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{{Other use|article='''position''' winger|title=Winger}}
{{Other use|article='''position''' winger|title=Winger}}


Wingers are an often overlooked position within hattrick, and have several uses. Their main function is to provide your team with decent side attacks, but they also contribute to midfield and defence as well.
'''Winger''' is a position within hattrick. Their main function is to provide your team with decent side attacks, but they also contribute to midfield and defence as well.<br>
 
===Reposition===
Good wingers require [[wing]] skill. [[Playmaking]] and [[stamina]] are also very useful. [[Passing]] also helps, as does [[defending]]. You might also want to look out for the [[quick]] or [[head]] specialties, although all specialities have some value.
Four [[individual order]]s that can be given to these players:
 
: [[image:Normal.png]] normal winger &mdash; must have good skills (playmaking, defending and wing).
There is also a [[special event]] unique to wingers called a "Winger SE".
: [[image:Defensive.png]] [[Defensive winger]] increases defence, but lessens attack ratings.
 
: [[image:Offensive.png]] [[Offensive winger]] increases the offensive contribution, but with reduced defense contribution..  
Wingers can be trained through [[crossing]] or [[wing attacks]] training.
: [[image:Towards left.png]] [[Winger toward middle]] increases midfield contribution, but lowers the offensive contribution. If you have winger with PM higher than wing, they are likely to always play this way.<br>
 
If you are buying PM on your wingers, try to buy high stamina just like IMs. May use 50% of their PM, but 100% of their stamina.<br>
 
===Specialities===
 
Wingers are an often overlooked position within hattrick, and have several uses. There is also a [[special event]] unique to wingers called a "Winger SE". You might want to look out for the [[quick]] or [[head]] specialties, although all specialities have some value. A ranking of specialities on forwards:
As well as [[Normal winger]]s, there are three orders that can be given to these players
 
* [[Winger toward middle]] increases midfield contribution, but lowers the offensive contribution
* [[Offensive winger]] increases the offensive contribution, but lowers the defensive one
* [[Defensive winger]] increases defence, but lessens attack ratings
 
 
 
== High PM Wingers ==
 
If you are buying PM on your wingers, try to buy high stamina just like IMs. Offensive wingers may use 50% of their PM, but 100% of their stamina.
 
If you are buying higher PM levels on your wingers (formidable ) they are likely to have been played as IMs by the winger trainer after having been trained in PM by a PM trainer. In doing this they play twice a week and get league and cup experience, that can add up. When it comes to a multi-skilled player like a winger, that experience does pay a dividend.
 
=== Überwingers ===
 
With the growing popularity of High PM Wingers and growing wage pressures, a new type of ideal High PM Winger has been created: The [[Überwinger]]
 
== Wingers for Defense Trainers ==
 
There is strong rational for teams to buy either a "naked" winger or one with PM. It depends on whether you are going for midfield ratings or not.
 
Wing skill is number 1. It's the reason why anyone buys a winger.
 
Where PM comes into play is that at high levels of wing skill, the higher the PM (and therefore midfield), the greater your team's chances to excerise that wing skill by generating extra chances. The PM skill also compensates for having an offensive winger (with reduced defense contribution).
 
If the team is strictly a CA team that is unconcerned with midfield, then it is perhaps not money worth spending. However if it is a team that looks to compete in midfield and have at least two attack fronts, it is a way to get more from x-3-x or x-4-x with-one-winger formations.  
 
WTM is not worth mentioning frankly. Paying for wingskill in that position is a bit of a waste after recent changes to the game engine. Better to have an extra IM in that role. PM on a winger should be bought with the intention of playing that player offensive 99% of the time.
 
Some may say that PM is expensive. But, it has some benefits when you get into higher wage brackets and improving IMs gets prohibitive. 
 
