Crossing (Winger)

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Revision as of 08:03, 24 August 2007 by Jhattara (talk | contribs) (Reverted edit of 192.72.124.13, changed back to last version by Jhattara)
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This type of training will train the skill wing for wingers and wingbacks (half rate). About 4% of the managers train crossing. Note that Wing attacks will also train the wing skill, for potentially more players (forwards as well as wingers) but at a slower rate.

Pros

  • Fastest training type (with goalkeeping training).
  • Relative freedom in formations you can play.
  • Teams are unpredictable because of the ability to switch formations and wing attacks
  • It is more profitable than often given credit for, providing you are training the right players
  • Recent changes in the game engine have improved wingers more than other positions

Cons

  • Trains the joint least number of players after goalkeeping (counting half training slots for half a player), with the least number of full training slots after goalkeeping..
  • A lower midfield rating if your trainees don't have high playmaking.
  • Difficult to know what to do with the wingback slots
  • Secondary skills are very important, and because of this, newbies find it difficult to buy good trainees
  • Some people claim that wing skill doesn't give a price relative to other skills. This might change in the future because of the recent change that gave forwards less influence in attack ratings on the wings.
  • There are at least three different markets for finished wing trainees, and the wing trainer must be aware of all of them

See Also

Is Wing Training for Newbies?

Federations