Injury: Difference between revisions

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==Injury Status==
==Injury Status==
In Hattrick, if a player is injured you can see the sign ''+'' (it represents the red cross, not a plus).  
In Hattrick, if a player is injured you can see the sign <span style="color:red">'''+'''</span> (it represents the red cross, not a plus).  
The length of injury is estimated in weeks - if your star forward has a week-long injury, it will take him up to one week to get fit again.  
The length of injury is estimated in weeks - if your star forward has a week-long injury, it will take him up to one week to get fit again.  
 
{|
| [[File:B_2_Week.png | thumb | left | A) +4 Injury day]]
A player can not play as long as he's injured, but he is still able to get training for the minutes he played during the week.  
A player can not play as long as he's injured, but he is still able to get training for the minutes he played during the week.  
If you do try to field an injured player anyway, he will be replaced by a substitute as soon as the match begins.  
If you do try to field an injured player anyway, he will be replaced by a substitute as soon as the match begins. <br><br>


[[File:B_2_Week.png |frame |none|
''Picture A:'' This trained player was injured +4 at minute 60 of his last league match. <br>
<big>'''A''') This trained player was injured +4 at minute 60 of his last league match. <br>
He can't play for quite a while, but he will get 2/3 of the regular training. <br>
He can't play for quite a while, but he will get 2/3 of the regular training. <br></big>
His TSI is will drop from 23 720 to around 13 000 (4.50 weeks to full recovery) on the very next update.<br>
His TSI is will drop from 23 720 to around 13 000 (4.50 weeks to full recovery) on the very next update.]]<br>


An injured player can't follow training if he can't be fielded during the week.  
|-
| [[File:B_1_week.png | thumb | B) +2 Injury 2 weeks after]]
An injured player can't follow training if he can't be fielded during the week. <br><br>


[[File:B_1_week.png |frame  |none |
''Picture B:'' After 2 and a half weeks the same player is still injured. He can't be fielded for at least another full week.<br>
<big>'''B''') After 2 and a half weeks the same player is still injured. He can't be fielded for at least another full week. </big><br>
‎But now he's +2, with TSI 21230 (2.05 weeks to full recovery).<br><br>
‎But now he's +2, with TSI 21230 (2.05 weeks to full recovery). ]]


Note: Previously only +1 injured got trained, but there isn't anymore any difference training-wise between +1 and for example +4 injuries.<br>
Note: Previously only +1 injured got trained, but there isn't anymore any difference training-wise between +1 and for example +4 injuries.<br>
 
|-
 
| [[File:B_Bruised.png | thumb | left | C) Bruised, but playing]]
Once a player almost recovered he gets a bandage next to his name instead of the red plus.  
Once a player almost recovered he gets a bandage next to his name instead of the red plus.  
A bruised player can play, but will perform slightly below his capacities.  
A bruised player can play, but will perform slightly below his capacities. <br><br>


[[File:B_Bruised.png|frame |none |
''Picture C:'' Now the player is bruised, but ready to play again on next friendly match (less than 1 week to full recovery). <br>
<big>'''C''') Now the player is bruised, but ready to play again on next friendly match (less than 1 week to full recovery). <br>
He will perform slightly below his capacities. <br>
He will perform slightly below his capacities. <br>
Three full weeks of training are now lost.</big>‎]]
Three full weeks of training are now lost.
|}


Once the bandage is removed a player is back to his old level, that is if he didn't get a major [[form]] crisis in the meantime.
When the bandage is removed, a player is back to his old level, that is if he didn't get a major [[form]] crisis in the meantime.


