Play creatively: Difference between revisions
Mr Wednesday (talk | contribs) Corrected weather effects and significant copy editing |
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This tactic increases the chance of a [[Special Event]] happening (either for you or the opponent), at the cost of an overall weakening of your defence. See [[Tactics]]. | This tactic increases the chance of a [[Special Event]] happening (either for you or the opponent), at the cost of an overall weakening of your [[defence]]. See [[Tactics]]. | ||
It is only recommended for SE optimized teams, particularly those teams that play without any defence. | It is only recommended for SE optimized teams, particularly those teams that play without any defence. | ||
=What does SE-optimized mean?= | ==What does SE-optimized mean?== | ||
Get the best combination of all possible positive SEs and avoiding negative SEs. The exact best combination is a matter for debate, but quick forwards and wingers, head midfielders, and experienced powerful defenders would be a good point to aim towards. | Get the best combination of all possible positive SEs and avoiding negative SEs. The exact best combination is a matter for debate, but quick forwards and wingers, head midfielders, and experienced powerful defenders would be a good point to aim towards. | ||
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==All players== | ===All players=== | ||
*Longshot (combination of [[ | *Longshot (combination of [[scoring]] & high [[Set Pieces|set pieces]]) | ||
*Experience Event (high [[experience]] vs low experience) | *Experience Event (high [[experience]] vs low experience) | ||
*Head (you need more [[ | *Head (you need more [[head]] specialists than your opponent) | ||
*Stamina ( | *Stamina (high [[stamina]] vs low Stamina) | ||
* | *Unexpected move ([[unpredictable]]) | ||
*Long pass (unpredictable & high [[passing]]) | |||
===Defenders=== | |||
*Quick Defenders help stopping opposing [[Quick]] Forward & Wingers | *Quick Defenders help stopping opposing [[Quick]] Forward & Wingers | ||
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*Head vs Technical ([[Technical]] Forwards & Wingers are dangerous for Head Defenders) | *Head vs Technical ([[Technical]] Forwards & Wingers are dangerous for Head Defenders) | ||
* | *Negative '''unpredictable''' event (unpredictable with low [[defence]] skill) | ||
* | *Can be victimized by an experience event (see above), so higher experience is recommended | ||
==Midfielders== | ===Midfielders=== | ||
* | *Negative '''unpredictable''' event (unpredictable with low [[defence]] skill) | ||
* | *Can be victimized by an experience event (see above), so higher experience is recommended | ||
==Wingers== | ===Wingers=== | ||
* | *Technical vs. Head (technical winger vs. a head defender) | ||
* | *Quick (quick winger vs. non-quick defender, although defending skill also helps defend against this event) | ||
* | *Winger event (high [[wing]] skill, finished by an attacker with head skill or good scoring) | ||
*Weather SE: Quick ( | *Weather SE: Quick (reduces defending in rain or sun) | ||
===Forwards=== | |||
*Intercepted pass (unpredictable with high scoring and possibly high experience) | |||
* | *Technical vs Head (Head Defenders are weak against Technical forwards) | ||
* | *Quick (quick forward vs. non-quick defender, although defending skill also helps defend against this event) | ||
*Weather SE: Quick (reduces scoring in rain) | |||
===Set Piece Taker=== | |||
*Penalties (created from the run of play, may not be increased by playing creative) | |||
*Corners (good set pieces skill will create a better forward, head ability or good scoring will help finish) | |||
==Weather Specialties== | ===Weather Specialties=== | ||
===Powerful=== | ====Powerful==== | ||
Rain: gains on | Rain: gains on Defence, Playmaking & Scoring | ||
Sunshine: loses | Sunshine: loses on Scoring, can become tired (Stamina) | ||
====Technical==== | |||
===Technical=== | |||
Sunshine: gains on Scoring & Playmaking | Sunshine: gains on Scoring & Playmaking | ||
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Rain: loses on Scoring & Playmaking | Rain: loses on Scoring & Playmaking | ||
===Quick=== | ====Quick==== | ||
Sunshine: loses on Defence | |||
Rain: loses on Defence & Scoring | |||
[ | ==See also== | ||
[http://www.databased.at/hattrick/x-files/ Hattrix] | |||
[[Category:Tactics]] | [[Category:Tactics]] | ||
Revision as of 21:06, 12 June 2006
This tactic increases the chance of a Special Event happening (either for you or the opponent), at the cost of an overall weakening of your defence. See Tactics.
It is only recommended for SE optimized teams, particularly those teams that play without any defence.
What does SE-optimized mean?
Get the best combination of all possible positive SEs and avoiding negative SEs. The exact best combination is a matter for debate, but quick forwards and wingers, head midfielders, and experienced powerful defenders would be a good point to aim towards.
All players
- Longshot (combination of scoring & high set pieces)
- Experience Event (high experience vs low experience)
- Head (you need more head specialists than your opponent)
- Stamina (high stamina vs low Stamina)
- Unexpected move (unpredictable)
- Long pass (unpredictable & high passing)
Defenders
- Quick Defenders help stopping opposing Quick Forward & Wingers
- Head vs Technical (Technical Forwards & Wingers are dangerous for Head Defenders)
- Negative unpredictable event (unpredictable with low defence skill)
- Can be victimized by an experience event (see above), so higher experience is recommended
Midfielders
- Negative unpredictable event (unpredictable with low defence skill)
- Can be victimized by an experience event (see above), so higher experience is recommended
Wingers
- Technical vs. Head (technical winger vs. a head defender)
- Quick (quick winger vs. non-quick defender, although defending skill also helps defend against this event)
- Winger event (high wing skill, finished by an attacker with head skill or good scoring)
- Weather SE: Quick (reduces defending in rain or sun)
Forwards
- Intercepted pass (unpredictable with high scoring and possibly high experience)
- Technical vs Head (Head Defenders are weak against Technical forwards)
- Quick (quick forward vs. non-quick defender, although defending skill also helps defend against this event)
- Weather SE: Quick (reduces scoring in rain)
Set Piece Taker
- Penalties (created from the run of play, may not be increased by playing creative)
- Corners (good set pieces skill will create a better forward, head ability or good scoring will help finish)
Weather Specialties
Powerful
Rain: gains on Defence, Playmaking & Scoring
Sunshine: loses on Scoring, can become tired (Stamina)
Technical
Sunshine: gains on Scoring & Playmaking
Rain: loses on Scoring & Playmaking
Quick
Sunshine: loses on Defence
Rain: loses on Defence & Scoring