Defensive forward: Difference between revisions

From Hattrick
Jump to navigationJump to search
Para Para (talk | contribs)
mNo edit summary
Para Para (talk | contribs)
mNo edit summary
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Interwiki/Defensive Forward}}
{{Interwiki/Defensive Forward}}[[file:The Perfect Technical Defensive Forward Tool.jpg|thumb|link=http://nrgjack.altervista.org/trequartista.php?language=en|Different contribution as Normal, DF or TDF of a player with World class Playmaking and Passing, and Excellent Scoring.<br><small>(source:[http://nrgjack.altervista.org/trequartista.php?language=en|The Perfect Technical Defensive Forward Tool])]]
The '''Defensive forward''' is a player with a particular combination of [[scoring]], [[passing]] and [[playmaking]] skill to help boost [[midfield]] and contribute to [[attack ratings]] as well.<br> In addition, forwards with defensive order that have the [[technical]]  [[speciality]] gain an additional boost to the contribution of their passing skill to central attacks, and they will gain a minor contribution to [[wing attacks]] from passing skill.
A '''Defensive forward''' (DF) is a [[player]] with [[defensive]] order and with a particular combination of [[skill]]. It take advantage of [[Scoring]], [[Passing]] and [[Playmaking]] to help boost [[midfield]] and contributes to [[attack ratings]] as well.  
__TOC__
The defensive forwards were created after the editorial [[Match_engine_updates|New life for defensive forwards]] (21/12/2005) when their contribution from passing skill was increased by 30% and players with technical specialty gain an additional boost from passing skill to the contribution of their passing skill to central attacks and wing attacks.<br>
The interest in DFs grew after changes in training speed ([[Changes_for_the_upcoming_season_(Season_34)|08/10/2007]]) that make possible to build a real multi-skill player.<br>
Last changes were announced in 2010 editorials (ex: [[A_close_look_at_the_engine_upgrade|19/03/2010]]) when bonus was extended to all kind of defensive forwards while technical players (who, now on, make less use out of their passing in the middle) were added a bonus on the wings.


Today defensive forward (not technical) contributes:
In addition, all DF equipped with [[technical]] [[specialty]] gain the usual boost from Passing skill to the [[contribution]] of [[central attack]], and a extra bonus to [[wing attacks]].  
to central attack by 58,3% of his Scoring and 58,3% of his Passing
to side attack by 10,9% of his Scoring, 12,4% of his Winger and 21,5% of his Passing
to midfield by 40,6% of his Playmaking
Depending on the skill levels of the player, a TDF may produce more attack when  [[defensive|played defensively]] than when played [[normal]]. You can see that you team gains a [[midfield]] level every 2,5 playmaking levels (2,5 x 40 = 1,0).<br>
Even more interesting is the contribution to the attacks: the team gains one level in central attack every 1,7 passing or scoring levels, but the passing contribution is double in side attack, compared to scoring. This means that passing is the most important skill for a DF.


==[[Technical Defensive Forward]]==
The thinking behind this is to help simulate the real-world option of the withdrawn forward (a central player between midfielders and forwards) who uses his sensitive foot to deliver great passes.
A '''Technical Defensive Forward''' (commonly [[Abbreviations|abbreviated]] TDF and also known as '''Trequartista''') is a [[forward]] with [[technical]] specialty who is played defensively.<br>
 
== Defensive forward contribution ==
Depending on the skill levels of the player, a DF may produce more attack when outfielded defensively than when played [[normal]].
{{Textreport|width=100%|text=Defensive forwards (not technical) contribute:
:to central attack by 58,3% of his Scoring and 58,3% of his Passing
:to side attack by 10,9% of his Scoring, 12,4% of his Winger and 21,5% of his Passing
:to midfield by 40,6% of his Playmaking}}
 
You can see that you team gains roughly a midfield level every 2.5 Playmaking levels (2/5 of midfield level = 40% * 1 Playmaking level).
 
Even more interesting is the contribution to the attacks: the team gains one level in central attack every 1.7 passing or scoring levels, but the passing contribution is double in side attack, compared to scoring. This means that ''passing is the most important skill for a DF''.
 
== Technical Defensive Forward ==
A ''Technical Defensive Forward'', commonly [[Abbreviations|abbreviated]] TDF and also known as "trequartista", increases the contribution of his passing skill to the attack.
{{Textreport|width=100%|text=
The contributions are the same with the DF, with the difference that his Passing skill contributes:
The contributions are the same with the DF, with the difference that his Passing skill contributes:
to the side attack with 27.9% instead of 21.5% (as it is for the non-technical defensive forward)
:to the side attack with 27.9% instead of 21.5% (as it is for the non-technical defensive forward).
}}


The technical specialty significantly increases the contribution of his passing skill to the attack (see section 4 of the [[Manual#Individual orders|manual]]).<br>
Depending on the skill levels of the player, a TDF may produce more attack when played defensively than when played normal. This special bonus is only for a TDF. Non-technical players have a lesser bonus.
The thinking behind this is to help simulate the real-world option of the withdrawn forward (a central player between midfielders and forwards) who uses his sensitive foot to deliver great passes (from editorial). <br>


