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Player personalities - leadership, agreeability, honesty and aggressiveness
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== Player Personality ==
{{Interwiki/Personality}}
A [[player]] has a '''personality''' that shown whether he can be a [[team leader|leader]], make the glue in the group, be a collector of [[card]]s or a generator of fouls.


Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as [[leadership]], agreeability, honesty and aggressiveness.
Personality is defined by four attributes: leadership, agreeability, honesty and aggressiveness.


== Leadership and Agreeability ==
== Leadership ==
'''Leadership''' attribute show the potential as team [[captain]] and is important choosing a [[coach]]. High leadership coaches make [[team spirit]] level deteriorate slower (and increase it faster when it is below ''composed'').


These two attributes are linked, and play a role in [[team spirit]] and determining who the [[team leader]] is at a given club.
Leadership of player can be:
[[Leadership]] is given a rating of either [[disastrous]], wretched, poor, weak, inadequate, passable or solid.
:0. Non-existent
When used in conjunction with the agreeability of a player, and examined across the whole of a team squad, it is possible to determine which player is the [[team leader]].
# Disastrous
# Wretched
# Poor
# Weak
# Inadequate
# Passable
# Solid


Always a matter for debate on the [[conferences]], it is considered that a player who is the [[team leader]] and has high [[leadership]] can affect [[team spirit]].
== Agreeability ==
{{See|clown}}
'''Agreeability''' of a player determines how a team is affected when that player is added or traded away during a [[transfer]].


Agreeability is also measured on a scale, and the categories are:
Agreeability is measured on the following scale:
* popular
# Nasty Fellow
* sympathetic
# Controversial Person
* pleasant
# Pleasant Guy
* controversial
# Sympathetic Guy
* nasty
# Popular Guy
# Beloved team member


It is generally accepted that popular players will affect [[team spirit]] in a positive way (by slowing the fall of team spirit to the default level), whilst nasty players will affect [[team spirit]] in a negative way (by increasing the speed of fall of team spirit to the default level).
There were only a few "beloved team members" in the game. First he came [[Bob Sunesson]], whom Agreeability was manually changed by [[Hattrick Team]]. Two natural born beloved team members were [[Bob]] and then [[Bob ‘Clone’ Sunesson]].
 
There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]].
This player is described as a beloved team member, and is considered to be above popular in stature.


== Honesty ==
== Honesty ==
 
'''Honesty''' attribute of a player's personality determines the odds of a player earning a yellow card for diving in order to gain a free kick or penalty for his team.
This attribute of a players personality determines the chances of a player getting booked for diving in order to gain a freekick or penalty for his team.
{| class=wikitable align=right style="text-align:center; font-size:92%; font-size: 11px;"
The more honest a player is, the less likely he is to get booked.
|- valign=top style="background-color:#b0c4de"; font-size: 13px;"
 
| '''Honesty'''
Honesty can be measured on a scale, and the categories are:
| '''Commonality'''
* Infamous
| '''Odds (Diving)'''
* Dishonest
|- valign=top
* Honest
| Saintly
* Upright
| ?.?% of players
* Righteous
| 0.?%
 
|- valign=top  
Research has gone into this aspect of players personalities - unfortunately I cannot remember which conference or user this originated from in hattrick. (Please someone edit this article in order to give the credit for this research!).
| Righteous
 
| 3.5% of players
<TABLE>
| 0.3%
              <TR vAlign=top style="background-color:#dddddd">
|- valign=top  
                <TD><B>Honesty</B></TD>
| Upright
                <TD><B>% of players with this personality</B></TD>
| 24.5% of players
                <TD><B>Chances of a yellow for diving</B></TD></TR>
| 1.5%
              <TR vAlign=top style="background-color:#ddddff">
|- valign=top  
                <TD>Infamous</TD>
| Honest
                <TD>3.5%</TD>
| 44% of players
                <TD>10%</TD></TR>
| 4%
              <TR vAlign=top style="background-color:#ddddff">
|- valign=top  
                <TD>Dishonest</TD>
| Dishonest
                <TD>24.5%</TD>
| 24.5% of players
                <TD>6%</TD></TR>
| 6%
              <TR vAlign=top style="background-color:#ddddff">
|- valign=top  
                <TD>Honest</TD>
| Infamous
                <TD>44%</TD>
| 3.5% of players
                <TD>4%</TD></TR>
| 10%
              <TR vAlign=top style="background-color:#ddddff">
|}
                <TD>Upright</TD>
Honesty of player can be:
                <TD>24.5%</TD>
# Infamous
                <TD>1.5%</TD></TR>
# Dishonest
              <TR vAlign=top style="background-color:#ddddff">
# Upright
                <TD>Righteous</TD>
# Honest
                <TD>3.5%</TD>           
# Righteous
                <TD>0.3%</TD></TR>
# Saintly
</TABLE>


