Play creatively: Difference between revisions

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This tactic increases the chance of a [[Special Event]] happening (either for you or the opponent), at the cost of an overall weakening of your defence. See [[Tactics]].
This tactic increases the chance of a [[Special Event]] happening (either for you or the opponent), at the cost of an overall weakening of your [[defence]]. See [[Tactics]].


It is only recommended for SE optimized teams, particularly those teams that play without any defence.
It is only recommended for SE optimized teams, particularly those teams that play without any defence.


=What does SE-optimized mean?=
==What does SE-optimized mean?==


Get the best combination of all possible positive SEs and avoiding negative SEs.  The exact best combination is a matter for debate, but quick forwards and wingers, head midfielders, and experienced powerful defenders would be a good point to aim towards.
Get the best combination of all possible positive SEs and avoiding negative SEs.  The exact best combination is a matter for debate, but quick forwards and wingers, head midfielders, and experienced powerful defenders would be a good point to aim towards.
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==All players==
===All players===


*Longshot (combination of [[Scoring]] & high [[Set Pieces]])
*Longshot (combination of [[scoring]] & high [[Set Pieces|set pieces]])


*Experience Event (high [[experience]] vs low experience)
*Experience Event (high [[experience]] vs low experience)


*Head (you need more [[Head]] specialits than your opponent)
*Head (you need more [[head]] specialists than your opponent)


*Stamina (High [[Stamina]] vs low Stamina)
*Stamina (high [[stamina]] vs low Stamina)


*unexpected Move ([[unpredictable]])
*Unexpected move ([[unpredictable]])


*Long pass (unpredictable & high [[passing]])




==Defenders==


*Longpass (Unpredictable & high passing)
===Defenders===


*Quick Defenders help stopping opposing [[Quick]] Forward & Wingers
*Quick Defenders help stopping opposing [[Quick]] Forward & Wingers
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*Head vs Technical ([[Technical]] Forwards & Wingers are dangerous for Head Defenders)
*Head vs Technical ([[Technical]] Forwards & Wingers are dangerous for Head Defenders)


*negative Unpredictable event, when low Defense
*Negative '''unpredictable''' event (unpredictable with low [[defence]] skill)


* High [[experience]] is recommended when Playing Creatively!
*Can be victimized by an experience event (see above), so higher experience is recommended






==Midfielders==
===Midfielders===


*negative Unpredictable event, when low Defense
*Negative '''unpredictable''' event (unpredictable with low [[defence]] skill)


*negative XP event
*Can be victimized by an experience event (see above), so higher experience is recommended






==Wingers==
===Wingers===


*good Pass & good scoring of Forward
*Technical vs. Head (technical winger vs. a head defender)


*good Pass & Head reciever
*Quick (quick winger vs. non-quick defender, although defending skill also helps defend against this event)


*Technical vs Head (Head Defenders are weak against Technical Wingers)
*Winger event (high [[wing]] skill, finished by an attacker with head skill or good scoring)


*Weather SE: Quick (if opposing defender isn't Quick & clowdy weather)
*Weather SE: Quick (reduces defending in rain or sun)


*Good passes are achieved with high [[Wing]] Skill




===Forwards===


==Forwards==
*Intercepted pass (unpredictable with high scoring and possibly high experience)


*Weather SE: Quick (if opposing defender isn't Quick & clowdy weather)  
*Technical vs Head (Head Defenders are weak against Technical forwards)


*unpredictable with high Scoring (& high XP) (catches opposing passes)
*Quick (quick forward vs. non-quick defender, although defending skill also helps defend against this event)
 
*Weather SE: Quick (reduces scoring in rain)


*Technical vs Head (Head Defenders are weak against Technical forwards)


*Long Pass (unpredictable & Pass)


===Set Piece Taker===


*Penalties (created from the run of play, may not be increased by playing creative)


==Set-Pieces==
*Corners (good set pieces skill will create a better forward, head ability or good scoring will help finish)


*Highest Set Pieces (scoring only needed for penalty's)


==Weather Specialties== (no noticeable SEs)
===Weather Specialties===
   
   
===Powerful===
====Powerful====


Rain: gains on Defense, Playmaking & Scoring  
Rain: gains on Defence, Playmaking & Scoring  


Sunshine: loses Defense & Playmaking
Sunshine: loses on Scoring, can become tired (Stamina)


 
====Technical====
===Technical===


Sunshine: gains on Scoring & Playmaking
Sunshine: gains on Scoring & Playmaking
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Rain: loses on Scoring & Playmaking
Rain: loses on Scoring & Playmaking


===Quick===
====Quick====
 
Rain: loses Defence & Scoring


Sunshine: loses on Defence


See also:
Rain: loses on Defence & Scoring




[Hattrix|http://www.databased.at/hattrick/x-files/]
==See also==
[http://www.databased.at/hattrick/x-files/ Hattrix]




[[Category:Tactics]]
[[Category:Tactics]]

Revision as of 21:06, 12 June 2006

This tactic increases the chance of a Special Event happening (either for you or the opponent), at the cost of an overall weakening of your defence. See Tactics.

It is only recommended for SE optimized teams, particularly those teams that play without any defence.

What does SE-optimized mean?

Get the best combination of all possible positive SEs and avoiding negative SEs. The exact best combination is a matter for debate, but quick forwards and wingers, head midfielders, and experienced powerful defenders would be a good point to aim towards.


All players

  • Experience Event (high experience vs low experience)
  • Head (you need more head specialists than your opponent)
  • Stamina (high stamina vs low Stamina)
  • Long pass (unpredictable & high passing)


Defenders

  • Quick Defenders help stopping opposing Quick Forward & Wingers
  • Head vs Technical (Technical Forwards & Wingers are dangerous for Head Defenders)
  • Negative unpredictable event (unpredictable with low defence skill)
  • Can be victimized by an experience event (see above), so higher experience is recommended


Midfielders

  • Negative unpredictable event (unpredictable with low defence skill)
  • Can be victimized by an experience event (see above), so higher experience is recommended


Wingers

  • Technical vs. Head (technical winger vs. a head defender)
  • Quick (quick winger vs. non-quick defender, although defending skill also helps defend against this event)
  • Winger event (high wing skill, finished by an attacker with head skill or good scoring)
  • Weather SE: Quick (reduces defending in rain or sun)


Forwards

  • Intercepted pass (unpredictable with high scoring and possibly high experience)
  • Technical vs Head (Head Defenders are weak against Technical forwards)
  • Quick (quick forward vs. non-quick defender, although defending skill also helps defend against this event)
  • Weather SE: Quick (reduces scoring in rain)


Set Piece Taker

  • Penalties (created from the run of play, may not be increased by playing creative)
  • Corners (good set pieces skill will create a better forward, head ability or good scoring will help finish)


Weather Specialties

Powerful

Rain: gains on Defence, Playmaking & Scoring

Sunshine: loses on Scoring, can become tired (Stamina)

Technical

Sunshine: gains on Scoring & Playmaking

Rain: loses on Scoring & Playmaking

Quick

Sunshine: loses on Defence

Rain: loses on Defence & Scoring


See also

Hattrix