==Time to heal==
==Time to heal==
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:<code style="font-size:initial;color:#277f31">Injury weeks = 10 * ( 1 - tsi1 / tsi0 )</code><br><br>
:<code style="font-size:initial;color:#277f31">Injury weeks = 10 * ( 1 - <u>tsi1</u> / <u>tsi0</u> )</code><br><br>
:<small><u>tsi0</u> is player's TSI when not injured </small><br>
:<small><u>tsi0</u> is player's TSI when not injured </small><br>
:<small><u>tsi1</u> is TSI after first player's update (or after any update without form changes)</small>
:<small><u>tsi1</u> is TSI after first player's update (or after any update without form changes)</small>
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Example:
Example:
<blockquote> Vincent Brasse (see image A above) get injured in a league match. His <u>tsi0</u> is 23 720 at the time directly before the injury. Then TSI at the first update <u>tsi1</u> became e.g. 13 000. So injury real level is actually near 4.50, halfway between +4 and +5, but is displayed simply as +4.<br>
<blockquote> Vincent Brasse (see picture A above) get injured in a league match. His <u>tsi0</u> is 23 720 at the time directly before the injury. Then TSI at the first update <u>tsi1</u> became e.g. 13 000. So injury real level is actually near 4.50, halfway between +4 and +5, but is displayed simply as +4.<br>
Assuming that his form do not change, after 2 weeks his <u>tsi1</u> is 19 130 (see B) so he is 2.05 weeks away from recovery. <br>
Assuming that his form do not change, after 2 weeks his <u>tsi1</u> is 19 130 (see B) so he is 2.05 weeks away from recovery. <br>
Finally (see C) Vincent is bruised (but ready to play a friendly match) with <u>tsi1</u> 21 230 corresponding to 0.95 weeks to recovery.</blockquote>
Finally (see C) Vincent is bruised (but ready to play a friendly match) with <u>tsi1</u> 21 230 corresponding to 0.95 weeks to recovery.</blockquote>

Revision as of 14:11, 1 December 2019

INTERWIKI

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An injury, unless very slight, will put players on the treatment table for a couple of games. The risk of injuries increases as the team increases the intensity of training with the Assistant Coaches on the staff. A Medic can be hired to help players heal faster. Medic also helps reducing the risk for injuries to your players, but sometimes they get injured anyway. Injuries do still occur even to teams with top level Medic and there is not a lot you can do about it.

Older players take a longer time to heal, and approaching their forties will have a hard time to recover at all though. After their 40th birthday there will be no hope to see them on pitch again.

Injured players will get the training for the minutes they had played during the week.

Injury Status

In Hattrick, if a player is injured you can see the sign + (it represents the red cross, not a plus). The length of injury is estimated in weeks - if your star forward has a week-long injury, it will take him up to one week to get fit again.

A) +4 Injury day

A player can not play as long as he's injured, but he is still able to get training for the minutes he played during the week. If you do try to field an injured player anyway, he will be replaced by a substitute as soon as the match begins.

Picture A: This trained player was injured +4 at minute 60 of his last league match.
He can't play for quite a while, but he will get 2/3 of the regular training.
His TSI is will drop from 23 720 to around 13 000 (4.50 weeks to full recovery) on the very next update.

B) +2 Injury 2 weeks after

An injured player can't follow training if he can't be fielded during the week.

Picture B: After 2 and a half weeks the same player is still injured. He can't be fielded for at least another full week.
‎But now he's +2, with TSI 21230 (2.05 weeks to full recovery).

Note: Previously only +1 injured got trained, but there isn't anymore any difference training-wise between +1 and for example +4 injuries.

C) Bruised, but playing

Once a player almost recovered he gets a bandage next to his name instead of the red plus. A bruised player can play, but will perform slightly below his capacities.

Picture C: Now the player is bruised, but ready to play again on next friendly match (less than 1 week to full recovery).
He will perform slightly below his capacities.
Three full weeks of training are now lost.

When the bandage is removed, a player is back to his old level, that is if he didn't get a major form crisis in the meantime.

Time to heal

The basic time for injuries to heal ranges from +1 week to +4 weeks .However the actual healing time displayed may vary, primarily depending on the age of the player: the older he gets, the longer a player will take to heal. With his age malus added, injury can reach +5, +6, +7, +8 weeks ...and over 40yo they get a +∞ (infinite or no hope of recovery).

The following contents are based on experience and/or research conducted by Hattrick users — which means that their veracity and accuracy have not been confirmed by any official statement, and consequently they do not necessarily reflect the game reality. Please take this into consideration!

Hattrick would simply display a +2, but injuries have sublevels too. There is a direct connection between player's TSI and displayed number of weeks for an injury. If there is no form change or training after the player was last healthy you can use this formula to calculate the injury sublevel:


Injury weeks = 10 * ( 1 - tsi1 / tsi0 )

tsi0 is player's TSI when not injured
tsi1 is TSI after first player's update (or after any update without form changes)


Example:

Vincent Brasse (see picture A above) get injured in a league match. His tsi0 is 23 720 at the time directly before the injury. Then TSI at the first update tsi1 became e.g. 13 000. So injury real level is actually near 4.50, halfway between +4 and +5, but is displayed simply as +4.

Assuming that his form do not change, after 2 weeks his tsi1 is 19 130 (see B) so he is 2.05 weeks away from recovery.

Finally (see C) Vincent is bruised (but ready to play a friendly match) with tsi1 21 230 corresponding to 0.95 weeks to recovery.

See also