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Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.
{{Interwiki/Personality}}
A [[player]] has a '''personality''' that shown whether he can be a [[team leader|leader]], make the glue in the group, be a collector of [[card]]s or a generator of fouls.
 
Personality is defined by four attributes: leadership, agreeability, honesty and aggressiveness.


== Leadership ==
== Leadership ==
'''Leadership''' attribute show the potential as team [[captain]] and is important choosing a [[coach]]. High leadership coaches make [[team spirit]] level deteriorate slower (and increase it faster when it is below ''composed'').


Leadership is a player parameter between disastrous and solid, and very important for [[Coach|coaches]]. Players with high leadership can eventually be turned into coaches. This is less expensive than external coaches, if their experience is good enough.
Leadership of player can be:
 
:0. Non-existent
Leadership is an important aspect when selecting a [[coach]].  With a high leadership, [[team spirit]] will degrade slower when higher than composed and will increase faster when lower.  Coach leadership makes absolutely no difference to the effects of [[PIC]] and [[MOTS]].
# Disastrous
 
# Wretched
= Agreeability =
# Poor
 
# Weak
Agreeability is also measured on a scale, and the categories are:
# Inadequate
* popular
# Passable
* sympathetic
# Solid
* pleasant
* controversial
* nasty
 
The only way this stat affects the game is through [[Transfers|TS Hits]] that may occur on purchasing players
 
There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member. He was recently fired (april 2006) and is 'replaced' by Bob (player id 109567443).
 
=== Leadership and Agreeability ===
 
These two attributes are linked, and play a role in determining who the [[team leader]] is at a given club.
 
The exact impact of the team leader is a matter of debate on the [[conferences]].  The rules say that the team leader affects the "atmosphere" in the squad (arguably referring to [[team spirit]]).  Also see the discussion about [[clown]]s and [[anticlown]]s.
 
= Honesty =
 
This attribute of a players personality determines the chances of a player getting a [[Cards|card]] for diving in order to gain a freekick or penalty for his team.
The more honest a player is, the less likely he is to get booked.
 
Honesty can be measured on a scale, and the categories are:
* Infamous
* Dishonest
* Honest
* Upright
* Righteous


Research has gone into this aspect of players personalities: see [http://www.hattristics.org/pub/statCards.php Hattristics].
== Agreeability ==
{{See|clown}}
'''Agreeability''' of a player determines how a team is affected when that player is added or traded away during a [[transfer]].


<TABLE>
Agreeability is measured on the following scale:
              <TR vAlign=top style="background-color:#dddddd">
# Nasty Fellow
                <TD><B>Honesty</B></TD>
# Controversial Person
                <TD><B>% of players with this personality</B></TD>
# Pleasant Guy
                <TD><B>Chances of a yellow for diving</B></TD></TR>
# Sympathetic Guy
              <TR vAlign=top style="background-color:#ddddff">
# Popular Guy
                <TD>Righteous</TD>
# Beloved team member
                <TD>3.5%</TD>           
                <TD>0.3%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Upright</TD>
                <TD>24.5%</TD>
                <TD>1.5%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Honest</TD>
                <TD>44%</TD>
                <TD>4%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Dishonest</TD>
                <TD>24.5%</TD>
                <TD>6%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Infamous</TD>
                <TD>3.5%</TD>
                <TD>10%</TD></TR>
</TABLE>


= Aggressiveness =
There were only a few "beloved team members" in the game. First he came [[Bob Sunesson]], whom Agreeability was manually changed by [[Hattrick Team]]. Two natural born beloved team members were [[Bob]] and then [[Bob ‘Clone’ Sunesson]].


This attribute of a players personality determines the chances of a player getting a [[Cards|card]] for fouling an opposition player.
== Honesty ==
The more aggressive a player is, the more likely he is to get booked.
'''Honesty''' attribute of a player's personality determines the odds of a player earning a yellow card for diving in order to gain a free kick or penalty for his team.
{| class=wikitable align=right style="text-align:center; font-size:92%; font-size: 11px;"
|- valign=top style="background-color:#b0c4de"; font-size: 13px;"
| '''Honesty'''
| '''Commonality'''
| '''Odds (Diving)'''
|- valign=top
| Saintly
| ?.?% of players
| 0.?%
|- valign=top
| Righteous
| 3.5% of players
| 0.3%
|- valign=top
| Upright
| 24.5% of players
| 1.5%
|- valign=top
| Honest
| 44% of players
| 4%
|- valign=top
| Dishonest
| 24.5% of players
| 6%
|- valign=top
| Infamous
| 3.5% of players
| 10%
|}
Honesty of player can be:
# Infamous
# Dishonest
# Upright
# Honest
# Righteous
# Saintly


