Play creatively: Difference between revisions

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===Defenders===
===[[Defender | Defenders]]===


*Quick Defenders help stopping opposing [[Quick]] Forward & Wingers
*Quick Defenders help stopping opposing [[Quick]] Forward & Wingers
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===Midfielders===
===[[Inner Midfielder | Midfielders]]===


*Negative '''unpredictable''' event (unpredictable with low [[defence]] skill)
*Negative '''unpredictable''' event (unpredictable with low [[defence]] skill)
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===Wingers===
===[[Winger | Wingers]]===


*Technical vs. Head (technical winger vs. a head defender)
*Technical vs. Head (technical winger vs. a head defender)
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===Forwards===
===[[Forward | Forwards]]===


*Intercepted pass (unpredictable with high scoring and possibly high experience)
*Intercepted pass (unpredictable with high scoring and possibly high experience)
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===Weather Specialties===
===[[Weather]] Specialties===
   
   
====Powerful====
====[[Powerful]]====


Rain: gains on Defence, Playmaking & Scoring  
Rain: gains on Defence, Playmaking & Scoring  

Revision as of 14:43, 4 July 2006

This tactic increases the chance of a Special Event happening (either for you or the opponent), at the cost of an overall weakening of your defence. See Tactics.

It is only recommended for SE optimized teams, particularly those teams that play without any defence.

What does SE-optimized mean?

Get the best combination of all possible positive SEs and avoiding negative SEs. The exact best combination is a matter for debate, but quick forwards and wingers, head midfielders, and experienced powerful defenders would be a good point to aim towards.


All players

  • Experience Event (high experience vs low experience)
  • Head (you need more head specialists than your opponent)
  • Stamina (high stamina vs low Stamina)
  • Long pass (unpredictable & high passing)


Defenders

  • Quick Defenders help stopping opposing Quick Forward & Wingers
  • Head vs Technical (Technical Forwards & Wingers are dangerous for Head Defenders)
  • Negative unpredictable event (unpredictable with low defence skill)
  • Can be victimized by an experience event (see above), so higher experience is recommended


Midfielders

  • Negative unpredictable event (unpredictable with low defence skill)
  • Can be victimized by an experience event (see above), so higher experience is recommended


Wingers

  • Technical vs. Head (technical winger vs. a head defender)
  • Quick (quick winger vs. non-quick defender, although defending skill also helps defend against this event)
  • Winger event (high wing skill, finished by an attacker with head skill or good scoring)
  • Weather SE: Quick (reduces defending in rain or sun)


Forwards

  • Intercepted pass (unpredictable with high scoring and possibly high experience)
  • Technical vs Head (Head Defenders are weak against Technical forwards)
  • Quick (quick forward vs. non-quick defender, although defending skill also helps defend against this event)
  • Weather SE: Quick (reduces scoring in rain)


Set Piece Taker

  • Penalties (created from the run of play, may not be increased by playing creative)
  • Corners (good set pieces skill will create a better forward, head ability or good scoring will help finish)


Weather Specialties

Powerful

Rain: gains on Defence, Playmaking & Scoring

Sunshine: loses on Scoring, can become tired (Stamina)

Technical

Sunshine: gains on Scoring & Playmaking

Rain: loses on Scoring & Playmaking

Quick

Sunshine: loses on Defence

Rain: loses on Defence & Scoring


See also

Hattrix