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{{Interwiki/Youth Academy}}
{{Interwiki/Youth Academy}}
You can set up your own '''Youth Academy''', which has a team that can compete against other youth academy teams in a league.  
You can set up your own '''Youth Academy''' (YA), a [[youth]] team that can compete against other fellow teams in self-managed junior leagues.


The main differences with senior team are:
Unlike in the [[Youth Squad|youth squad]], you can't directly [[Youth Pull|pull]] a youth player onto your senior team. Using scouts, you are able to train a new prospect every week. Only after a certain time you will have the chance to promote him to your A squad at the cost of 2 000 [[currencies|€ or US$]].
# It’s impossible to sell or buy players who are in the youth team. Also, the transfers between your youth squad and the A squad is one way traffic, i.e. you can’t place any players from your A team in your youth team.
You will be able to promote a player from your youth team to your A squad, as long the player:
* is a minimum age of 17 years and 0 days,
* has been in your youth squad for at least one [[season]].
<br>
 
== Comparison with senior team ==
The youth team is mostly independent from the A squad. as [[team spirit]] and [[flag chasing|flag collections]] are unbound, at least if they will be implemented, which is not a certitude.
 
The main differences from the a [[team|standard team]] are:
# [[Players]] in the youth team have a "cap" for their qualities in a certain [[skill]]. At a certain moment the player won’t improve anymore, because he has learned everything there is to learn about that skill. Because you can’t see the skill of a youth player, you will have to watch his performances and coach reports to determine whether you should stop training him on a skill or not.
# It’s impossible to sell or buy players who are in the youth team. Also, the transfers between your youth squad and the A squad is one way traffic, i.e. you can’t place any players from your A squad in your youth team.
# The youth players don't receive any [[wage]]s, but the youth matches don’t give any [[attendance|profit]] either.
# The youth players don't receive any [[wage]]s, but the youth matches don’t give any [[attendance|profit]] either.
# The youth team is mostly independent from the A team: matters as [[team spirit]] and [[flag chasing|flag collections]] are independent, at least if they are implemented, which is not a certitude.
# Youth players heal [[injury|injuries]] much faster than senior players.
# Youth players heal [[injury|injuries]] much faster than senior players.
# The youth team is mostly independent from the A team: matters as team spirit and flag collections are independent, at least if they will be implemented, which is not a certitude.
# Youth training is also an independent system and you can train more than one skill per week, but at a slower pace.  
 
== Training ==
The [[training]] type for your youth players is independent from the training type for your A squad. Like to the older players, youth players have a chance to get injured or be sent off in matches, losing in this way part of the weekly training.
 
Probably it’s best to wait until the player is fully-grown, then it’s possible that he’s even older than that. But such a player has advantages: he can be trained on more than one skill and he will be better than the average youth pull from the current youth squad. On the other hand, you won’t get such a player every week. On the long term, this means that there will be less youth players, but their average level will be better.
 
Players in the youth team also have a "cap" for their qualities in a certain [[skill]]. At a certain moment the player won’t improve anymore, because he has learned everything there is to learn about that skill. Because you can’t see the skill of a youth player, you will have to watch his performances and coach reports to determine whether you should stop training him on a skill or not.
 
You can choose a primary and secondary training. Note that:
* '''primary''' trainings will give you reports on the ''actual'' level of one player,
* '''secondary''' training will give you reports of the ''possible'' level of one player.
 
=== Youth coach ===
Youth coach will train and report players skill immediately after the match. As the youth coach has no influence on training speed etc, you cannot fire your current youth coach in order to hire a new one.


=== Scouts ===
== Scouts ==
{{See|Youth Scout Comments}}
Every week you will have the possibility to use your scouts to search for a talent for your youth team.
Every week you will have the possibility to use your scouts to search for a talent for your youth team.


