Counter-attacks: Difference between revisions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Interwiki/Counter-attacks}} | {{Interwiki/Counter-attacks}} | ||
{{Template:Tactics}} | |||
By using '''counter-attack tactics''' (CA) you will consciously let your opponent hold the ball and, every time the attacking team misses an attack, the defending team gets a chance to counter-attack. These extra attacks are added to [[regular chances]], not reducing the number of chances you can obtain during a match (while other defensive tactics, like [[pressing]], is mostly destroy opponent's game). | |||
'''Random counter-attacks''' | |||
You do not need to play the CA tactic to get a counter-attack, and you can also get it when you win midfield. They are much less frequent than tactical CAs, but if you have a relatively strong defense they do appear from time to time. They can of course also appear even if you play CA tactic, but there is no way yet of telling which kind you get. | |||
How many random CAs can you get in a match? The highest known number so far is 4, which has occurred in 1 known match. | |||
Counter-attack ability is modified by the players [[form]] and [[experience]]. | |||
All counter-attacks created are shown in the match report, including any missed or saved opportunities. | |||
== | ==Effectiveness== | ||
Tactical '''counter-attacks are possible when the [[midfield]] of the counter-attacking team is lower than its opponent'''. The key is to have a midfield lower than your opponent before deducting any handicap due to tactics. In order to activate your counterattacks, you need a weaker midfield than your opponent and this already weaker midfield is then reduced by another 7%. | |||
Anyway midfield strength may vary during a game due to stamina, red cards, injuries and substitutions, so the midfield handicap is monitored throughout the match by the match engine. | |||
'''Midfield ratings'''<br> | |||
Counter-attack is risky, so try to win the conventional way if you can beat opponent's midfield. It is recommended that you lose only the little possession you need to create counter-attacks. '''The most counter-attacks you can get in a match is 5''' so you need a you must have possession to count on normal chance in addition too. '''Midfield rating suggested is 45%-35%'''. | |||
'''Defense ratings'''<br> | |||
The ideal situation for counter-attacking is when you’re playing against a 3-5-2 or 4-5-1 team with a stronger midfield than yours and less than impressive attack ratings. '''Your defensive ratings need to be much stronger''' compared to the opponent's offensive ratings. A minimum of '''20% higher than opponents attack in all sectors'''. | |||
== | '''Attack ratings'''<br> | ||
It is at least as important that our attack is strong, because you have received a counterattack in vain if we cannot get it. Since there are not many counterattacks in a match, you need to score almost every attacks as high as possible. It is recommended that '''the attack should be at least as strong in the middle and one edge as the defense of the opponent'''. In other words, you need attacks equal to opponent's defense at least in 2 sectors, one of which is central. | |||
===Benefits and drawbacks=== | |||
With a tactics level high enough, you will have '''extra special-event-like chances that are in addition to normal chances'''. | |||
As tactics drawback, counter-attacking team '''loses 7% of midfield ratings''', but you don't need possession to have chances. | |||
The '''[[Passing]] skill on defenders''' is the key to high CA level, but training Passing is not used to reinforce defender, making this kind of players difficult to find and expensive. However Passing is not only used in connection with CA, but also with [[Attack in the middle]] and [[Attack on Wings]] tactics. | |||
===Counters=== | |||
Midfield shouldn't be an issue if your opponent is playing CA. You should mainly'''focus on your attack and on your defense'''. You can boost your attacks setting Wingers Normal and Midfielders Offensive or Toward Wings and sacrifice some midfield. | |||
A good tactics against counter-attack are '''Attack in the middle and On Wings''', because they focus the attack and can produce a local superiority of attack over defense. But The inherent weakening of defense is a problem because a counterattacking player will score more easily. You can have the same trouble losing defense with the [[Play creatively]] tactic. | |||
The real weapon against a CA is [[Set pieces]]. With your good defense settled, '''a [[goalkeeper]] with high SP skill''' will stop the remaining chances and your shooter will be able to overcome the opponent's strong defense. | |||
== | == Players == | ||
CA requires '''good [[Defender]]s and [[Forward]]s ''' to work successfully. The bright side is that you don't need winning the midfield ratings. | |||
Don't neglect Set Pieces and Special Events. They have been the downfall of many a CA. | |||
