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| ''This page is used together with the [[Bugs]], [[Approved ideas]] and the [[Rejected ideas]] pages. When editing, please make sure that the contents of these pages match each other.'' | | {{Interwiki/Ideas}} |
| | Hattrick '''Ideas''' are suggestion made by different [[manager]]s to the [[forum]] in order to discuss their feasibility and the opportunity to officially propose them to the consideration of the [[HT-team]]. |
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| == Summary ==
| | A forum area dedicated to ideas is essentially used for: |
| | * collect possible improvements to the game (mainly to interface and the engine), |
| | * to keep managers from starting 'let's implement this' type of threads in the Global conference every time a new manager has the same bright idea that someone else submitted a week or a year before. |
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| Following is the list of the ideas that have been suggested by different Hattrick managers to the HT-team and no definite answer from a HT-staff member has been received.
| | Every user is free to add his/her own ideas to the list and discuss them in the discussion page. It is important to realize that small and/or cosmetic changes are much easier to implement while large changes that would require revamping major parts of the game would almost 100% likely fail to be approved. The reason for this is that the game is supposed to evolve at a low pace, otherwise many managers would get frustrated at the game constantly changing and quit. |
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| The purposes of this page are:
| | == Approved ideas == |
| | Normally a member of a HT-staff publicly (i.e. in the Global or some other Hattrick forum) explains that something cannot/would not be done (see [[Rejected ideas]] below), but sometimes a HT-team member would announce that something could be done in the (hopefully nearest) future. |
| | Following there are some examples of officially approved ideas. |
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| * to provide the list of possible improvements to the game interface and the engine that the HT-team might want to consider.
| | Implemented idea's: |
| * to keep managers from starting 'let's implement this' type of threads in the Global conference every time a new manager has the same bright idea that someone else submitted a week ago.
| | * In the The Club event list, reports about [[players]] and [[coach]] pop/drop on Mondays and on training days. |
| | | * Moderation rights for [[federation]] owners in their forums as well as the right to determine how long they want to ban someone from the fed. |
| Please feel free to add your own ideas to the list and discuss them in the discussion page.
| | * Links to players, [[match|matches]], forum messages and external links in the [[HT mail]] system. |
| | |
| If a member of a HT-staff publicly (i.e. in the Global or some other Hattrick forum) explains that something cannot/would not be done, please move the idea to the [[Rejected ideas]] page along with the explanation, if any, possibly copying the post word by word. Otherwise, in the rare event that a HT-team member would announce that something could be done in the (hopefully nearest) future, it should be moved to the [[Approved ideas]] page, again with the post.
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| If something you believe is obviously wrong, please post it in the [[Bugs]] page. Do not post bugs that can be abused by other managers this way -- these should be mailed to your local GMs!
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| '''It is important to realize that small and/or cosmetic changes are much easier to implement while large changes that would require revamping major parts of the game would almost 100% likely fail to be approved.''' The reason for this is that the game is supposed to evolve at a low pace, otherwise many managers would get frustrated at the game constantly changing and quit.
| |
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| == Game interface ==
| |
| ''Game interface improvements go here.''
| |
| | |
| * The ability for "Hattrick Supporters" to select either the main or reserve kit when playing away from home. I think the current in-built method just compares the shirt fill colours (which aren't necessarily the most dominant colours after patterns have been added). | |
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| * Clickable links on players in the lineups in a match report. | | * Clickable links on players in the lineups in a match report. |
| | | * Champions League: Throughout the early days of game's history there have been numerous proposals requesting the developers to create an "uber-league"{{ref|ref-1}}; albeit they have all been rejected for various reasons, the HTs created the [[Hattrick Masters]] to silence the numerous requests once and for all. |
| * Many interface improvements that available with the Foxtrick plugin, which does offer many of these improvements. | | * Change The Youth System with the introduction of a [[Youth Academy]]. |
| | | * [[Match orders]] page: modify displayed text of so the page could show up on one screen without having to scroll horizontally and vertically. |
| * Notebook: "delete my notes" link moved to a spot far away from the Save button :)
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| * Match lineup: modify displayed text of individual orders so the page could show up on one page (without having to scroll; in English, "extra inner midfielder/central defender" is too long so the page is to be scrolled horizontally). | |
| | |
| * Player list: list on the right could have the player number prepended to the names (but not as a part of the link). | | * Player list: list on the right could have the player number prepended to the names (but not as a part of the link). |
| | * League standings: win-draw-loss columns (possibly in a separate list type like "Old League tables"). |
| | * High [[set pieces]] skill for [[goalkeeper]]s could increase the chance of saving a penalty, also increasing popularity of set pieces training. |
| | * Own [[goals]]. |
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| * League standings: win-draw-loss coloumns. Option: in a separate list type (like "Old League tables").