Aggressiveness can be measured on a scale, and the categories are:
== Aggressiveness ==
* Tranquil
'''Aggressiveness''' attribute of a player's personality determines the odds of a player earning a yellow card for fouling an opposing player during a match.
* Calm
{| class=wikitable align=right style="text-align:center; font-size:92%; font-size: 11px;"
* Balanced
|- valign=top style="background-color:#b0c4de"; font-size: 13px;"
* Temperamental
| '''Aggressiveness'''
* Fiery
| '''Commonality'''
| '''Odds (Fouling)'''
|- valign=top
| Tranquil
| 8% of players
| 0.3%
|- valign=top
| Calm
| 24% of players
| 1.5%
|- valign=top
| Balanced
| 36% of players
| 4%
|- valign=top
| Temperamental
| 24% of players
| 7.5%
|- valign=top
| Fiery
| 8% of players
| 11.5%
|}


Research has gone into this aspect of players personalities: see [http://www.hattristics.org/pub/statCards.php Hattristics].


<TABLE cellspacing="1" cellpadding="3" style="background-color:#000000">
Aggressiveness is measured on the following scale:
              <TR vAlign=top style="background-color:#dddddd">
# Unstable (Added season 38)
                <TD><B>Aggressiveness</B></TD>
# Fiery
                <TD><B>% of players with this personality</B></TD>
# Temperamental
                <TD><B>Chances of a yellow for fouling</B></TD></TR>
# Balanced
              <TR vAlign=top style="background-color:#ddddff">
# Calm
                <TD>Tranquil</TD>
# Tranquil
                <TD>8%</TD>
<!--
                <TD>0.3%</TD></TR>
== External Links ==
              <TR vAlign=top style="background-color:#ddddff">
*Research has gone into the aspect of player's personalities: [http://www.hattristics.org/pub/statCards.php Hattristics].
                <TD>Calm</TD>
-->
                <TD>24%</TD>
                <TD>1.5%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Balanced</TD>
                <TD>36%</TD>
                <TD>4%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Temperamental</TD>
                <TD>24%</TD>
                <TD>7.5%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Fiery</TD>
                <TD>8%</TD>           
                <TD>11.5%</TD></TR>
</TABLE>


[[Category: Game Concepts]]
[[Category: Game Concepts]]
[[Category: Personality]]

Latest revision as of 11:25, 8 August 2020

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A player has a personality that shown whether he can be a leader, make the glue in the group, be a collector of cards or a generator of fouls.

Personality is defined by four attributes: leadership, agreeability, honesty and aggressiveness.

Leadership

Leadership attribute show the potential as team captain and is important choosing a coach. High leadership coaches make team spirit level deteriorate slower (and increase it faster when it is below composed).

Leadership of player can be:

0. Non-existent
  1. Disastrous
  2. Wretched
  3. Poor
  4. Weak
  5. Inadequate
  6. Passable
  7. Solid

Agreeability

      Further information: clown

Agreeability of a player determines how a team is affected when that player is added or traded away during a transfer.

Agreeability is measured on the following scale:

  1. Nasty Fellow
  2. Controversial Person
  3. Pleasant Guy
  4. Sympathetic Guy
  5. Popular Guy
  6. Beloved team member

There were only a few "beloved team members" in the game. First he came Bob Sunesson, whom Agreeability was manually changed by Hattrick Team. Two natural born beloved team members were Bob and then Bob ‘Clone’ Sunesson.

Honesty

Honesty attribute of a player's personality determines the odds of a player earning a yellow card for diving in order to gain a free kick or penalty for his team.

Honesty Commonality Odds (Diving)
Saintly ?.?% of players 0.?%
Righteous 3.5% of players 0.3%
Upright 24.5% of players 1.5%
Honest 44% of players 4%
Dishonest 24.5% of players 6%
Infamous 3.5% of players 10%

Honesty of player can be:

  1. Infamous
  2. Dishonest
  3. Upright
  4. Honest
  5. Righteous
  6. Saintly

Aggressiveness

Aggressiveness attribute of a player's personality determines the odds of a player earning a yellow card for fouling an opposing player during a match.

Aggressiveness Commonality Odds (Fouling)
Tranquil 8% of players 0.3%
Calm 24% of players 1.5%
Balanced 36% of players 4%
Temperamental 24% of players 7.5%
Fiery 8% of players 11.5%


Aggressiveness is measured on the following scale:

  1. Unstable (Added season 38)
  2. Fiery
  3. Temperamental
  4. Balanced
  5. Calm
  6. Tranquil