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Furthermore, the youth team may only have 18 players, so make sure you have an open slot when calling an agent.
Furthermore, the youth team may only have 18 players, so make sure you have an open slot when calling an agent.
== Training ==
{{See|Youth Training}}
The type of [[training]] for junior players does NOT depend at all on the type of training set for the A team; but, like senior players, young players risk losing part of their weekly training due to [[injuries|injuries]] or red cards during matches.
Because players must reach a minimum age of 17 and be in your youth squad for one season, the best training strategy is most likely to wait until the most gifted players, the ones that the training focuses on, are fully grown, even if this may mean training them beyond their 17th birthday. On the other hand, you won't have good players every week, so it's worth it to wait the last "[[pop]]".
Youth training is slower but also has advantages as you can train more than one skill per week. You can choose a primary and secondary training:
* '''primary trainings''' will give a boost,
* '''secondary training''' will give gets a smaller boost.
Note that if you set an identical training for both you will not train at full potential because a little part of the training will be lost.
You also have "Individual training" which trains each player randomly to a relevant skill, though the owner has no control over which skill gets chosen; a skill that is already capped may get picked, resulting in no training for that player).
=== Youth Coach ===
{{See|Training Notes}}
Youth coach has no influence on training speed etc. He will only manage the type of training decided by the manager and report immediately after the match. The reports concern:
[[File:Da 1.png|thumb|420px|In Youth Academy, series are not locked to 8 and can range from 4 teams to 16. Here an example of series with 6.]]
* skill(s) affected by ''primary'' trainings - you will receive reports about the ''actual'' level of one player,
* skill(s) affected by ''secondary'' training - you will receive reports about the ''possible'' level of one player.
You cannot fire your current youth coach in order to hire a new one. It will still be replaced automatically from time to time.


=== Youth Leagues ===
=== Youth Leagues ===
[[File:Da 1.png|thumb|420px|In Youth Academy, series are not locked to 8 and can range from 4 teams to 16. Here an example of series with 6.]]
You need to let your youth team play in a youth league. You will play a league match every week, and every three weeks have the opportunity to play a youth friendly as well.
You need to let your youth team play in a youth league. You will play a league match every week, and every three weeks have the opportunity to play a youth friendly as well.


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When you join a league, your calendar will be filled with matches following a random schedule divide in two legs.
When you join a league, your calendar will be filled with matches following a random schedule divide in two legs.


== Promotion ==
Only after a certain time you will have the chance to promote youth players to your A squad, because they must reach a minimum age of 17 and be in your youth squad for one season.
You will be able to promote a player from your youth team to your A team, as long:
* the player is a minimum age of 17 years and 0 days,
* has been in your youth squad for at least one [[season]].
==Strategies==
{{based on opinion}}Some Youth Academy managers, following the philosophy of [[Xarnism]], maintain that the maximum potential of Youth Academy training can be achieved by focusing on producing young 17 year old products with high primary skill, and one useful secondary.
Alternatively, the philosophy that most players should be kept in the Youth Academy for the longest time to maximize their multi-skill potential is known as [[Zugism]]. Probably it’s best to wait until the player is fully-grown, then it’s possible that he’s even older than that. But such a player has advantages:
* he can be trained on more than one skill,
* he will be better than the average youth pull from the current youth squad.
Also, there have been rumours that players that are called early, decline two to three levels in ability. Supposedly the trainer will tell you when the player is ready to be promoted. On the long term, this means that there will be less youth players, but their average level will be better. 
== See also ==
* [[Youth squad]] (you can just pull a youth player onto your A team not using scouts).
* [[Training Notes]].
* [[Youth Scout Comments]].


[[Category:Youth Academy|*]]
[[Category:Youth Academy|*]]

Revision as of 22:30, 15 October 2020

INTERWIKI

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You can set up your own Youth Academy (YA), a youth team that can compete against other fellow teams in self-managed junior leagues.