| | == Rejected ideas == |
| | | Following is the list of most popular ideas that have been suggested many times by Hattrick managers to the HT-team, but for various reasons have been deemed impossible or unlikely to be implemented. |
| * My Hattrick: showing last/current match and league position (like the Supporters page but for the current team). Current economy balance and latest transfer list entry could also be displayed.
| |
| | |
| == Match engine == | |
| | |
| ''Match engine suggestions go here. Please note that the changes in this area have very little chance to be implemented due to a variety of reasons.''
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| | |
| *Player names colored in their respective team colors. (yes like in foxtrick, but should work on the live match too). For a complete list of ideas, visit the [http://foxtrick.px.cz/ foxtrick website] and see its features and the features requested in the forum.
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| *High set pieces skill for goalkeepers could increase the chance of saving a penalty. Pro: increasing popularity of set pieces training; most managers get a bit better game experience; more effort in transfer list browsing (for good SP goalkeepers) pays off. Con: Maybe national team goalkeepers are too strong anyway. Another Con: It is not even close to real life.. (I personally have been playing as a GK for 8 years. I save quite many penalties, but I am really bad at shooting them.)
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| *Chance of (some?) special events could be modified by player form in a non-linear manner. Eg. measuring to passable form as 100%, excellent form could enhance the chances to 120%, while poor form could decrease to 60%. The same with negative events but with a negated scale.
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| *Specialities for Goalkeepers! For example:
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| ** unpredictable: positive effects: will save some "extremly hard to catch" goals. negative effects: blackout, just standing there and letting the ball pass behin the goal line. depending
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| ** quick: positive: will be able to run out and save an almost certein goal when the defenders screwed up. negative: will be lobbed (is that correct english? :) ) more often than regular keepers.
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| ** powerful: will be able to save some more corner kicks. negative effects: none
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| *Keepers should also get cards! If keeper gets sent off, the weakest striker (!) on the field is subbed out for the reserve keeper.
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| *Introduce own Goals! (blackout keeper, defender or midfielder)
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| | |
| == Economics ==
| |
| | |
| ''Economical suggestions go here. Please note that the changes in this area have very little chance to be implemented due to a variety of reasons.''
| |
| | |
| * If a player is playing abroad but in his region (eg. an English player in France, Western Europe), the wage penality could be 10% instead of 20%, as he's "not that far away from home". This could make a new option for saving some wages.
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| |
| ''Everything else that doesn't fall in one of the above categories goes here.''
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| *Add a little counter next to the all flags that says how many flags that part has.
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| *Supporters only: allow maximum amount to be set (e.g. 5/10/25/all) for friendly invitations.
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| *Make it possible to change the teamname abbreviation while NOT changing the actual teamname. (In [[off season]]; for normal costs) (New teams rumored to have possibility to set abbreviation; CHECK THIS!)
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| *Conferences: [off] HT-ML tag for offtopic text (to be displayed eg. in gray text, like the signatures)
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| *Ability to turn My Hattrick event delete-on-read feature off. Option: for supporters only. Option 2: autodelete stays, but a new link/button appears with "keep this event in the event log" or sg. which un-deletes the event (ie. inserts it again, with eg. the text transferred with GET/POST so the DB delete could be executed anyway; security issues should be addressed however).
