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{{Interwiki/Experience}}
{{Interwiki/Experience}}
The '''experience''' (abbreviated EXP or XP) is one of the [[players|player]]'s [[skill|characteristics]].
As a player becomes more experienced he will play better in games. Experience gained in a match is minute-based (as explained in this [[HTs_on_Global/Experience|quote on global forum]]).


The '''experience''' concept simulates that a [[players|player]] has managed to learn things which improve his performance aside from the main [[skills]].
Experience is particularly important for the [[team captain]].
It is also an important factor in avoiding confusion when the team lacks [[formation experience]].


The players get their experience through playing [[league]] matches, [[cup]] matches, [[national team]] matches, and [[friendly|friendlies]].
The player's experience has a bigger impact on a [[penalty shoot-out]] only than on a regular penalty kick (or set pieces chance) in the match.


Experience gain is minute-based (see this [[HTs_on_Global/Experience|quote]] from HT-Tjecken on global forum).
== Experience points ==
Players get their experience playing matches and need 28.5 experience points to gain an experience level. One point is the amount that can be gained in a [[league]] match.


[[Cup]] matches give about double the amount of experience compared to league games, and [[Hattrick Masters]] matches give slightly more than this amount. National Team matches give roughly triple that of league games, though this number methodically increases as the [[World Cup]] progresses through each round.  National Team friendlies are roughly equal to the experience amount of a League game.  International friendlies give around 1/5 experience compared to a league game and domestic friendlies give the players about half the experience an International friendly does. However, sometimes, the player's experience might not increase.
[[Cup]] matches give about double the amount of experience compared to league games, and [[Hattrick Masters]] matches give slightly more than this amount. International [[friendly|friendlies]] give around 1/5 experience compared to a league game and domestic friendlies give the players about half the experience an International friendly does.


Experience points (1 XP level = 28 XP points):
{|
'''Match type XP points'''
| style="vertical-align:top;" |
National friendly match 0.1
{| class="wikitable sortable"
International friendly match 0.2
|+ Club competitions
League match 1
|-
  Cup match 2
! scope="col" style="background-color:#b0c4de" | Match type
U20/NT friendly match 2
! scope="col" style="background-color:#b0c4de" | XP points
Qualifying match 2
! scope="col" style="background-color:#b0c4de" | Percentage of level
Hattrick Masters match 5
|-
U20/NT official match 10
| bgcolor=#ffff66 | National friendly || style="text-align: right" | 0.1 || style="text-align: right" | 0.35%
U20/NT World Cup (semi)final 20
|-
| bgcolor=#ffff66 | International friendly || style="text-align: right" | 0.2 || style="text-align: right" | 0.70%
|-
| bgcolor=#ffff66 | Challenger and Consolation Cup || style="text-align: right" | 0.5 || style="text-align: right" | 1.75%
|-
| bgcolor=#ffff66 | '''League''' || style="text-align: right" | '''1''' || style="text-align: right" | '''3.50%'''
|-
| bgcolor=#ffff66 | Cup || rowspan=2 style="text-align: right" | 2 || rowspan=2 style="text-align: right" | 7.00%
|-
| bgcolor=#ffff66 | Qualifier
|-
| bgcolor=#ffff66 | Hattrick Masters || style="text-align: right" | 5 || style="text-align: right" | 17.50%
|}
| style="vertical-align:top;" |
{| class="wikitable sortable"
|+ National team competitions
|-
! scope="col" style="background-color:#b0c4de" | Match type
! scope="col" style="background-color:#b0c4de" | XP points
! scope="col" style="background-color:#b0c4de" | Percentage of level
|-
| bgcolor=#ffff66 | World Cup || style="text-align: right" | 8 || style="text-align: right" | 28.00%
|-
| bgcolor=#ffff66 | World Cup (Semi and Final) || style="text-align: right" | 16 || style="text-align: right" | 56.00%
|-
| bgcolor=#ffff66 | World Cup (Wildcards) || style="text-align: right" | 4 || style="text-align: right" | 14.00%
|-
| bgcolor=#ffff66 | Continental Cups || style="text-align: right" | 4 || style="text-align: right" | 14.00%
|-
| bgcolor=#ffff66 | Continental Cups<br>(Quarter, Semi and Final) || style="text-align: right" | 6 || style="text-align: right" | 21.00%
|-
| bgcolor=#ffff66 | Nations Cup || style="text-align: right" | 2 || style="text-align: right" | 7.00%
|-
| bgcolor=#ffff66 | Nations Cup (Knockout) || style="text-align: right" | 2 || style="text-align: right" | 7.00%
|-
| bgcolor=#ffff66 | Contender League || style="text-align: right" | 1 || style="text-align: right" | 3.50%
|-
| bgcolor=#ffff66 | Friendly || style="text-align: right" | 1 || style="text-align: right" | 3.50%
|}
|}
<blockquote>Formula: {{Hu/Formula|formula='''1 XP level''' = 28.571 XP points = 28 + 4/7 XP points = 100%}}</blockquote>


