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{{Other use|article=the tactic Play creatively|title=Play creatively}}
{{Other use|article=the tactic Play creatively|title=Play creatively}}


'''Play creatively''' tactic increases the chance of a [[Special Event]] happening (either for you or the opponent), at the cost of an overall weakening of your [[defence]]. See [[Tactics]].
'''Play creatively''' tactic increases the chance of a [[Special Event]] happening (either for you or the opponent), at the cost of an overall weakening of your [[defence]].


It is only recommended for SE optimized teams, particularly those teams that play without any defence.
It is only recommended for SE optimised teams, particularly those teams that play without any defence.


==What does SE-optimized mean?==


Get the best combination of all possible positive SEs and avoiding negative SEs. The exact best combination is a matter for debate, but quick forwards and wingers, head midfielders, and experienced powerful defenders would be a good point to aim towards.
== What does SE-optimised mean? ==
Get the best combination of all possible positive SEs and avoiding negative SEs. The exact best combination is a matter for debate, but quick forwards and wingers, head midfielders, and experienced powerful defenders would be a good point to aim towards.




=== All players ===
* Longshot (combination of [[scoring]] & high [[Set Pieces|set pieces]])
* Experience Event (high [[experience]] vs low experience)
* Head (you need more [[head]] specialists than your opponent)
* Stamina (high [[stamina]] vs low Stamina)
* Unexpected move ([[unpredictable]])
* Long pass (unpredictable & high [[passing]])


===All players===


*Longshot (combination of [[scoring]] & high [[Set Pieces|set pieces]])
=== [[Defender|Defenders]] ===
* Quick Defenders help stopping opposing [[Quick]] Forward & Wingers
* Head vs Technical ([[Technical]] Forwards & Wingers are dangerous for Head Defenders)
* Negative '''unpredictable''' event (unpredictable with low [[defending]] skill)
* Can be victimised by an experience event (see above), so higher experience is recommended


*Experience Event (high [[experience]] vs low experience)


*Head (you need more [[head]] specialists than your opponent)
=== [[Inner Midfielder|Midfielders]] ===
* Head vs Technical ([[Technical]] Forwards are dangerous for Head Midfielders)
* Negative '''unpredictable''' event (unpredictable with low [[defending]] skill)
* Can be victimised by an experience event (see above), so higher experience is recommended


*Stamina (high [[stamina]] vs low Stamina)


*Unexpected move ([[unpredictable]])
=== [[Winger|Wingers]] ===
* Technical vs. Head (technical winger vs. a head defender)
* Quick (quick winger vs. non-quick defender, although defending skill also helps defend against this event)
* Winger event (high [[wing]] skill, finished by an attacker with head skill or good scoring)
* Weather SE: Quick (reduces defending in rain or sun)


*Long pass (unpredictable & high [[passing]])


=== [[Forward|Forwards]] ===
* Intercepted pass (unpredictable with high scoring and possibly high experience)
* Technical vs Head (Head Defenders are weak against Technical forwards)
* Quick (quick forward vs. non-quick defender, although defending skill also helps defend against this event)
* Weather SE: Quick (reduces scoring in rain)




===[[Defender | Defenders]]===
=== Set Piece Taker ===
* Penalties (created from the run of play, may not be increased by playing creative)
* Corners (good set pieces skill will create a better forward, head ability or good scoring will help finish)


*Quick Defenders help stopping opposing [[Quick]] Forward & Wingers


*Head vs Technical ([[Technical]] Forwards & Wingers are dangerous for Head Defenders)
=== [[Weather]] Specialties ===
==== [[Powerful]] ====
* Rain: gains on Defence, Playmaking & Scoring
* Sunshine: loses on Scoring, can become tired (Stamina)


*Negative '''unpredictable''' event (unpredictable with low [[defending]] skill)


*Can be victimized by an experience event (see above), so higher experience is recommended
==== Technical ====
* Sunshine: gains on Scoring & Playmaking
* Rain: loses on Scoring & Playmaking


===[[Inner Midfielder | Midfielders]]===


*Head vs Technical ([[Technical]] Forwards are dangerous for Head Midfielders)
==== Quick ====
* Sunshine: loses on Defence
* Rain: loses on Defence & Scoring


