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Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.
{{Interwiki/Personality}}
A [[player]] has a '''personality''' that shown whether he can be a [[team leader|leader]], make the glue in the group, be a collector of [[card]]s or a generator of fouls.


= Leadership =
Personality is defined by four attributes: leadership, agreeability, honesty and aggressiveness.


Leadership is a player parameter between disastrous and solid, and very important for coaches. Players with high leadership will eventually become future coaches, if their experience is good enough.  
== Leadership ==
'''Leadership''' attribute show the potential as team [[captain]] and is important choosing a [[coach]]. High leadership coaches make [[team spirit]] level deteriorate slower (and increase it faster when it is below ''composed'').


=== Coach ===
Leadership of player can be:
:0. Non-existent
# Disastrous
# Wretched
# Poor
# Weak
# Inadequate
# Passable
# Solid


Leadership is an important aspect when selecting a coach: With a high leadership, the [[team spirit]] will degrade slower when it is above composed, and it will increase faster when it is below.  
== Agreeability ==
{{See|clown}}
'''Agreeability''' of a player determines how a team is affected when that player is added or traded away during a [[transfer]].


It doesn't affect how much the team spirit rises or falls after a [[PIC]] or [[MOTS]]!
Agreeability is measured on the following scale:
# Nasty Fellow
# Controversial Person
# Pleasant Guy
# Sympathetic Guy
# Popular Guy
# Beloved team member


= Agreeability =
There were only a few "beloved team members" in the game. First he came [[Bob Sunesson]], whom Agreeability was manually changed by [[Hattrick Team]]. Two natural born beloved team members were [[Bob]] and then [[Bob ‘Clone’ Sunesson]].


Agreeability is also measured on a scale, and the categories are:
== Honesty ==
* popular
'''Honesty''' attribute of a player's personality determines the odds of a player earning a yellow card for diving in order to gain a free kick or penalty for his team.
* sympathetic
{| class=wikitable align=right style="text-align:center; font-size:92%; font-size: 11px;"
* pleasant
|- valign=top style="background-color:#b0c4de"; font-size: 13px;"
* controversial
| '''Honesty'''
* nasty
| '''Commonality'''
| '''Odds (Diving)'''
|- valign=top
| Saintly
| ?.?% of players
| 0.?%
|- valign=top
| Righteous
| 3.5% of players
| 0.3%
|- valign=top
| Upright
| 24.5% of players
| 1.5%
|- valign=top
| Honest
| 44% of players
| 4%
|- valign=top
| Dishonest
| 24.5% of players
| 6%
|- valign=top
| Infamous
| 3.5% of players
| 10%
|}
Honesty of player can be:
# Infamous
# Dishonest
# Upright
# Honest
# Righteous
# Saintly


The only way this stat affects the game is through [[Transfers|TS Hits]] that may occur on purchasing players
== Aggressiveness ==
'''Aggressiveness''' attribute of a player's personality determines the odds of a player earning a yellow card for fouling an opposing player during a match.
{| class=wikitable align=right style="text-align:center; font-size:92%; font-size: 11px;"
|- valign=top style="background-color:#b0c4de"; font-size: 13px;"
| '''Aggressiveness'''
| '''Commonality'''
| '''Odds (Fouling)'''
|- valign=top
| Tranquil
| 8% of players
| 0.3%
|- valign=top
| Calm
| 24% of players
| 1.5%
|- valign=top
| Balanced
| 36% of players
| 4%
|- valign=top
| Temperamental
| 24% of players
| 7.5%
|- valign=top
| Fiery
| 8% of players
| 11.5%
|}


There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member. He was recently fired (april 2006) and is 'replaced' by Bob (player id 109567443).


=== Leadership and Agreeability ===
Aggressiveness is measured on the following scale:
# Unstable (Added season 38)
# Fiery
# Temperamental
# Balanced
# Calm
# Tranquil
<!--
== External Links ==
*Research has gone into the aspect of player's personalities: [http://www.hattristics.org/pub/statCards.php Hattristics].
-->


These two attributes are linked, and play a role in determining who the [[team leader]] is at a given club.
[[Category: Game Concepts]]
 
[[Category: Personality]]
The exact impact of the team leader is a matter of debate on the [[conferences]].  The rules say that the team leader affects the "atmosphere" in the squad (arguably referring to [[team spirit]]).  Also see the discussion about [[clown]]s and [[anticlown]]s.
 
