Special Awards: Difference between revisions

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Squad Achievements: clarified about sub levels, added paragraph about new supporter feature
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== Squad Achievements ==
== Squad Achievements ==


These '''special awards''' are focussed in the area of all your players [[personality|character]]. This also includes the '''trainer'''
These '''special awards''' are focussed in the area of all your players [[personality|character]]. This also includes the '''trainer'''.
The agreeability and honesty of your whole team has to match an average before you get the [[achievement]].
The agreeability and honesty of your whole team has to match an average before you get the [[achievement]].
An example explains the working method:
An example explains the working method:
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This is the average concept for all of the special awards. Teams have reached the achievements with limits under 0.25 from the extreme personality.  
This is the average concept for all of the special awards. Teams have reached the achievements with limits under 0.25 from the extreme personality.  


So you need at least 0.249 average (dishonest squad) or 3.751 (for honest squad) it was shown at one point.
An average of less than 0.249 (dishonest squad) or more than 3.751 (honest squad) seems to be the general guideline for getting the achievement. However, there are many instances of teams getting the achievements with slightly worse averages. The best theory for why this could happen is that personality traits have hidden [[Sub Level|sub levels]] much like other [[denominations]]. This would mean that the exact average needed is impossible to calculate because of differing sub levels. One team managed to get Nice Squad with an average of only 3.574 and Nasty Squad with an average of 0.320. Another team achieved Dishonest Squad with an average of 0.340. Both of these teams had 50 or close to 50 total players.
Some results from other teams do suggest that less is needed when aiming to get the honest or nice squad achievement.  
Maybe higher levels than righteous or popular can be obtained by a player, so in stead of the value 4 some players might have 4.1, 4.3 or some other number higher than 4. This would explain why some teams get the nice squad achievement with an average of less than 3.75.
Another theory is that the coach does not count when the calculation is made.


It is possible to get 2 of the 4 personality special awards at the same time. (for example nice & dishonest squad)
* You need to fulfill the above on the economic update in order to be rewarded with these achievements.
* It is possible to get 2 of the 4 personality special awards at the same time (for example nice & dishonest squad).
* There are no achievements for aggressiveness; teams with only tranquil or fiery players didn't obtain an achievement.


You need to fulfill the above on the economic update in order to be rewarded with these achievements.
Recently a new feature for supporters has been implemented on the match preview page that tells the average agreeability and honesty of each team. It is a great tool for achievement hunters to see their current team averages before the economic update occurs. The levels on this page are always up to date and can be checked immediately after buying or selling a player.
 
There are no achievements for aggressiveness; teams with only tranquil or fiery players didn't obtain an achievement.


== 0 expenses ==
== 0 expenses ==

Revision as of 02:23, 4 April 2009

Squad Achievements

These special awards are focussed in the area of all your players character. This also includes the trainer. The agreeability and honesty of your whole team has to match an average before you get the achievement. An example explains the working method: Let's say you want the special award: Dishonest squad. We have to focus now on all your players honesty. This is the tree with the values attached:

   - Infamous (0)
   - Dishonest(1)
   - Honest (2)
   - Upright (3)
   - Righteous (4)

An example squad contains

17 infamous guys (17 * 0) = 0
3 dishonest guys (3 * 1) = 3
That makes a total of : 3 
This divided by the amount of players = 20 
------------------------------------------
(3/20) = 0.15 average (Good for dishonest squad)

This is the average concept for all of the special awards. Teams have reached the achievements with limits under 0.25 from the extreme personality.

An average of less than 0.249 (dishonest squad) or more than 3.751 (honest squad) seems to be the general guideline for getting the achievement. However, there are many instances of teams getting the achievements with slightly worse averages. The best theory for why this could happen is that personality traits have hidden sub levels much like other denominations. This would mean that the exact average needed is impossible to calculate because of differing sub levels. One team managed to get Nice Squad with an average of only 3.574 and Nasty Squad with an average of 0.320. Another team achieved Dishonest Squad with an average of 0.340. Both of these teams had 50 or close to 50 total players.

  • You need to fulfill the above on the economic update in order to be rewarded with these achievements.
  • It is possible to get 2 of the 4 personality special awards at the same time (for example nice & dishonest squad).
  • There are no achievements for aggressiveness; teams with only tranquil or fiery players didn't obtain an achievement.

Recently a new feature for supporters has been implemented on the match preview page that tells the average agreeability and honesty of each team. It is a great tool for achievement hunters to see their current team averages before the economic update occurs. The levels on this page are always up to date and can be checked immediately after buying or selling a player.

0 expenses

This achievement is currently only achieved by teams during their first week of playing Hattrick. A new team can get this achievement after the first economic update if no money is spent during their first week in the game because wages are not paid in the first week. After the first economic update it is no longer possible because there is no way to avoid paying the coach's wage.

Three times in the history of Hattrick there has been a week where no one had to pay any player wages. During these weeks some people had demolished their stadiums, removed their youth academies and did not spend any money at all. In this way they were also able to get this achievement.

As of today no method to achieve this achievement for a team older than 1 week is known.