Inner midfielder: Difference between revisions
No edit summary |
No edit summary |
||
| Line 5: | Line 5: | ||
The main skills used by these players are [[playmaking]] and [[stamina]], [[passing]] and [[defending]] are also useful. | The main skills used by these players are [[playmaking]] and [[stamina]], [[passing]] and [[defending]] are also useful. | ||
===Individual Orders=== | |||
: [[image:Normal.png]] | Inner Midfielder's [[individual order]] determines what side profits the most. The possible individual orders for IM are: | ||
: [[image:Defensive.png]] [[ | {| | ||
: [[image: | | style="vertical-align:top"| [[image:Normal.png]] Normal inner midfielder (IM) ||— the standard order. | ||
: [[image: | 100% of his Playmaking for Midfield | ||
40% of his Defending for Central Defence | |||
18.9% of his Defending for Side Defence | |||
32.5% of his Passing for Central Attack | |||
21.8% of his Passing for Side Attack | |||
|- | |||
| style="vertical-align:top"| [[image:Defensive.png]] [[Defensive inner midfielder]] (DIM)||— they need more [[defending]] and less [[passing]]. | |||
94.4% of his Playmaking for Midfield | |||
59.4% of his Defending for Central Defence | |||
27% of his Defending for Side Defence | |||
21.9% of his Passing for Central Attack | |||
14% of his Passing for Side Attack | |||
|- | |||
| style="vertical-align:top"| [[image:Towards left.png]] [[Inner midfielder towards wing]] (IMTW)||— they need more [[winger]] (and passing) and less [[playmaking]] (and defending). | |||
88.1% of his Playmaking for Midfield | |||
49.4% of his Winger for Side Attack | |||
27.1% of his Passing for Side Attack | |||
22.7% of his Passing for Central Attack | |||
34.8% of his Defending for Central Defence | |||
29.1% of his Defending for Side Defence. | |||
|- | |||
| style="vertical-align:top"| [[image:Offensive.png]] [[Offensive inner midfielder]] (OIM) ||— they need more [[passing]] and less [[defending]]. | |||
94.4% of his Playmaking for Midfield | |||
21.6% of his Defending for Central Defence | |||
10.2% of his Defending for Side Defence | |||
48.3% of his Passing for Central Attack | |||
21.6% of his Passing for Side Attack | |||
|} | |||
====Agglomeration Penalties==== | |||
There are some '''agglomeration penalties''', in case you play 2 or 3 midfielders on the same central position. Those penalties occur to all the skills of the players from that specific central compartment of your team and they are: | |||
* 2 Inner Midfielders: -6.5% | |||
* 3 Inner Midfielders: -17.5% | |||
===Specialities=== | ===Specialities=== | ||
An IM with no specialty is a decent middle ground without penalties. It's probably better than Technical, and is definitely better than an Unpredictable IM without good defending. Here is a ranking of specialities on mid-fielders: | An IM with no specialty is a decent middle ground without penalties. It's probably better than Technical, and is definitely better than an Unpredictable IM without good defending. Here is a ranking of specialities on mid-fielders: | ||
Revision as of 10:52, 20 December 2013
| INTERWIKI |
|---|
· English · Magyar · Nederlands · Русский ·
These are the central players for your team, and probably the most important position as far as the matches are concerned.
The main skills used by these players are playmaking and stamina, passing and defending are also useful.
Individual Orders
Inner Midfielder's individual order determines what side profits the most. The possible individual orders for IM are:
— the standard order.
100% of his Playmaking for Midfield 40% of his Defending for Central Defence 18.9% of his Defending for Side Defence 32.5% of his Passing for Central Attack 21.8% of his Passing for Side Attack | |
— they need more defending and less passing.
94.4% of his Playmaking for Midfield 59.4% of his Defending for Central Defence 27% of his Defending for Side Defence 21.9% of his Passing for Central Attack 14% of his Passing for Side Attack | |
— they need more winger (and passing) and less playmaking (and defending).
88.1% of his Playmaking for Midfield 49.4% of his Winger for Side Attack 27.1% of his Passing for Side Attack 22.7% of his Passing for Central Attack 34.8% of his Defending for Central Defence 29.1% of his Defending for Side Defence. | |
— they need more passing and less defending.
94.4% of his Playmaking for Midfield 21.6% of his Defending for Central Defence 10.2% of his Defending for Side Defence 48.3% of his Passing for Central Attack 21.6% of his Passing for Side Attack |
Agglomeration Penalties
There are some agglomeration penalties, in case you play 2 or 3 midfielders on the same central position. Those penalties occur to all the skills of the players from that specific central compartment of your team and they are:
- 2 Inner Midfielders: -6.5%
- 3 Inner Midfielders: -17.5%
Specialities
An IM with no specialty is a decent middle ground without penalties. It's probably better than Technical, and is definitely better than an Unpredictable IM without good defending. Here is a ranking of specialities on mid-fielders:
Head is always good. This is probably the best for an IM.
Powerful IM gain a bit of PM/Defending/Scoring in the rain and lose Scoring (which they don't care about) in the sun. The downside is they might get tired early in the sun.
Technical is probably worse than no specialty due to the negative PM rain event, but gains PM in the sun.
Unpredictable is better than nothing with good passing+defending, but is probably the worst specialty without good defending skills.
Quick IMs can stop opposing Quick Forward events; they don't care about the scoring penalty in rain, but have defending penalty in the rain and sun either.