==The influence of player's experience==
== Skill contribution ==
As a player becomes more experienced he will play better in games. Players of weak to solid experience receive a significant boost to ratings compared to players with low experience.
The experience bonus gives increases the players' skill contributions by a flat amount. E.g. a player with ''passable'' skill and ''passable'' experience will contribute the same as an otherwise equal player with ''solid'' skill and ''disastrous'' experience.
{|
|
{| class=wikitable style="text-align:center; font-size:92%;"
|+Experience bonus
|- style="background-color:#b0c4de"
| '''Experience''' ||'''Contribution'''
|-
| bgcolor=#ffff66 | Disastrous ||+0
|-
| bgcolor=#ffff66 | Wretched ||+0.40
|-
| bgcolor=#ffff66 | Poor ||+0.64
|-
| bgcolor=#ffff66 | Weak ||+0.80
|-
| bgcolor=#ffff66 | Inadequate ||+0.93
|-
| bgcolor=#ffff66 | Passable ||+1.04
|-
| bgcolor=#ffff66 | Solid ||+1.13
|-
| bgcolor=#ffff66 | Excellent ||+1.20
|-
| bgcolor=#ffff66 | Formidable ||+1.27
|-
| bgcolor=#ffff66 | Outstanding ||+1.33
|-
| bgcolor=#ffff66 | Brilliant ||+1.39
|-
| bgcolor=#ffff66 | Magnificent ||+1.44
|-
| bgcolor=#ffff66 | WorldClass ||+1.49
|-
| bgcolor=#ffff66 | Supernatural ||+1.53
|-
| bgcolor=#ffff66 | Titanic ||+1.57
|-
| bgcolor=#ffff66 | Extra-Terrestrial ||+1.61
|-
| bgcolor=#ffff66 | Mythical ||+1.64
|-
| bgcolor=#ffff66 | Magical ||+1.67
|-
| bgcolor=#ffff66 | Utopian ||+1.71
|-
| bgcolor=#ffff66 | Divine ||+1.73
|}
|width=33%|
{| class=wikitable style="text-align:center; font-size:92%;"
|+Experience bonus
|- style="background-color:#b0c4de"
| '''Experience''' ||'''Contribution'''
|-
| bgcolor=#ffff66 | Divine+1 || 1.7629
|-
| bgcolor=#ffff66 | Divine+2 || 1.7898
|-
| bgcolor=#ffff66 | Divine+3 || 1.8156
|-
| bgcolor=#ffff66 | Divine+4 || 1.8402
|-
| bgcolor=#ffff66 | Divine+5 || 1.8639
|-
| bgcolor=#ffff66 | Divine+6 || 1.8866
|-
| bgcolor=#ffff66 | Divine+7 || 1.9084
|-
| bgcolor=#ffff66 | Divine+8 || 1.9295
|-
| bgcolor=#ffff66 | Divine+9 || 1.9498
|-
| bgcolor=#ffff66 | Divine+10 || 1.9694
|-
| bgcolor=#ffff66 | Divine+11 || 1.9884
|-
| bgcolor=#ffff66 | Divine+12 || 2.0068
|-
| bgcolor=#ffff66 | Divine+13 || 2.0246
|-
| bgcolor=#ffff66 | Divine+14 || 2.0419
|-
| bgcolor=#ffff66 | Divine+15 || 2.0587
|-
| bgcolor=#ffff66 | Divine+16 || 2.0750
|-
| bgcolor=#ffff66 | Divine+17 || 2.0909
|-
| bgcolor=#ffff66 | Divine+18 || 2.1063
|-
| bgcolor=#ffff66 | Divine+19 || 2.1214
|-
| bgcolor=#ffff66 | Divine+20 || 2.1360
|}
|}
<blockquote>Formula: {{Hu/Formula|formula='''XP influence''' = log (experience) * 4 / 3}}</blockquote>


'''Experience Contribution'''
== Match events ==
Non-existent 0%
=== Special events ===
Disastrous 5%
* Experienced [[forward]]s can score using their experience.
Wretched 8.80%
* Inexperienced [[central defender]]s and [[wing back]]s can give their opponents an extra chance.
Poor 11.30%
Weak 13.40%
Inadequate 15.20%
Passable 16.80%
Solid 18.20%
Excellent 19.60%
Formidable 20.90%
Outstanding 22.10%
Brilliant 23.20%
Magnificent 24.30%
WorldClass 25.30%
Supernatural 26.30%
Titanic 27.30%
Extra-Terrestrial 28.20%
Mythical 29.10%
Magical 30.00%
Utopian 30.8%
Divine 31.60% Formula: XP influence: =1+0,0716*ROOT(XP-1)


Experience is also an important factor in calculating [[formation experience]].
=== Nerves ===
Your team can get nervous in important and dramatic matches. In such situations, only the team with the lowest amount of experience at that particular moment can get nervous, reflecting their inexperience. The difference between the two teams' experience levels decides how nervous the players will get. Teams will never suffer from this in league matches or friendlies.