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| * Total Popularity Index (TPI) - a system of gauging the popularity of a player among his team's fans. To prevent cluttering this page, the full proposal and additional ideas is located [[Total Popularity Index (proposal)|here]].
| | They are mainly [[Match engine]] suggestions that are very difficult to be implemented due to a variety of reasons. |
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| *Raise the 12 hour limit when firing players with TSI less than eg. 200. (Sometimes one would just reorganise the B squad...) | | Officially rejected idea's: |
| | * There was a lot of discussion on how to change the size of the divisions and have '''more than 8 teams per series''', but, ultimately, the increase in the number of teams in each series was ruled out; all in all, the benefits of such a change (it would be easier to advance quicker for really cunning new managers to start in a broader division) are outweighed by the drawbacks (that would imply a lot of matches per [[season]], more competition for advancement and less time for the best managers to build up their teams in optimal conditions, i.e. with little competition). |
| | * A '''real Champions League''': The Hattrick Team have declared that they have no intention of implementing a Champions League in the game for the foreseeable future, but, though Hattrick Masters and [[Hattrick International]] are the accepted solution to this idea, a few users continue to seek a true league for champions, instead of just a cup or a pay-per-play international league. |
| | * Make it possible to change [[team names]] abbreviation for normal costs while NOT changing the actual team name and not only during [[off season]] (as the [[newbie|new teams]] already do before starting). |
| | * Set your '''own ticket prices''' and '''merchandising'''. |
| | * The ability for [[Hattrick Supporter]]s to '''select either the main or reserve kit''' when playing away from home (the current in-built method just compares the shirt fill colours, which aren't necessarily the most dominant colours after patterns have been added). |
| | * Full '''Integration of the Foxtrick plugin''' with many available interface improvements (above all, player names colored in their respective team colors on the live match). |
| | * [[Notebook]]: "delete my notes" link moved to a spot far away from the Save button. |
| | * Chance of (some) positive [[special event]]s (and also negative events but with a negated scale) could be modified by player [[form]] in a non-linear manner (for example, measuring to passable form as 100%, excellent form could enhance the chances to 120%, while poor form could decrease to 60%. |
| | * '''Goalkeepers treated like normal players'''; for example: |
| | ** should also get cards (if keeper gets sent off, the weakest striker on the field is subbed out for the reserve keeper). |
| | ** [[speciality|Specialties]]: |
| | :: the unpredictable saves some "extremly hard to catch" goals, but with blackouts letting the ball pass behind the goal line. |
| | :: the quick runs out and save an almost certain goal, but lobbed more often. |
| | :: the powerful saves some more corner kicks. |
| | * [[Total Popularity Index (proposal)|Total Popularity Index (TPI)]]: a system of gauging the popularity of a player among his team's fans. |
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| == Related sites == | | == Footnotes == |
| '''[http://www.torkiljohnsen.com/hattrick Hattrick Hub]''' is a site dedicated to promoting, discussing and rating ideas and suggestions related to Hattrick. The purpose of this is to preserve good ideas that would otherwise be lost in other forum discussions, and to gather ideas in one place. | | <!--'''[http://www.torkiljohnsen.com/hattrick Hattrick Hub]''' is a site dedicated to promoting, discussing and rating ideas and suggestions related to Hattrick. The purpose of this is to preserve good ideas that would otherwise be lost in other forum discussions, and to gather ideas in one place.--> |
| | {{note|ref-1}} Prior to the implementation of the Hattrick Masters, a Hattrick user [[user:Calvert|Calvert]], a lower level manager in the United States, decided to run a simulated [[Champions League]] based on a proposal he had submitted in October 2004. His simulation however did not involve playing any 'real' matches because the Hattrick match engine was unavailable for use by outside parties. Instead, the matches were simulated using the previous week's league match with percentages for goals calculated using the [[Hattrick Ratings Calculator|HT Ratings]] match predictor. |
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| [[Category: Game Concepts]] | | [[Category: Game Concepts]] |
| [[Category: Ideas]] | | [[Category: Ideas]] |
Hattrick Ideas are suggestion made by different managers to the forum in order to discuss their feasibility and the opportunity to officially propose them to the consideration of the HT-team.
A forum area dedicated to ideas is essentially used for:
- collect possible improvements to the game (mainly to interface and the engine),
- to keep managers from starting 'let's implement this' type of threads in the Global conference every time a new manager has the same bright idea that someone else submitted a week or a year before.