The '''Passing skill on Defenders counts double in CA level''' calculation. | |||
2) | '''Simplified CA level formula:'''<br> | ||
<blockquote><code style="font-size:initial;color:#277f31">(2 * SUM_PS + SUM_DE) / 10</code> | |||
<small>SUM_PS is the sum of Defenders' Passing skill | |||
SUM_DE is the sum of Defenders' Defense skill</small></blockquote> | |||
'''Complete CA level formula:'''<br> | |||
<blockquote><code style="font-size:initial;color:#277f31">0,017272 * ∑ [Form ( 2 * PS + DE )] + 1,042313</code> | |||
<small>∑ is the same operation repeated for each player set as defender<br>PS is defender passing skill<br>DE is defender defending skill</small></blockquote> | |||
'''CA conversion rate formula:'''<br> | |||
<blockquote><code style="font-size:initial;color:#277f31">10.8 * ca / ra</code> | |||
<small>ca is CA tactic skill | |||
ra is the sum of the ratings of the 2 teams, without multiplying midfield by 3</small></blockquote> | |||
=== Specialty === | |||
Specialty players and point- kickers play an important role in getting the maximum out of tactics. | |||
===Lineup === | |||
With a maximum of 5 defenders against only 3 opponent's forwards, beating the other side’s attack ratings should be feasible, especially if you’ve got a defensive coach. | |||
5-3-2, 5-2-3, 4-3-3, 4-4-2. | |||
{{based on opinion}} | |||
Extreme counterattack: These tactics do not care about possession and only focus on defense and attack. The idea behind it is that we provide such protection that only 1 or 2 of the 9 passes get through, and we have a high percentage of counter-attacks, point-kick situations and special events. The line used for this is eg. with 5-2-3, Offensive (Quick) Extremes and Fast Forwards. | |||
Concentrating your offense on one side of the pitch can also pay off quite nicely because it lays some pressure on one side of your opponent’s defense (pick the weaker one) while leaving the other with nothing much to do. | |||
== | === Training === | ||
*[ | Training requirements aren’t very high: five defenders with passing skill levels of inadequate is sufficient for "outstanding" at counterattacks. | ||
* [[Defending training]] with 5-3-2 (or rarely 5-2-3). | |||
* [[Shooting]] with 5-2-3, 4-3-3, 4-4-2 or 5-3-2: you'll train the Scoring and Set Pieces skills, very important. | |||
* [[Set_pieces_training|Set Pieces]] with any lineup.<br> | |||
* [[Through passes]] with 5-3-2: low efficiency, 16 trainees/week, rarely used. | |||
[[Crossing (Winger)]] and [[Goalkeeping training]] are not the very best options, but definitely you can do that if you want. | |||
==See also== | |||
[[HTs on Global/Counter Attacks]] from [[HT-Jonas]]. | |||
[[Category:Tactics]] | [[Category:Tactics]] | ||
Counter-attack (CA) ability is modified by the players [[form]] and [[experience]] and the result is a CA skill which appears to be completely linear. | |||
Revision as of 15:37, 25 October 2019
| Tactics |
|---|
| Pressing |
| Counter-attacks |
| Attack in the middle |
| Attack on wings |
| Play creatively |
| Long shots |
By using counter-attack tactics (CA) you will consciously let your opponent hold the ball and, every time the attacking team misses an attack, the defending team gets a chance to counter-attack. These extra attacks are added to regular chances, not reducing the number of chances you can obtain during a match (while other defensive tactics, like pressing, is mostly destroy opponent's game).
Random counter-attacks You do not need to play the CA tactic to get a counter-attack, and you can also get it when you win midfield. They are much less frequent than tactical CAs, but if you have a relatively strong defense they do appear from time to time. They can of course also appear even if you play CA tactic, but there is no way yet of telling which kind you get. How many random CAs can you get in a match? The highest known number so far is 4, which has occurred in 1 known match.
Counter-attack ability is modified by the players form and experience.
All counter-attacks created are shown in the match report, including any missed or saved opportunities.
Effectiveness
Tactical counter-attacks are possible when the midfield of the counter-attacking team is lower than its opponent. The key is to have a midfield lower than your opponent before deducting any handicap due to tactics. In order to activate your counterattacks, you need a weaker midfield than your opponent and this already weaker midfield is then reduced by another 7%. Anyway midfield strength may vary during a game due to stamina, red cards, injuries and substitutions, so the midfield handicap is monitored throughout the match by the match engine.
Midfield ratings
Counter-attack is risky, so try to win the conventional way if you can beat opponent's midfield. It is recommended that you lose only the little possession you need to create counter-attacks. The most counter-attacks you can get in a match is 5 so you need a you must have possession to count on normal chance in addition too. Midfield rating suggested is 45%-35%.