The experience of the player has a bigger impact on a [[penalty shoot-out]] only than on a regular penalty kick (or set pieces chance) in the match.
== Coach-to-be experience ==
{{Main|Coach-to-be}}
Experience is also important when a player is transformed to [[coach]].


===Special Events===
One way to find an estimate of how much experience a player has earned is to look at a player's performance history and use the experience points gained by match type table above to calculate the amount of points since his last level up. Or, if the player has a minimum of inadequate experience and has been in your club for at least 16 weeks there is a process for coach-to-be.


The following [[Special event]]s can be caused through experience
== External Links ==
 
*[http://www.evdaimon.com/hattrick/xp_skill2.php Murzim's tool] to calculate the total skill as effected by experience
* Experienced [[winger]]s and [[forward]]s can score using their experience.
 
* Inexperienced [[defender]]s and [[inner midfielder]]s can give their opponents an extra chance.
 
* Experience is particularly important for the [[Team captain]]
 
* Very important or dramatic matches might mean that inexperienced players lose their grip on the game. This gets worse the more they lack experience. Only the team with the lowest amount of experience will be subject to this during a match.
 
===External Links===
*[http://replay.waybackmachine.org/20090314061800/http://www.manager.brygge.dk/Hattrick/experience.htm Carlei's experience page]


[[Category: Match concepts]]
[[Category: Match concepts]]

Latest revision as of 10:49, 29 August 2026

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The experience (abbreviated EXP or XP) is one of the player's characteristics. As a player becomes more experienced he will play better in games. Experience gained in a match is minute-based (as explained in this quote on global forum).

Experience is particularly important for the team captain. It is also an important factor in avoiding confusion when the team lacks formation experience.

The player's experience has a bigger impact on a penalty shoot-out only than on a regular penalty kick (or set pieces chance) in the match.

Experience points

Players get their experience playing matches and need 28.5 experience points to gain an experience level. One point is the amount that can be gained in a league match.

Cup matches give about double the amount of experience compared to league games, and Hattrick Masters matches give slightly more than this amount. International friendlies give around 1/5 experience compared to a league game and domestic friendlies give the players about half the experience an International friendly does.

Club competitions
Match type XP points Percentage of level
National friendly 0.1 0.35%
International friendly 0.2 0.70%
Challenger and Consolation Cup 0.5 1.75%
League 1 3.50%
Cup 2 7.00%
Qualifier
Hattrick Masters 5 17.50%
National team competitions
Match type XP points Percentage of level
World Cup 8 28.00%
World Cup (Semi and Final) 16 56.00%
World Cup (Wildcards) 4 14.00%
Continental Cups 4 14.00%
Continental Cups
(Quarter, Semi and Final)
6 21.00%
Nations Cup 2 7.00%
Nations Cup (Knockout) 2 7.00%
Contender League 1 3.50%
Friendly 1 3.50%

Formula: 1 XP level = 28.571 XP points = 28 + 4/7 XP points = 100%

Skill contribution

The experience bonus gives increases the players' skill contributions by a flat amount. E.g. a player with passable skill and passable experience will contribute the same as an otherwise equal player with solid skill and disastrous experience.

Experience bonus
Experience Contribution
Disastrous +0
Wretched +0.40
Poor +0.64
Weak +0.80
Inadequate +0.93
Passable +1.04
Solid +1.13
Excellent +1.20
Formidable +1.27
Outstanding +1.33
Brilliant +1.39
Magnificent +1.44
WorldClass +1.49
Supernatural +1.53
Titanic +1.57
Extra-Terrestrial +1.61
Mythical +1.64
Magical +1.67
Utopian +1.71
Divine +1.73
Experience bonus
Experience Contribution
Divine+1 1.7629
Divine+2 1.7898
Divine+3 1.8156
Divine+4 1.8402
Divine+5 1.8639
Divine+6 1.8866
Divine+7 1.9084
Divine+8 1.9295
Divine+9 1.9498
Divine+10 1.9694
Divine+11 1.9884
Divine+12 2.0068
Divine+13 2.0246
Divine+14 2.0419
Divine+15 2.0587
Divine+16 2.0750
Divine+17 2.0909
Divine+18 2.1063
Divine+19 2.1214
Divine+20 2.1360

Formula: XP influence = log (experience) * 4 / 3

Match events

Special events

Nerves

Your team can get nervous in important and dramatic matches. In such situations, only the team with the lowest amount of experience at that particular moment can get nervous, reflecting their inexperience. The difference between the two teams' experience levels decides how nervous the players will get. Teams will never suffer from this in league matches or friendlies.

Coach-to-be experience

      Main article: Coach-to-be

Experience is also important when a player is transformed to coach.

One way to find an estimate of how much experience a player has earned is to look at a player's performance history and use the experience points gained by match type table above to calculate the amount of points since his last level up. Or, if the player has a minimum of inadequate experience and has been in your club for at least 16 weeks there is a process for coach-to-be.

External Links

  • Murzim's tool to calculate the total skill as effected by experience