 


: {{Speciality|Q}} [[Quick]] winger &mdash; Can create a frequent quick event, but loses defence a scoring in the rain and in the sun.
: {{Speciality|U}} [[Unpredictable]] winger &mdash; can create chance only with high passing.
: {{Speciality|H}} [[Head]] winger &mdash; improves chance of scoring on a set pieces.
: {{Speciality|T}} [[Technical]] winger &mdash; create chances if an opposing defender or inner midfielder is a head specialist (rare), gains PM in the sun, but loses PM in the rain.
: {{Speciality|P}} [[Powerful]] winger &mdash; improves defense and playmaking in the rain, but have negative stamina effects in the sun<br>
== Training ==
Wingers can be trained through [[crossing]] or [[wing attacks]] training. They are the most complete players in a team. Good wingers require not only [[wing]] skill and good [[stamina]], but [[Playmaking]] and [[Passing]] are also very useful, and [[defending]] helps too. Anyway wing skill is number 1, it's the reason why anyone buys a winger. Some may say that wingers are expensive, but they require a longer training to be perfectly created and have relatively lower wage as multi-skilled player. 
<br>
===High Playmaking Wingers ===
When it comes to a multi-skilled player like a winger, a strategic way to train winger is to buy a player already trained in PM. In doing this they play twice a week and get league (placed as [[inner midfielder]]) and cup experience (playing as winger). The experience can add up and does pay a dividend when selling a [[trainee]].<br>
=== Wingers for Defense Trainers ===
If the team is strictly a [[counter_attack|CA]] team that is unconcerned with midfield, then it is perhaps not money worth spending. However if it is a team that looks to compete in midfield and have at least two attack fronts, it is a way to get more from x-3-x or x-4-x with-one-winger formations.
== See Also ==
== See Also ==
 
* With the growing popularity of High PM Wingers and growing wage pressures, a new type of ideal High PM Winger has been created: The [[Überwinger]]
[[Is Wing Training for Newbies?]]
* [[Is Wing Training for Newbies?]]<br>
 
 
== Federations ==
== Federations ==
* [[Wing - Market & Discussion]] (1200+ members)  
* [[Wing - Market & Discussion]] (1200+ members)  
* [[BeNe Winger Federatie]] (Dutch-speaking, 200+ members)
* [[BeNe Winger Federatie]] (Dutch-speaking, 200+ members)
''For other uses, see [[Winger (disambiguation)]].''
*''For other uses, see [[Winger (disambiguation)]].''




[[category:player positions]]
[[category:player positions]]

Revision as of 17:21, 18 December 2013

INTERWIKI

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This page describes position winger. For other uses of Winger, see Winger (disambiguation)

Winger is a position within hattrick. Their main function is to provide your team with decent side attacks, but they also contribute to midfield and defence as well.

Reposition

Four individual orders that can be given to these players:

normal winger — must have good skills (playmaking, defending and wing).
Defensive winger increases defence, but lessens attack ratings.
Offensive winger increases the offensive contribution, but with reduced defense contribution..
Winger toward middle increases midfield contribution, but lowers the offensive contribution. If you have winger with PM higher than wing, they are likely to always play this way.

If you are buying PM on your wingers, try to buy high stamina just like IMs. May use 50% of their PM, but 100% of their stamina.

Specialities

Wingers are an often overlooked position within hattrick, and have several uses. There is also a special event unique to wingers called a "Winger SE". You might want to look out for the quick or head specialties, although all specialities have some value. A ranking of specialities on forwards:

Quick Quick winger — Can create a frequent quick event, but loses defence a scoring in the rain and in the sun.
Unpredictable Unpredictable winger — can create chance only with high passing.
Head Head winger — improves chance of scoring on a set pieces.
Technical winger — create chances if an opposing defender or inner midfielder is a head specialist (rare), gains PM in the sun, but loses PM in the rain.
Powerful Powerful winger — improves defense and playmaking in the rain, but have negative stamina effects in the sun

Training

Wingers can be trained through crossing or wing attacks training. They are the most complete players in a team. Good wingers require not only wing skill and good stamina, but Playmaking and Passing are also very useful, and defending helps too. Anyway wing skill is number 1, it's the reason why anyone buys a winger. Some may say that wingers are expensive, but they require a longer training to be perfectly created and have relatively lower wage as multi-skilled player.

High Playmaking Wingers

When it comes to a multi-skilled player like a winger, a strategic way to train winger is to buy a player already trained in PM. In doing this they play twice a week and get league (placed as inner midfielder) and cup experience (playing as winger). The experience can add up and does pay a dividend when selling a trainee.

Wingers for Defense Trainers

If the team is strictly a CA team that is unconcerned with midfield, then it is perhaps not money worth spending. However if it is a team that looks to compete in midfield and have at least two attack fronts, it is a way to get more from x-3-x or x-4-x with-one-winger formations.

See Also

Federations