*Negative '''unpredictable''' event (unpredictable with low [[defending]] skill)
*Can be victimized by an experience event (see above), so higher experience is recommended
===[[Winger | Wingers]]===
*Technical vs. Head (technical winger vs. a head defender)
*Quick (quick winger vs. non-quick defender, although defending skill also helps defend against this event)
*Winger event (high [[wing]] skill, finished by an attacker with head skill or good scoring)
*Weather SE: Quick (reduces defending in rain or sun)


==See also==
=== Internal Links ===
* [[Tactics]]




===[[Forward | Forwards]]===
=== External Links ===
 
* [http://www.databased.at/hattrick/x-files/ Hattrix]
*Intercepted pass (unpredictable with high scoring and possibly high experience)
 
*Technical vs Head (Head Defenders are weak against Technical forwards)
 
*Quick (quick forward vs. non-quick defender, although defending skill also helps defend against this event)
 
*Weather SE: Quick (reduces scoring in rain)
 
 
 
===Set Piece Taker===
 
*Penalties (created from the run of play, may not be increased by playing creative)
 
*Corners (good set pieces skill will create a better forward, head ability or good scoring will help finish)
 
 
===[[Weather]] Specialties===
====[[Powerful]]====
 
Rain: gains on Defence, Playmaking & Scoring
 
Sunshine: loses on Scoring, can become tired (Stamina)
 
====Technical====
 
Sunshine: gains on Scoring & Playmaking
 
Rain: loses on Scoring & Playmaking
 
====Quick====
 
Sunshine: loses on Defence
 
Rain: loses on Defence & Scoring
 
 
==See also==
[http://www.databased.at/hattrick/x-files/ Hattrix]




[[Category:Tactics]]
[[Category:Tactics]]

Revision as of 03:40, 14 July 2008

This page describes the tactic Play creatively. For other uses of Play creatively, see Play creatively (disambiguation)

Play creatively tactic increases the chance of a Special Event happening (either for you or the opponent), at the cost of an overall weakening of your defence.

It is only recommended for SE optimised teams, particularly those teams that play without any defence.


What does SE-optimised mean?

Get the best combination of all possible positive SEs and avoiding negative SEs. The exact best combination is a matter for debate, but quick forwards and wingers, head midfielders, and experienced powerful defenders would be a good point to aim towards.


All players


Defenders

  • Quick Defenders help stopping opposing Quick Forward & Wingers
  • Head vs Technical (Technical Forwards & Wingers are dangerous for Head Defenders)
  • Negative unpredictable event (unpredictable with low defending skill)
  • Can be victimised by an experience event (see above), so higher experience is recommended


Midfielders

  • Head vs Technical (Technical Forwards are dangerous for Head Midfielders)
  • Negative unpredictable event (unpredictable with low defending skill)
  • Can be victimised by an experience event (see above), so higher experience is recommended


Wingers

  • Technical vs. Head (technical winger vs. a head defender)
  • Quick (quick winger vs. non-quick defender, although defending skill also helps defend against this event)
  • Winger event (high wing skill, finished by an attacker with head skill or good scoring)
  • Weather SE: Quick (reduces defending in rain or sun)


Forwards

  • Intercepted pass (unpredictable with high scoring and possibly high experience)
  • Technical vs Head (Head Defenders are weak against Technical forwards)
  • Quick (quick forward vs. non-quick defender, although defending skill also helps defend against this event)
  • Weather SE: Quick (reduces scoring in rain)


Set Piece Taker

  • Penalties (created from the run of play, may not be increased by playing creative)
  • Corners (good set pieces skill will create a better forward, head ability or good scoring will help finish)


Weather Specialties

Powerful

  • Rain: gains on Defence, Playmaking & Scoring
  • Sunshine: loses on Scoring, can become tired (Stamina)


Technical

  • Sunshine: gains on Scoring & Playmaking
  • Rain: loses on Scoring & Playmaking


Quick

  • Sunshine: loses on Defence
  • Rain: loses on Defence & Scoring


See also

Internal Links


External Links