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The [[mood]] of your fans improves as your team wins matches and scores lots of goals.  However a 3-0 defeat at home isn't popular at all.  The fans are fickle; one week you're a king and a hero, next week they're furious with you!  The heart of your supporters club is made up of a hard-core of devoted fans.  They won't abandon their team just for a few minor setbacks, but  the size of the [[fan club]] changes in relation to club fortunes and misfortunes. A die-hard [[fan club]] is built up over many seasons, so the top teams who have been in the highest [[division]] for several seasons generally have the largest supporters clubs.<br><br>
{{Other use|article=Supporter of a team as fan club members|title=Supporter}}{{Interwiki/Fans}}
If you value your fans, try not to lose by a large margin in home matches.  The effect is much worse if your team doesn't score any goals while the other team scores plenty.  When this happens the fans become '''very''' upset.  Results away from home still have an effect, but it is not so pronounced.  Conversely, scoring lots of goals, and winning at home is the best way to increase the size of your fanclub. A win in general doesn't bring in many fans. Scoring a lot of goals and winning is far better than winning 1-0 so try and play your matches accordingly.<br><br>
The '''fan''' club is the free association of supporters of a [[team]]. They are the most important element that decides the [[income]] from ticket sales in matches playing at your [[arena]]. The supporter mood influences the crowd attendance for any specific match. The fan club's size also influences the [[sponsors]]' offer  at the end of the season.
The amount of fans will change on the [[Updates#Daily_Update|daily update]] immediately after your home countries matchday (competition or [[friendly]]). The number of fans joining your club depends on their [[mood]] (better [[mood]] leads to more fans) and on [[fan club]] size with respect to [[division]] level. Each [[division]] has a [[soft cap]] on maximum size of team's [[fan club]]. The closer you are to the soft cap, the harder it becomes to get new fans.<br>-<br>
'''NOTE'''
Remember that when you lose a cup game you will take a fair hit fan wise, so don't be upset when it happens as it is expected.
Every new team starts with 100 fans, but this (at least initially!) increases quickly.  


'''BY THE WAY'''
The fan's number won't grow forever, it can even shrink, depending on the team's performance and on the [[division]] you are playing in.
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The current growth of the fan club is influenced by several factors:
:* when a club promotes to a higher division, excited fans flock to the fan club, resulting in a 10% increase in size;
:* similarly, when a club demotes to a lower division, disgruntled fans leave resulting in a 10% decrease in fan club size;
:* if the team's name or region is changed, 3% of the fans will leave the the fan club all of a sudden;
:* the supporter's mood and expectations for a seasonal and a single match.


Information about the fans can be found via [[My Club]] > Club > Fans.
{| class="infobox"
|+ '''Denominations'''
|<big> <b>Fan mood levels </b></big><br>Twelve different mood levels (and picture associated to level)
|-
|
{| width=100% border=0 style="border-collapse:collapse"
|- bgcolor=#eeeeee
! Level !! Name !! Associated picture
|-
! 12
| '''Sending love poems to you''' || [[Image:Supporter_mood_level_12.png|frame]]
|-
! 11
| '''Dancing in the streets''' || [[Image:Supporter_mood_level_11.PNG|frame]]
|-
! 10
| '''High on life''' || [[Image:Supporter_mood_level_10.png|frame]]
|-
! 9
| '''Delirious''' || [[Image:Supporter_mood_level_9.PNG|frame]]
|-
! 8
| '''Satisfied''' || [[Image:Supporter_mood_level_8.png|frame]]
|-
! 7
| '''Content''' || [[Image:Supporter_mood_level_7.PNG|frame]]
|-
! 6
| '''Calm''' || [[Image:Supporter_mood_level_6.png|frame]]
|-
! 5
| '''Disappointed''' || [[Image:Supporter_mood_level_5.png|frame]]
|-
! 4
| '''Irritated''' || [[Image:Supporter_mood_level_4.png|frame]]
|-
! 3
| '''Angry''' || [[Image:Supporter_mood_level_3.png|frame]]
|-
! 2
| '''Furious''' || [[Image:Supporter_mood_level_2.png|frame]]
|-
! 1
| '''Murderous''' || [[Image:Supporter_mood_level_1.png|frame]]
|-
|}
-----
|-
|<big><b>Match expectation levels</b></big><br>Eleven different match expectation levels
|-
|
{| width=100% border=0 cellspacing=0 cellpadding=2
|- bgcolor=#eeeeee
! Level !! Name
|-
! 11
| '''Let's humiliate them
|-
! 10
| '''Piece of cake!
|-
! 9
| '''We will win
|-
! 8
| '''We are favourites
|-
! 7
| '''We have the edge
|-
! 6
| '''It will be a close affair
|-
! 5
| '''They have the edge
|-
! 4
| '''They are favourites
|-
! 3
| '''We will lose
|-
! 2
| '''We are outclassed
|-
! 1
| '''Better not show up
|-
|}
-----
|-
|<big><b>Season expectation levels</b></big><br>Eight different season expectation levels
|-
|
{| width=100% border=0 cellspacing=0 cellpadding=2 style="border-collapse:collapse"
|- bgcolor=#eeeeee
! Level !! Name
|-
! 8
| '''We are so much better than this division!
|-
! 7
| '''We have to win this season
|-
! 6
| '''Aim for the title!
|-
! 5
| '''We belong in the top 4
|-
! 4
| '''A mid table finish is nice
|-
! 3
| '''We will have to fight to stay up
|-
! 2
| '''Every day in this division is a bonus
|-
! 1
| '''We are not worthy of this division
|}
|}
== Behavior ==
Fans are an important source of income for a team. They are fickle, though. One week their manager is their king and hero, one week later they're furious as hell.