Defense ratings
The ideal situation for counter-attacking is when you’re playing against a 3-5-2 or 4-5-1 team with a stronger midfield than yours and less than impressive attack ratings. Your defensive ratings need to be much stronger compared to the opponent's offensive ratings. A minimum of 20% higher than opponents attack in all sectors.
Attack ratings
It is at least as important that our attack is strong, because you have received a counterattack in vain if we cannot get it. Since there are not many counterattacks in a match, you need to score almost every attacks as high as possible. It is recommended that the attack should be at least as strong in the middle and one edge as the defense of the opponent. In other words, you need attacks equal to opponent's defense at least in 2 sectors, one of which is central.
Benefits and drawbacks
With a tactics level high enough, you will have extra special-event-like chances that are in addition to normal chances.
As tactics drawback, counter-attacking team loses 7% of midfield ratings, but you don't need possession to have chances.
The Passing skill on defenders is the key to high CA level, but training Passing is not used to reinforce defender, making this kind of players difficult to find and expensive. However Passing is not only used in connection with CA, but also with Attack in the middle and Attack on Wings tactics.
Counters
Midfield shouldn't be an issue if your opponent is playing CA. You should mainlyfocus on your attack and on your defense. You can boost your attacks setting Wingers Normal and Midfielders Offensive or Toward Wings and sacrifice some midfield.
A good tactics against counter-attack are Attack in the middle and On Wings, because they focus the attack and can produce a local superiority of attack over defense. But The inherent weakening of defense is a problem because a counterattacking player will score more easily. You can have the same trouble losing defense with the Play creatively tactic.
The real weapon against a CA is Set pieces. With your good defense settled, a goalkeeper with high SP skill will stop the remaining chances and your shooter will be able to overcome the opponent's strong defense.
Players
CA requires good Defenders and Forwards to work successfully. The bright side is that you don't need winning the midfield ratings.
Don't neglect Set Pieces and Special Events. They have been the downfall of many a CA.
The Passing skill on Defenders counts double in CA level calculation.
Simplified CA level formula:
(2 * SUM_PS + SUM_DE) / 10SUM_PS is the sum of Defenders' Passing skill
SUM_DE is the sum of Defenders' Defense skill
Complete CA level formula:
0,017272 * ∑ [Form ( 2 * PS + DE )] + 1,042313∑ is the same operation repeated for each player set as defender
PS is defender passing skill
DE is defender defending skill
CA conversion rate formula:
10.8 * ca / raca is CA tactic skill
ra is the sum of the ratings of the 2 teams, without multiplying midfield by 3
Specialty
Specialty players and point- kickers play an important role in getting the maximum out of tactics.
Lineup
With a maximum of 5 defenders against only 3 opponent's forwards, beating the other side’s attack ratings should be feasible, especially if you’ve got a defensive coach. 5-3-2, 5-2-3, 4-3-3, 4-4-2.
The following contents are based on the opinion of Hattrick users — which means that their veracity and accuracy have not been confirmed by any official statement, and consequently they do not necessarily reflect the game reality. Please take this into consideration!
Extreme counterattack: These tactics do not care about possession and only focus on defense and attack. The idea behind it is that we provide such protection that only 1 or 2 of the 9 passes get through, and we have a high percentage of counter-attacks, point-kick situations and special events. The line used for this is eg. with 5-2-3, Offensive (Quick) Extremes and Fast Forwards.
Concentrating your offense on one side of the pitch can also pay off quite nicely because it lays some pressure on one side of your opponent’s defense (pick the weaker one) while leaving the other with nothing much to do.
Training
Training requirements aren’t very high: five defenders with passing skill levels of inadequate is sufficient for "outstanding" at counterattacks.
- Defending training with 5-3-2 (or rarely 5-2-3).
- Shooting with 5-2-3, 4-3-3, 4-4-2 or 5-3-2: you'll train the Scoring and Set Pieces skills, very important.
- Set Pieces with any lineup.
- Through passes with 5-3-2: low efficiency, 16 trainees/week, rarely used.
Crossing (Winger) and Goalkeeping training are not the very best options, but definitely you can do that if you want.
See also
HTs on Global/Counter Attacks from HT-Jonas.
Counter-attack (CA) ability is modified by the players form and experience and the result is a CA skill which appears to be completely linear.