= Honesty =
 
This attribute of a players personality determines the chances of a player getting booked for diving in order to gain a freekick or penalty for his team.
The more honest a player is, the less likely he is to get booked.
 
Honesty can be measured on a scale, and the categories are:
* Infamous
* Dishonest
* Honest
* Upright
* Righteous
 
Research has gone into this aspect of players personalities - unfortunately I cannot remember which conference or user this originated from in hattrick. (Please someone edit this article in order to give the credit for this research!).
 
<TABLE>
              <TR vAlign=top style="background-color:#dddddd">
                <TD><B>Honesty</B></TD>
                <TD><B>% of players with this personality</B></TD>
                <TD><B>Chances of a yellow for diving</B></TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Infamous</TD>
                <TD>3.5%</TD>
                <TD>10%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Dishonest</TD>
                <TD>24.5%</TD>
                <TD>6%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Honest</TD>
                <TD>44%</TD>
                <TD>4%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Upright</TD>
                <TD>24.5%</TD>
                <TD>1.5%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Righteous</TD>
                <TD>3.5%</TD>           
                <TD>0.3%</TD></TR>
</TABLE>
 
= Aggressiveness =
 
This attribute of a players personality determines the chances of a player getting booked for fouling an opposition player.
The more aggressive a player is, the more likely he is to get booked.
 
Aggressiveness can be measured on a scale, and the categories are:
* Tranquil
* Calm
* Balanced
* Temperamental
* Nasty
 
Research has gone into this aspect of players personalities - unfortunately I cannot remember which conference or user this originated from in hattrick. (Please someone edit this article in order to give the credit for this research!).
 
<TABLE>
              <TR vAlign=top style="background-color:#dddddd">
                <TD><B>Aggressiveness</B></TD>
                <TD><B>% of players with this personality</B></TD>
                <TD><B>Chances of a yellow for fouling</B></TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Tranquil</TD>
                <TD>8%</TD>
                <TD>0.3%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Calm</TD>
                <TD>24%</TD>
                <TD>1.5%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Balanced</TD>
                <TD>36%</TD>
                <TD>4%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Temperamental</TD>
                <TD>24%</TD>
                <TD>7.5%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Fiery</TD>
                <TD>8%</TD>           
                <TD>11.5%</TD></TR>
</TABLE>

Latest revision as of 11:25, 8 August 2020

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A player has a personality that shown whether he can be a leader, make the glue in the group, be a collector of cards or a generator of fouls.

Personality is defined by four attributes: leadership, agreeability, honesty and aggressiveness.

Leadership

Leadership attribute show the potential as team captain and is important choosing a coach. High leadership coaches make team spirit level deteriorate slower (and increase it faster when it is below composed).

Leadership of player can be:

0. Non-existent
  1. Disastrous
  2. Wretched
  3. Poor
  4. Weak
  5. Inadequate
  6. Passable
  7. Solid

Agreeability

      Further information: clown

Agreeability of a player determines how a team is affected when that player is added or traded away during a transfer.

Agreeability is measured on the following scale:

  1. Nasty Fellow
  2. Controversial Person
  3. Pleasant Guy
  4. Sympathetic Guy
  5. Popular Guy
  6. Beloved team member

There were only a few "beloved team members" in the game. First he came Bob Sunesson, whom Agreeability was manually changed by Hattrick Team. Two natural born beloved team members were Bob and then Bob ‘Clone’ Sunesson.

Honesty

Honesty attribute of a player's personality determines the odds of a player earning a yellow card for diving in order to gain a free kick or penalty for his team.

Honesty Commonality Odds (Diving)
Saintly ?.?% of players 0.?%
Righteous 3.5% of players 0.3%
Upright 24.5% of players 1.5%
Honest 44% of players 4%
Dishonest 24.5% of players 6%
Infamous 3.5% of players 10%

Honesty of player can be:

  1. Infamous
  2. Dishonest
  3. Upright
  4. Honest
  5. Righteous
  6. Saintly

Aggressiveness

Aggressiveness attribute of a player's personality determines the odds of a player earning a yellow card for fouling an opposing player during a match.

Aggressiveness Commonality Odds (Fouling)
Tranquil 8% of players 0.3%
Calm 24% of players 1.5%
Balanced 36% of players 4%
Temperamental 24% of players 7.5%
Fiery 8% of players 11.5%


Aggressiveness is measured on the following scale:

  1. Unstable (Added season 38)
  2. Fiery
  3. Temperamental
  4. Balanced
  5. Calm
  6. Tranquil