<div style="overflow:auto;height:1px;">
The size of the fan club changes in relation to club fortunes and misfortunes, but heart of a fan club, which is determined by a soft cap for each division, is made up of a hard core of devoted fans that won't abandon your team just for a few minor setbacks.  
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The exact soft cap numbers are unknown. However, each division level has a higher cap than the division below it. It is a rough limit on the total number of fans in each team's fan club. As fan club size reaches this cap, the rate at which new fans sign up to the club slows, eventually diminishing to a trickle of a few fans.
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The number of starting fans depend on the league level you start in. In level IV you start 600 fans. In VI, 500. New teams rely more on sponsorship money than on ticket sales. New teams in large countries have to rely nearly exclusively on sponsorship money and training for longer than new teams in smaller countries.  
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This changes as soon as club stays some time within Hattrick.  The smaller the number of divisions is in a certain country, the faster the initial growth of the fan club will be (teams in countries with three divisions only might even receive 25 or more new fans per update). A die-hard fan club is built up over many seasons, which explains why the top teams who have been in the highest divisions for several seasons generally have the largest fan clubs.
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The number of fans can be reduced to a number below 100, or even to zero fans (by changing the [[region]] multiple times in a row during an off-season), but it will be back to 100 with the next daily update, at least with the first daily update after the home country's matchday.  
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=== Mood ===
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There are several factors influencing the supporter's mood and thus the crowd attending to matches as well as the growth rate of the fan club:
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* how the team performs compared to the current season expectations;
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* how the team performs compared to the match expectations for a specific competition match ([[cup]] matches can hit fan clubs a lot, especially if higher [[Rank|ranked]] teams lose against lower ranked teams playing at home);
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* the team attitude in a specific match;
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* the cash reserve.
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=== Expectations ===
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In turn, '''season expectations''', a feature introduced for global season 35, depend on the outcome of the last season. Fans of a newly promoted team will have few expectations in the new series, while those of a relegated team will expect to fight to promote back.
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Also introduced as a feature at the beginning of global season 35, the '''match expectations''' on their side depend on several factors:
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* the season expectations (importance diminishes with the progress of the season; stays the only thing of importance for cup matches);
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* the current position in the series and the league (in a series match; much more importance as the season progresses);
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* the amount of points of both teams (in a series match, much more importance as the season progresses);
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* on a general note, if a team plays at home or away.
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== Updates ==
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The number of fans in a supporter club changes on the first [[Updates#Daily_Update|daily update]] after the home country's matchday ([[League|competition]], [[cup]], or [[friendly]]). This means a change is possible twice a week, never during an [[economy update]], though. The number of new fans depends on the current supporters' mood and fan club size with respect to division level. Each division has a [[soft cap]] on the maximum size of a team's supporter club. The closer a fan club is to the soft cap, the harder it is to attract new fans.
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=== Reset ===
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There is no neutral level anymore for the fan mood. During the [[Off-season]] [[reset]], each team's fan mood will be moved half down or up to the middle of the level ladder.
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Match expectations aren't reset, season expectations for the new seasons are published as soon as the last competition match of a season is played.
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== In the manual ==
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{{update}}
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According to the [[manual]]:  
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{{From the manual|chapterhead=Finances|chapternr=8|text=Revenues and expenses
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''[...]''
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'''Revenue'''
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'''Crowd:''' Your income from league matches at home and mid-week matches. See the arena chapter for more information on crowd income.
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}}{{From the manual|chapterhead=Fans_and_sponsors|chapternr=9|text=
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Both sponsors and fans control important sources of income. Therefore it is strongly advised to have a good relation with them and keep their mood up - it will pay off in the end.
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'''Fan mood'''<br>