== Aggressiveness ==
== Aggressiveness ==
'''Aggressiveness''' attribute of a player's personality determines the odds of a player earning a yellow card for fouling an opposing player during a match.
{| class=wikitable align=right style="text-align:center; font-size:92%; font-size: 11px;"
|- valign=top style="background-color:#b0c4de"; font-size: 13px;"
| '''Aggressiveness'''
| '''Commonality'''
| '''Odds (Fouling)'''
|- valign=top
| Tranquil
| 8% of players
| 0.3%
|- valign=top
| Calm
| 24% of players
| 1.5%
|- valign=top
| Balanced
| 36% of players
| 4%
|- valign=top
| Temperamental
| 24% of players
| 7.5%
|- valign=top
| Fiery
| 8% of players
| 11.5%
|}


This attribute of a players personality determines the chances of a player getting booked for fouling an opposition player.
The more aggressive a player is, the less likely he is to get booked.
Aggressiveness can be measured on a scale, and the categories are:
* Tranquil
* Calm
* Balanced
* Temperamental
* Nasty


Research has gone into this aspect of players personalities - unfortunately I cannot remember which conference or user this originated from in hattrick. (Please someone edit this article in order to give the credit for this research!).
Aggressiveness is measured on the following scale:
# Unstable (Added season 38)
# Fiery
# Temperamental
# Balanced
# Calm
# Tranquil
<!--
== External Links ==
*Research has gone into the aspect of player's personalities: [http://www.hattristics.org/pub/statCards.php Hattristics].
-->


<TABLE>
[[Category: Game Concepts]]
              <TR vAlign=top style="background-color:#dddddd">
[[Category: Personality]]
                <TD><B>Aggressiveness</B></TD>
                <TD><B>% of players with this personality</B></TD>
                <TD><B>Chances of a yellow for fouling</B></TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Tranquil</TD>
                <TD>8%</TD>
                <TD>0.3%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Calm</TD>
                <TD>24%</TD>
                <TD>1.5%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Balanced</TD>
                <TD>36%</TD>
                <TD>4%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Temperamental</TD>
                <TD>24%</TD>
                <TD>7.5%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Fiery</TD>
                <TD>8%</TD>           
                <TD>11.5%</TD></TR>
</TABLE>

Latest revision as of 11:25, 8 August 2020

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A player has a personality that shown whether he can be a leader, make the glue in the group, be a collector of cards or a generator of fouls.

Personality is defined by four attributes: leadership, agreeability, honesty and aggressiveness.

Leadership

Leadership attribute show the potential as team captain and is important choosing a coach. High leadership coaches make team spirit level deteriorate slower (and increase it faster when it is below composed).

Leadership of player can be:

0. Non-existent
  1. Disastrous
  2. Wretched
  3. Poor
  4. Weak
  5. Inadequate
  6. Passable
  7. Solid

Agreeability

      Further information: clown

Agreeability of a player determines how a team is affected when that player is added or traded away during a transfer.

Agreeability is measured on the following scale:

  1. Nasty Fellow
  2. Controversial Person
  3. Pleasant Guy
  4. Sympathetic Guy
  5. Popular Guy
  6. Beloved team member

There were only a few "beloved team members" in the game. First he came Bob Sunesson, whom Agreeability was manually changed by Hattrick Team. Two natural born beloved team members were Bob and then Bob ‘Clone’ Sunesson.

Honesty

Honesty attribute of a player's personality determines the odds of a player earning a yellow card for diving in order to gain a free kick or penalty for his team.

Honesty Commonality Odds (Diving)
Saintly ?.?% of players 0.?%
Righteous 3.5% of players 0.3%
Upright 24.5% of players 1.5%
Honest 44% of players 4%
Dishonest 24.5% of players 6%
Infamous 3.5% of players 10%

Honesty of player can be:

  1. Infamous
  2. Dishonest
  3. Upright
  4. Honest
  5. Righteous
  6. Saintly

Aggressiveness

Aggressiveness attribute of a player's personality determines the odds of a player earning a yellow card for fouling an opposing player during a match.

Aggressiveness Commonality Odds (Fouling)
Tranquil 8% of players 0.3%
Calm 24% of players 1.5%
Balanced 36% of players 4%
Temperamental 24% of players 7.5%
Fiery 8% of players 11.5%


Aggressiveness is measured on the following scale:

  1. Unstable (Added season 38)
  2. Fiery
  3. Temperamental
  4. Balanced
  5. Calm
  6. Tranquil