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Every player has a personality which can be broken down into four subsections. For the purpose of this page, we will refer to these four subsections as leadership, agreeability, honesty and aggressiveness.
{{Interwiki/Personality}}
A [[player]] has a '''personality''' that shown whether he can be a [[team leader|leader]], make the glue in the group, be a collector of [[card]]s or a generator of fouls.
 
Personality is defined by four attributes: leadership, agreeability, honesty and aggressiveness.


== Leadership ==
== Leadership ==
'''Leadership''' attribute show the potential as team [[captain]] and is important choosing a [[coach]]. High leadership coaches make [[team spirit]] level deteriorate slower (and increase it faster when it is below ''composed'').


Leadership attributes show if a player can lead the team as captain and is important when choosing to promote a player to [[coach]].
Leadership of player can be:
 
:0. Non-existent
Leadership is measured on the following scale:
# Disastrous
* Solid
# Wretched
* Passable
# Poor
* Inadequate
# Weak
* Weak
# Inadequate
* Poor
# Passable
* Wretched
# Solid
* Disastrous


== Agreeability ==
== Agreeability ==
Agreeability of a player determines how a team is effected when that player is added or traded away during a [[Transfers|transfer]].  In addition, agreeability, along with leadership, determines which of your players is your [[team leader]].  The team leader affects the "atmosphere" in the whole squad.
{{See|clown}}
'''Agreeability''' of a player determines how a team is affected when that player is added or traded away during a [[transfer]].


Agreeability is measured on the following scale:
Agreeability is measured on the following scale:
* popular
# Nasty Fellow
* sympathetic
# Controversial Person
* pleasant
# Pleasant Guy
* controversial
# Sympathetic Guy
* nasty
# Popular Guy
# Beloved team member


There is also one other category of agreeability, and exists only in one player - [[Bob Sunesson]], who is described as a beloved team member. He was recently fired (april 2006) and is 'replaced' by Bob (player id 109567443).  
There were only a few "beloved team members" in the game. First he came [[Bob Sunesson]], whom Agreeability was manually changed by [[Hattrick Team]]. Two natural born beloved team members were [[Bob]] and then [[Bob ‘Clone’ Sunesson]].


== Honesty ==
== Honesty ==
<TABLE align="right" cellspacing="1" cellpadding="3" style="background-color:#000000">
'''Honesty''' attribute of a player's personality determines the odds of a player earning a yellow card for diving in order to gain a free kick or penalty for his team.
              <TR vAlign=top style="background-color:#dddddd">
{| class=wikitable align=right style="text-align:center; font-size:92%; font-size: 11px;"
                <TD><B>Honesty</B></TD>
|- valign=top style="background-color:#b0c4de"; font-size: 13px;"
                <TD><B>Commonality</B></TD>
| '''Honesty'''
                <TD><B>Odds of Yellow Card (Fouling)</B></TD></TR>
| '''Commonality'''
              <TR vAlign=top style="background-color:#ddddff">
| '''Odds (Diving)'''
                <TD>Righteous</TD>
|- valign=top  
                <TD>3.5% of players</TD>           
| Saintly
                <TD>0.3%</TD></TR>
| ?.?% of players
              <TR vAlign=top style="background-color:#ddddff">
| 0.?%
                <TD>Upright</TD>
|- valign=top
                <TD>24.5% of players</TD>
| Righteous
                <TD>1.5%</TD></TR>
| 3.5% of players
              <TR vAlign=top style="background-color:#ddddff">
| 0.3%
                <TD>Honest</TD>
|- valign=top  
                <TD>44% of players</TD>
| Upright
                <TD>4%</TD></TR>
| 24.5% of players
              <TR vAlign=top style="background-color:#ddddff">
| 1.5%
                <TD>Dishonest</TD>
|- valign=top  
                <TD>24.5% of players</TD>
| Honest
                <TD>6%</TD></TR>
| 44% of players
              <TR vAlign=top style="background-color:#ddddff">
| 4%
                <TD>Infamous</TD>
|- valign=top  
                <TD>3.5% of players</TD>
| Dishonest
                <TD>10%</TD></TR>
| 24.5% of players
</TABLE>
| 6%
The honesty attribute of a player's personality determines the odds of a player earning a [[Cards|yellow card]] for diving in order to gain a freekick or penalty for his team.
|- valign=top  
| Infamous
| 3.5% of players
| 10%
|}
Honesty of player can be:
# Infamous
# Dishonest
# Upright
# Honest
# Righteous
# Saintly