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The members of your fan club decide a lot when it comes to your team's finances. Membership fees (30 [[US$]] / member) are paid once per season, but more importantly their mood decides a lot when it comes to your income from arena ticket sales.
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The easiest way to keep their mood up, and attract more fans, is to match (or even exceed) their expectations. Fans current mood can be seen on the fans page.
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'''Season expectations'''<br>
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At the start of every season, fans will tell you what they expect of the team. Their expectations depend mostly on what happened last season, what fans expected then and what the outcome was.  
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As your team advances (or drops) in the league system, your fans will slowly get used to the new situation. If you just got promoted, fans will not expect much from you. But if you are staying put in the same division year after year, fans will have a tendency to hope for just a little more.
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'''Match expectations'''<br>
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The season expectations in turn influence the expectations for each game. On the Fans page you can see what the fans expect from each game. Generally, fans expect more from you when you play at home.
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If the match result is what they expected, they will like you in case of a win (and not become so very disappointed if expectations of a loss tallies with a defeat). If the result is better than their expectations, their mood will be even better. But if the result is worse than their expectations, it will affect their mood negatively. For the first league rounds of the season, your fans' reaction to the results will be a bit more moderate.
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At the start of the season, match expectations are based on the seasonal hopes of both teams' fans. As the season progresses, the actual league position and amount of points of both teams becomes more important. In cup matches, fans base their match expectations only on the seasonal hopes (including division level) of both teams.
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'''Team attitude and your cash reserve influence fans'''<br>
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Telling your players to "[[Play it cool]]" or play the "[[Match of the Season]]" also influences the fan reaction to the match result. If the result is as expected (or better), playing it cool will reduce the positive effect and match of the season will increase the positive effect.<br>
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If the result is worse than expected, playing it cool will increase the negative effect and match of the season will reduce the negative effect.
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If you have a lot of money in your cash reserve, your fans are a bit harder to please as they feel you have money to invest to reach success. Rich teams' fans react stronger to losses and weaker to wins than fans of poorer clubs. The more money your team holds, the higher significance these feelings have.<br>
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'''Sponsors'''<br>
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Sponsors prefer supporting a club sporting a good "image" to which they can be connected. The more successful your team is and the bigger your team's fan club is, the better image (and the more sponsor money) you’ll get. [...]}}{{From the manual|chapterhead=The_arena|chapternr=10|text=
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Your crowd appearance<br>
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How many spectators that visit your arena largely depend on your fans. Your fans' mood and the size of your fans club are the most important crowd factors. Your current position in your series, and the difference between your position and your opponent's position are also of importance (for series games).
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To some extent your opponents' fans (mood and fan club size) matters, as some of them might like to come too. Worth knowing is that people get more interested to visit your arena as the season goes by. You will in general get bigger crowds at the end of the season than in the beginning of it.
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The weather then naturally also matters. Less spectators will visit your arena in bad weather, but those who come will on the other hand be more interested in buying more expensive tickets and sit under roof. It is therefore possible that your total income may be about the same for any weather, given that there enough appropriate stands.}}{{From the manual|chapterhead=The_cup|chapternr=20|text=
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It's a lot of prestige to win the cup, and for your fans the cup is just as important as the league.
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Cup income<br>
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[...] In general, fans aren't very interested in the first couple of rounds of the cup, but their interest will increase as it goes on. It's also true that the fans of a lower division team will want to see a game against a higher division side, but that is not true the other way around.
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}}
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== See also ==
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* The [[Spokesperson]] was a special staff member hired to improve the team's popularity with fans as well as sponsors
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* [[HTs on Global/Fans|Statements about the fans]] by the [[Hattrick Team|HT team]].
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=== External links ===
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* [http://coninstal.go.ro/studiu_suporteri.html A study of sign-up rate vs. current fan club size has been performed] <span style="font-family:monospace;font-weight:bold;font-size:11px;cursor:help;" title="Language : ro">(ro)</span>
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</div>