Every user is free to add his/her own ideas to the list and discuss them in the discussion page. It is important to realize that small and/or cosmetic changes are much easier to implement while large changes that would require revamping major parts of the game would almost 100% likely fail to be approved. The reason for this is that the game is supposed to evolve at a low pace, otherwise many managers would get frustrated at the game constantly changing and quit.
Approved ideas
Normally a member of a HT-staff publicly (i.e. in the Global or some other Hattrick forum) explains that something cannot/would not be done (see Rejected ideas below), but sometimes a HT-team member would announce that something could be done in the (hopefully nearest) future.
Following there are some examples of officially approved ideas.
Implemented idea's:
- In the The Club event list, reports about players and coach pop/drop on Mondays and on training days.
- Moderation rights for federation owners in their forums as well as the right to determine how long they want to ban someone from the fed.
- Links to players, matches, forum messages and external links in the HT mail system.
- Clickable links on players in the lineups in a match report.
- Champions League: Throughout the early days of game's history there have been numerous proposals requesting the developers to create an "uber-league"[1]; albeit they have all been rejected for various reasons, the HTs created the Hattrick Masters to silence the numerous requests once and for all.
- Change The Youth System with the introduction of a Youth Academy.
- Match orders page: modify displayed text of so the page could show up on one screen without having to scroll horizontally and vertically.
- Player list: list on the right could have the player number prepended to the names (but not as a part of the link).
- League standings: win-draw-loss columns (possibly in a separate list type like "Old League tables").
- High set pieces skill for goalkeepers could increase the chance of saving a penalty, also increasing popularity of set pieces training.
- Own goals.
Rejected ideas
Following is the list of most popular ideas that have been suggested many times by Hattrick managers to the HT-team, but for various reasons have been deemed impossible or unlikely to be implemented.
They are mainly Match engine suggestions that are very difficult to be implemented due to a variety of reasons.
Officially rejected idea's:
- There was a lot of discussion on how to change the size of the divisions and have more than 8 teams per series, but, ultimately, the increase in the number of teams in each series was ruled out; all in all, the benefits of such a change (it would be easier to advance quicker for really cunning new managers to start in a broader division) are outweighed by the drawbacks (that would imply a lot of matches per season, more competition for advancement and less time for the best managers to build up their teams in optimal conditions, i.e. with little competition).
- A real Champions League: The Hattrick Team have declared that they have no intention of implementing a Champions League in the game for the foreseeable future, but, though Hattrick Masters and Hattrick International are the accepted solution to this idea, a few users continue to seek a true league for champions, instead of just a cup or a pay-per-play international league.
- Make it possible to change team names abbreviation for normal costs while NOT changing the actual team name and not only during off season (as the new teams already do before starting).
- Set your own ticket prices and merchandising.
- The ability for Hattrick Supporters to select either the main or reserve kit when playing away from home (the current in-built method just compares the shirt fill colours, which aren't necessarily the most dominant colours after patterns have been added).
- Full Integration of the Foxtrick plugin with many available interface improvements (above all, player names colored in their respective team colors on the live match).
- Notebook: "delete my notes" link moved to a spot far away from the Save button.
- Chance of (some) positive special events (and also negative events but with a negated scale) could be modified by player form in a non-linear manner (for example, measuring to passable form as 100%, excellent form could enhance the chances to 120%, while poor form could decrease to 60%.
- Goalkeepers treated like normal players; for example:
- should also get cards (if keeper gets sent off, the weakest striker on the field is subbed out for the reserve keeper).
- Specialties:
- the unpredictable saves some "extremly hard to catch" goals, but with blackouts letting the ball pass behind the goal line.
- the quick runs out and save an almost certain goal, but lobbed more often.
- the powerful saves some more corner kicks.
^ Prior to the implementation of the Hattrick Masters, a Hattrick user Calvert, a lower level manager in the United States, decided to run a simulated Champions League based on a proposal he had submitted in October 2004. His simulation however did not involve playing any 'real' matches because the Hattrick match engine was unavailable for use by outside parties. Instead, the matches were simulated using the previous week's league match with percentages for goals calculated using the HT Ratings match predictor.