Honesty is measured on the following scale:
== Aggressiveness ==
* Infamous
'''Aggressiveness''' attribute of a player's personality determines the odds of a player earning a yellow card for fouling an opposing player during a match.
* Dishonest
{| class=wikitable align=right style="text-align:center; font-size:92%; font-size: 11px;"
* Honest
|- valign=top style="background-color:#b0c4de"; font-size: 13px;"
* Upright
| '''Aggressiveness'''
* Righteous
| '''Commonality'''
| '''Odds (Fouling)'''
|- valign=top
| Tranquil
| 8% of players
| 0.3%
|- valign=top
| Calm
| 24% of players
| 1.5%
|- valign=top
| Balanced
| 36% of players
| 4%
|- valign=top
| Temperamental
| 24% of players
| 7.5%
|- valign=top
| Fiery
| 8% of players
| 11.5%
|}


== Aggressiveness ==
<TABLE align="right" cellspacing="1" cellpadding="3" style="background-color:#000000">
              <TR vAlign=top style="background-color:#dddddd">
                <TD><B>Aggressiveness</B></TD>
                <TD><B>Commonality</B></TD>
                <TD><B>Odds of Yellow Card (Fouling)</B></TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Tranquil</TD>
                <TD>8% of players</TD>
                <TD>0.3%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Calm</TD>
                <TD>24% of players</TD>
                <TD>1.5%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Balanced</TD>
                <TD>36% of players</TD>
                <TD>4%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Temperamental</TD>
                <TD>24% of players</TD>
                <TD>7.5%</TD></TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>Fiery</TD>
                <TD>8% of players</TD>           
                <TD>11.5%</TD></TR>
</TABLE>
The aggressiveness attribute of a player's personality determines the odds of a player earning a [[Cards|yellow card]] for fouling an opposing player during a match.


Aggressiveness is measured on the following scale:
Aggressiveness is measured on the following scale:
* Tranquil
# Unstable (Added season 38)
* Calm
# Fiery
* Balanced
# Temperamental
* Temperamental
# Balanced
* Fiery
# Calm
 
# Tranquil
 
<!--
== Additional Links ==
== External Links ==
*Research has gone into the aspect of player's personalities: [http://www.hattristics.org/pub/statCards.php Hattristics].
*Research has gone into the aspect of player's personalities: [http://www.hattristics.org/pub/statCards.php Hattristics].
 
-->
 


[[Category: Game Concepts]]
[[Category: Game Concepts]]
[[Category: Personality]]

Latest revision as of 11:25, 8 August 2020

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A player has a personality that shown whether he can be a leader, make the glue in the group, be a collector of cards or a generator of fouls.

Personality is defined by four attributes: leadership, agreeability, honesty and aggressiveness.

Leadership

Leadership attribute show the potential as team captain and is important choosing a coach. High leadership coaches make team spirit level deteriorate slower (and increase it faster when it is below composed).

Leadership of player can be:

0. Non-existent
  1. Disastrous
  2. Wretched
  3. Poor
  4. Weak
  5. Inadequate
  6. Passable
  7. Solid

Agreeability

      Further information: clown

Agreeability of a player determines how a team is affected when that player is added or traded away during a transfer.

Agreeability is measured on the following scale:

  1. Nasty Fellow
  2. Controversial Person
  3. Pleasant Guy
  4. Sympathetic Guy
  5. Popular Guy
  6. Beloved team member

There were only a few "beloved team members" in the game. First he came Bob Sunesson, whom Agreeability was manually changed by Hattrick Team. Two natural born beloved team members were Bob and then Bob ‘Clone’ Sunesson.

Honesty

Honesty attribute of a player's personality determines the odds of a player earning a yellow card for diving in order to gain a free kick or penalty for his team.

Honesty Commonality Odds (Diving)
Saintly ?.?% of players 0.?%
Righteous 3.5% of players 0.3%
Upright 24.5% of players 1.5%
Honest 44% of players 4%
Dishonest 24.5% of players 6%
Infamous 3.5% of players 10%

Honesty of player can be:

  1. Infamous
  2. Dishonest
  3. Upright
  4. Honest
  5. Righteous
  6. Saintly

Aggressiveness

Aggressiveness attribute of a player's personality determines the odds of a player earning a yellow card for fouling an opposing player during a match.

Aggressiveness Commonality Odds (Fouling)
Tranquil 8% of players 0.3%
Calm 24% of players 1.5%
Balanced 36% of players 4%
Temperamental 24% of players 7.5%
Fiery 8% of players 11.5%


Aggressiveness is measured on the following scale:

  1. Unstable (Added season 38)
  2. Fiery
  3. Temperamental
  4. Balanced
  5. Calm
  6. Tranquil