Unlike in the youth squad, you can't directly pull a youth player onto your senior team. Using scouts, you are able to train a new prospect every week. Only after a certain time you will have the chance to promote him to your A squad at the cost of 2 000 € or US$. You will be able to promote a player from your youth team to your A squad, as long the player:

  • is a minimum age of 17 years and 0 days,
  • has been in your youth squad for at least one season.


Comparison with senior team

The youth team is mostly independent from the A squad. as team spirit and flag collections are unbound, at least if they will be implemented, which is not a certitude.

The main differences from the a standard team are:

  1. Players in the youth team have a "cap" for their qualities in a certain skill. At a certain moment the player won’t improve anymore, because he has learned everything there is to learn about that skill. Because you can’t see the skill of a youth player, you will have to watch his performances and coach reports to determine whether you should stop training him on a skill or not.
  2. It’s impossible to sell or buy players who are in the youth team. Also, the transfers between your youth squad and the A squad is one way traffic, i.e. you can’t place any players from your A squad in your youth team.
  3. The youth players don't receive any wages, but the youth matches don’t give any profit either.
  4. Youth players heal injuries much faster than senior players.
  5. Youth training is also an independent system and you can train more than one skill per week, but at a slower pace.

Scouts

      Further information: Youth Scout Comments

Every week you will have the possibility to use your scouts to search for a talent for your youth team.

The scouts will supply you with new players for your youth team. The maximum number of scouts is 3. When you ask for the scout reports, they present you their player one by one, and provide comments on each player. For each presented player you have the choice either to accept him or to send him away hoping that one of the next scouts presents you a better player. Be careful, once you’ve rejected a player, there’s no possibility to take him back.

You’re not obliged to have 3 scouts. If you have less than 3 scouts your wage cost for your scouts will be lower, but the chance of finding real talent will also be reduced. The total cost for 3 scouts is similar to the cost of the old youth squad.

Scout's Number Scout's Costs
1 10 000 €
2 15 000 €
3 20 000 €

Furthermore, the youth team may only have 18 players, so make sure you have an open slot when calling an agent.

Training

      Further information: Youth Training

The type of training for junior players does NOT depend at all on the type of training set for the A team; but, like senior players, young players risk losing part of their weekly training due to injuries or red cards during matches.

Because players must reach a minimum age of 17 and be in your youth squad for one season, the best training strategy is most likely to wait until the most gifted players, the ones that the training focuses on, are fully grown, even if this may mean training them beyond their 17th birthday. On the other hand, you won't have good players every week, so it's worth it to wait the last "pop".

Youth training is slower but also has advantages as you can train more than one skill per week. You can choose a primary and secondary training:

  • primary trainings will give a boost,
  • secondary training will give gets a smaller boost.

Note that if you set an identical training for both you will not train at full potential because a little part of the training will be lost.

You also have "Individual training" which trains each player randomly to a relevant skill, though the owner has no control over which skill gets chosen; a skill that is already capped may get picked, resulting in no training for that player).

Youth Coach

      Further information: Training Notes

Youth coach has no influence on training speed etc. He will only manage the type of training decided by the manager and report immediately after the match. The reports concern:

In Youth Academy, series are not locked to 8 and can range from 4 teams to 16. Here an example of series with 6.
  • skill(s) affected by primary trainings - you will receive reports about the actual level of one player,
  • skill(s) affected by secondary training - you will receive reports about the possible level of one player.

You cannot fire your current youth coach in order to hire a new one. It will still be replaced automatically from time to time.

Youth Leagues

You need to let your youth team play in a youth league. You will play a league match every week, and every three weeks have the opportunity to play a youth friendly as well.

You have the possibility to create these divisions yourself, and the amount of teams playing in a division will vary between 4 and 16. The largest leagues can only be created by Hattrick Supporters, but all users can join them. You can also choose the exact moment when league matches will be played, up to 5 minutes accuracy. You will play a league match every week, and every three weeks have the opportunity to play a youth friendly as well. A league can be made private, so only teams that are invited can join (you can play together with your friends).

When you join a league, your calendar will be filled with matches following a random schedule divide in two legs.