Personality: Difference between revisions
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{{Interwiki/Personality}} | |||
A [[player]] has a '''personality''' that shown whether he can be a [[team leader|leader]], make the glue in the group, be a collector of [[card]]s or a generator of fouls. | |||
Personality is defined by four attributes: leadership, agreeability, honesty and aggressiveness. | |||
== Leadership == | == Leadership == | ||
'''Leadership''' attribute show the potential as team [[captain]] and is important choosing a [[coach]]. High leadership coaches make [[team spirit]] level deteriorate slower (and increase it faster when it is below ''composed''). | |||
Leadership | Leadership of player can be: | ||
:0. Non-existent | |||
# Disastrous | |||
# Wretched | |||
# Poor | |||
# Weak | |||
# Inadequate | |||
# Passable | |||
# Solid | |||
== Agreeability == | == Agreeability == | ||
Agreeability of a player determines how a team is | {{See|clown}} | ||
'''Agreeability''' of a player determines how a team is affected when that player is added or traded away during a [[transfer]]. | |||
Agreeability is measured on the following scale: | Agreeability is measured on the following scale: | ||
# Nasty Fellow | |||
# Controversial Person | |||
# Pleasant Guy | |||
# Sympathetic Guy | |||
# Popular Guy | |||
# Beloved team member | |||
There | There were only a few "beloved team members" in the game. First he came [[Bob Sunesson]], whom Agreeability was manually changed by [[Hattrick Team]]. Two natural born beloved team members were [[Bob]] and then [[Bob ‘Clone’ Sunesson]]. | ||
== Honesty == | == Honesty == | ||
'''Honesty''' attribute of a player's personality determines the odds of a player earning a yellow card for diving in order to gain a free kick or penalty for his team. | |||
{| class=wikitable align=right style="text-align:center; font-size:92%; font-size: 11px;" | |||
|- valign=top style="background-color:#b0c4de"; font-size: 13px;" | |||
| '''Honesty''' | |||
| '''Commonality''' | |||
| '''Odds (Diving)''' | |||
|- valign=top | |||
| Saintly | |||
| ?.?% of players | |||
| 0.?% | |||
|- valign=top | |||
| Righteous | |||
| 3.5% of players | |||
| 0.3% | |||
|- valign=top | |||
| Upright | |||
| 24.5% of players | |||
| 1.5% | |||
|- valign=top | |||
| Honest | |||
| 44% of players | |||
| 4% | |||
|- valign=top | |||
| Dishonest | |||
| 24.5% of players | |||
| 6% | |||
|- valign=top | |||
| Infamous | |||
| 3.5% of players | |||
| 10% | |||
|} | |||
Honesty of player can be: | |||
# Infamous | |||
# Dishonest | |||
# Upright | |||
# Honest | |||
# Righteous | |||
# Saintly | |||
== Aggressiveness == | |||
'''Aggressiveness''' attribute of a player's personality determines the odds of a player earning a yellow card for fouling an opposing player during a match. | |||
{| class=wikitable align=right style="text-align:center; font-size:92%; font-size: 11px;" | |||
|- valign=top style="background-color:#b0c4de"; font-size: 13px;" | |||
| '''Aggressiveness''' | |||
| '''Commonality''' | |||
| '''Odds (Fouling)''' | |||
|- valign=top | |||
| Tranquil | |||
| 8% of players | |||
| 0.3% | |||
|- valign=top | |||
| Calm | |||
| 24% of players | |||
| 1.5% | |||
|- valign=top | |||
| Balanced | |||
| 36% of players | |||
| 4% | |||
|- valign=top | |||
| Temperamental | |||
| 24% of players | |||
| 7.5% | |||
|- valign=top | |||
| Fiery | |||
| 8% of players | |||
| 11.5% | |||
|} | |||
Aggressiveness is measured on the following scale: | Aggressiveness is measured on the following scale: | ||
# Unstable (Added season 38) | |||
# Fiery | |||
# Temperamental | |||
# Balanced | |||
# Calm | |||
# Tranquil | |||
<!-- | |||
== | == External Links == | ||
*Research has gone into the aspect of player's personalities: [http://www.hattristics.org/pub/statCards.php Hattristics]. | *Research has gone into the aspect of player's personalities: [http://www.hattristics.org/pub/statCards.php Hattristics]. | ||
--> | |||
[[Category: Game Concepts]] | [[Category: Game Concepts]] | ||
[[Category: Personality]] | |||
Latest revision as of 11:25, 8 August 2020
A player has a personality that shown whether he can be a leader, make the glue in the group, be a collector of cards or a generator of fouls.
Personality is defined by four attributes: leadership, agreeability, honesty and aggressiveness.
Leadership
Leadership attribute show the potential as team captain and is important choosing a coach. High leadership coaches make team spirit level deteriorate slower (and increase it faster when it is below composed).
Leadership of player can be:
- 0. Non-existent
- Disastrous
- Wretched
- Poor
- Weak
- Inadequate
- Passable
- Solid
Agreeability
| |
Agreeability of a player determines how a team is affected when that player is added or traded away during a transfer.
Agreeability is measured on the following scale:
- Nasty Fellow
- Controversial Person
- Pleasant Guy
- Sympathetic Guy
- Popular Guy
- Beloved team member
There were only a few "beloved team members" in the game. First he came Bob Sunesson, whom Agreeability was manually changed by Hattrick Team. Two natural born beloved team members were Bob and then Bob ‘Clone’ Sunesson.
Honesty
Honesty attribute of a player's personality determines the odds of a player earning a yellow card for diving in order to gain a free kick or penalty for his team.
| Honesty | Commonality | Odds (Diving) |
| Saintly | ?.?% of players | 0.?% |
| Righteous | 3.5% of players | 0.3% |
| Upright | 24.5% of players | 1.5% |
| Honest | 44% of players | 4% |
| Dishonest | 24.5% of players | 6% |
| Infamous | 3.5% of players | 10% |
Honesty of player can be:
- Infamous
- Dishonest
- Upright
- Honest
- Righteous
- Saintly
Aggressiveness
Aggressiveness attribute of a player's personality determines the odds of a player earning a yellow card for fouling an opposing player during a match.
| Aggressiveness | Commonality | Odds (Fouling) |
| Tranquil | 8% of players | 0.3% |
| Calm | 24% of players | 1.5% |
| Balanced | 36% of players | 4% |
| Temperamental | 24% of players | 7.5% |
| Fiery | 8% of players | 11.5% |
Aggressiveness is measured on the following scale:
- Unstable (Added season 38)
- Fiery
- Temperamental
- Balanced
- Calm
- Tranquil