Latest revision as of 07:39, 15 February 2023

This page describes Supporter of a team as fan club members. For other uses of Supporter, see Supporter (disambiguation)

The fan club is the free association of supporters of a team. They are the most important element that decides the income from ticket sales in matches playing at your arena. The supporter mood influences the crowd attendance for any specific match. The fan club's size also influences the sponsors' offer at the end of the season.

The fan's number won't grow forever, it can even shrink, depending on the team's performance and on the division you are playing in. The current growth of the fan club is influenced by several factors:

  • when a club promotes to a higher division, excited fans flock to the fan club, resulting in a 10% increase in size;
  • similarly, when a club demotes to a lower division, disgruntled fans leave resulting in a 10% decrease in fan club size;
  • if the team's name or region is changed, 3% of the fans will leave the the fan club all of a sudden;
  • the supporter's mood and expectations for a seasonal and a single match.

Information about the fans can be found via My Club > Club > Fans.

Denominations
Fan mood levels
Twelve different mood levels (and picture associated to level)
Level Name Associated picture
12 Sending love poems to you
11 Dancing in the streets
10 High on life
9 Delirious
8 Satisfied
7 Content
6 Calm
5 Disappointed
4 Irritated
3 Angry
2 Furious
1 Murderous

Match expectation levels
Eleven different match expectation levels
Level Name
11 Let's humiliate them
10 Piece of cake!
9 We will win
8 We are favourites
7 We have the edge
6 It will be a close affair
5 They have the edge
4 They are favourites
3 We will lose
2 We are outclassed
1 Better not show up

Season expectation levels
Eight different season expectation levels
Level Name
8 We are so much better than this division!
7 We have to win this season
6 Aim for the title!
5 We belong in the top 4
4 A mid table finish is nice
3 We will have to fight to stay up
2 Every day in this division is a bonus
1 We are not worthy of this division

Behavior

Fans are an important source of income for a team. They are fickle, though. One week their manager is their king and hero, one week later they're furious as hell.

The size of the fan club changes in relation to club fortunes and misfortunes, but heart of a fan club, which is determined by a soft cap for each division, is made up of a hard core of devoted fans that won't abandon your team just for a few minor setbacks.

The exact soft cap numbers are unknown. However, each division level has a higher cap than the division below it. It is a rough limit on the total number of fans in each team's fan club. As fan club size reaches this cap, the rate at which new fans sign up to the club slows, eventually diminishing to a trickle of a few fans.

The number of starting fans depend on the league level you start in. In level IV you start 600 fans. In VI, 500. New teams rely more on sponsorship money than on ticket sales. New teams in large countries have to rely nearly exclusively on sponsorship money and training for longer than new teams in smaller countries.

This changes as soon as club stays some time within Hattrick. The smaller the number of divisions is in a certain country, the faster the initial growth of the fan club will be (teams in countries with three divisions only might even receive 25 or more new fans per update). A die-hard fan club is built up over many seasons, which explains why the top teams who have been in the highest divisions for several seasons generally have the largest fan clubs.

The number of fans can be reduced to a number below 100, or even to zero fans (by changing the region multiple times in a row during an off-season), but it will be back to 100 with the next daily update, at least with the first daily update after the home country's matchday.

Mood

There are several factors influencing the supporter's mood and thus the crowd attending to matches as well as the growth rate of the fan club:

  • how the team performs compared to the current season expectations;
  • how the team performs compared to the match expectations for a specific competition match (cup matches can hit fan clubs a lot, especially if higher ranked teams lose against lower ranked teams playing at home);
  • the team attitude in a specific match;
  • the cash reserve.

Expectations

In turn, season expectations, a feature introduced for global season 35, depend on the outcome of the last season. Fans of a newly promoted team will have few expectations in the new series, while those of a relegated team will expect to fight to promote back.

Also introduced as a feature at the beginning of global season 35, the match expectations on their side depend on several factors:

  • the season expectations (importance diminishes with the progress of the season; stays the only thing of importance for cup matches);
  • the current position in the series and the league (in a series match; much more importance as the season progresses);
  • the amount of points of both teams (in a series match, much more importance as the season progresses);
  • on a general note, if a team plays at home or away.

