: TSI when player is not injured
tsi1: TSI after first player's update

Example:

A player tsi0 is 9310 at the time directly before the injury. Then TSI at the first update became e.g. tsi1 = 7000. So actually injury real level is near 2.5, halfway between +2 and +3, but is displayed simply as +2.

See also