Updates

The number of fans in a supporter club changes on the first daily update after the home country's matchday (competition, cup, or friendly). This means a change is possible twice a week, never during an economy update, though. The number of new fans depends on the current supporters' mood and fan club size with respect to division level. Each division has a soft cap on the maximum size of a team's supporter club. The closer a fan club is to the soft cap, the harder it is to attract new fans.

Reset

There is no neutral level anymore for the fan mood. During the Off-season reset, each team's fan mood will be moved half down or up to the middle of the level ladder.

Match expectations aren't reset, season expectations for the new seasons are published as soon as the last competition match of a season is played.

In the manual

This page or section requires updating.
Some of its content is out of date or needs addition of new data. You can help Hattrick Wiki by updating this page or section.

According to the manual:

This is an extract from the Hattrick rules, Chapter 8
Revenues and expenses

[...]

Revenue

Crowd: Your income from league matches at home and mid-week matches. See the arena chapter for more information on crowd income.

This is an extract from the Hattrick rules, Chapter 9
Both sponsors and fans control important sources of income. Therefore it is strongly advised to have a good relation with them and keep their mood up - it will pay off in the end.

Fan mood
The members of your fan club decide a lot when it comes to your team's finances. Membership fees (30 US$ / member) are paid once per season, but more importantly their mood decides a lot when it comes to your income from arena ticket sales.

The easiest way to keep their mood up, and attract more fans, is to match (or even exceed) their expectations. Fans current mood can be seen on the fans page.

Season expectations
At the start of every season, fans will tell you what they expect of the team. Their expectations depend mostly on what happened last season, what fans expected then and what the outcome was.

As your team advances (or drops) in the league system, your fans will slowly get used to the new situation. If you just got promoted, fans will not expect much from you. But if you are staying put in the same division year after year, fans will have a tendency to hope for just a little more.

Match expectations
The season expectations in turn influence the expectations for each game. On the Fans page you can see what the fans expect from each game. Generally, fans expect more from you when you play at home.

If the match result is what they expected, they will like you in case of a win (and not become so very disappointed if expectations of a loss tallies with a defeat). If the result is better than their expectations, their mood will be even better. But if the result is worse than their expectations, it will affect their mood negatively. For the first league rounds of the season, your fans' reaction to the results will be a bit more moderate.

At the start of the season, match expectations are based on the seasonal hopes of both teams' fans. As the season progresses, the actual league position and amount of points of both teams becomes more important. In cup matches, fans base their match expectations only on the seasonal hopes (including division level) of both teams.

Team attitude and your cash reserve influence fans
Telling your players to "Play it cool" or play the "Match of the Season" also influences the fan reaction to the match result. If the result is as expected (or better), playing it cool will reduce the positive effect and match of the season will increase the positive effect.
If the result is worse than expected, playing it cool will increase the negative effect and match of the season will reduce the negative effect.

If you have a lot of money in your cash reserve, your fans are a bit harder to please as they feel you have money to invest to reach success. Rich teams' fans react stronger to losses and weaker to wins than fans of poorer clubs. The more money your team holds, the higher significance these feelings have.

Sponsors
Sponsors prefer supporting a club sporting a good "image" to which they can be connected. The more successful your team is and the bigger your team's fan club is, the better image (and the more sponsor money) you’ll get. [...]

This is an extract from the Hattrick rules, Chapter 10
Your crowd appearance

How many spectators that visit your arena largely depend on your fans. Your fans' mood and the size of your fans club are the most important crowd factors. Your current position in your series, and the difference between your position and your opponent's position are also of importance (for series games).

To some extent your opponents' fans (mood and fan club size) matters, as some of them might like to come too. Worth knowing is that people get more interested to visit your arena as the season goes by. You will in general get bigger crowds at the end of the season than in the beginning of it.

The weather then naturally also matters. Less spectators will visit your arena in bad weather, but those who come will on the other hand be more interested in buying more expensive tickets and sit under roof. It is therefore possible that your total income may be about the same for any weather, given that there enough appropriate stands.

This is an extract from the Hattrick rules, Chapter 20
It's a lot of prestige to win the cup, and for your fans the cup is just as important as the league.

[...] Cup income
[...] In general, fans aren't very interested in the first couple of rounds of the cup, but their interest will increase as it goes on. It's also true that the fans of a lower division team will want to see a game against a higher division side, but that is not true the other way around.


See also