==Training==
==Training==
Keeping playmaking training as reference, in the time you can give a defensive forward 1 Playmaking level, you can give him 1.1 passing level. It may look like a small thing, but put it this way: every time the player gets 2.5 PM more the team grow 1 midfield level, but every 2.6 passing to player is 1.12 in central attack and 0.56 in side attack.<br>
Additionally you can train wing, with an improvement of 0,91 in side attack (2.6 x 0.3514) or, obviously, scoring as a normal forward.
The best thing is to train a DF in passing, but since PM is a slower training than passing, is important to prepare PM and scoring when the player is still young.  
The best thing is to train a DF in passing, but since PM is a slower training than passing, is important to prepare PM and scoring when the player is still young.  
Another aspect very important is the wage. As a multi-skilled player, is useless to train just a single skill.<br>
Every time the player gets 2.5 Playmaking levels more, the team grow 1 midfield level, but every 2.6 passing to player is 1.12 in central attack and 0.56 in side attack.
Example of DF wages:
PM/PS/SC wage
14/10/10: 30 K
11/10/11: 9 K
13/10/10: 18 K


==Formations==
{| class=infobox
No matter how developers try to lower the importance of the midfield rating, it remains the esiest way to win (when you don't play [[counter attack|CA]]). Having multi-skilled players with Playmaking skill will help you to have a better midfield rating and DFs are the perfect tool to possess the midfield and they can do it manteining a high attack rate with lower wages!
|+ '''Different DF wage comparison'''
To achieve the same result you need Defenders with PM, Wingers with PM, Inner Midfielders with passing (which will cost a lot of money to buy).Il DCO, Remember that a central defender offensive gives a lower contribution to the midfield than a DF: 33.97% in place of 41.67% (almost 20% less).<br>
!Playmaking!!Passing!!Scoring!!Wage (€)
Tactically speaking, one DF can be used as additional forward in 3-4-3 (helping scoring without losing midfield) or as backing midfield booster in 3-5-2. These are the most suitable formations, but all formations with 5 IMs are good: 4-5-1 as well as 2-5-3.<br>
|-
| 14||10||10|| align=right|30 000
|-
| 11||10||11|| align=right|9 000
|-
| 13||10||10|| align=right|18 000
|-
| 16||4||4||align=right|50 000
|}
Put it this way: keeping playmaking training as reference, in the time you can give a defensive forward 1 PM level, you can give him 1.1 PS level. It may look like a small thing, but it will make the difference in the long period.  


An example of 2-5-3: 3 DF with worldclass passing and outstanding scoring (at every level PM, not important now) contributes:
A classic workout could consist of the order:
to the central attack by 28.26 [(10.89 x 3) – 13.5% malus]
* '''4 seasons of Playmaking''', at first the player would be a normal IM,
to side attack by 15.00 [(5.77 x 3) – 13.5% malus]
* '''3 or 4 seasons of Passing''', with it he could be occasionally outfielded as offensive IM,
Which is like 2 supernatural normal forwards and two titanic offensive wingers (monoskilled). But in case of 2-5-3 this effects are added to the normal contribution of wingers and IMs passing!
* '''1 or 2 seasons of Scoring''', finally usable as DF.
Additionally you can train then [[Wing]], with an improvement of 0.91 in side attack (2.6 x 0.3514) or, obviously, scoring as a normal forward.


The training is however very long, and the exceptional boost gained on match is not always worth the average sale price when divided by the weeks of training provided. Prices paid for a DF are high, more than satisfactory, but not comparable to a wild [[skill trading]] program income that remains the fastest and most effective way to make money. 
Another aspect very important is [[wage]], since this kind of multi-skilled player is useless when trained just in one single skill and with a balance between skills, the salary naturally remains low.
Having multi-skilled players with Playmaking skill will help you to have better midfield rating. DFs are the perfect tool to possess the midfield and they can do it manteining a high attack rate with lower wages!
==Strategy==
No matter how developers try to lower the importance of the midfield rating, it still remains the easiest way to win (a little bit ahead of [[counter attack]] and [[long shots]]).
To gain the same possession wiyhout DFs you need Defenders with PM, Wingers with PM, Inner Midfielders with Passing which will cost a lot of money to buy.
Remember that a central defender offensive gives a lower contribution to the midfield than a DF (almost 20% less).
===Formation===
Tactically speaking, one DF can be used as additional forward in [[3-4-3]] (helping scoring without losing midfield) or as backing midfield booster in [[3-5-2]].
These are the most suitable formations, but all formations with 5 IMs are good: [[4-5-1]] as well as [[2-5-3]].
{{Textreport|width=100%|text=
An example of 2-5-3 with 3 DF with worldclass passing and outstanding scoring (at every level PM, not important for the example maths). It contributes like 2 supernatural normal forwards and two titanic offensive wingers (monoskilled). Which is:
:to the central attack by 28.26 [(10.89 x 3) – 13.5% malus]
:to side attack by 15.00 [(5.77 x 3) – 13.5% malus]<br>
But in case of 2-5-3 this effects are added to the normal contribution of wingers and IMs passing!
}}
Formations like 5-4-1 and 5-3-2 are instead not right: the only way to use a DF is to try to boost the midfield.
Formations like 5-4-1 and 5-3-2 are instead not right: the only way to use a DF is to try to boost the midfield.


===The Ercanto Strategy===
===The Ercanto Strategy===
<table width=100% style="border-collapse: collapse; border: 1px solid #efefef; background: #fefefe;">
<td>&nbsp;&nbsp;&nbsp;[[File:Magnifier.png]]&nbsp;&nbsp;&nbsp;''See for example: [http://www.hattrick.org/Club/Matches/MatchLineup.aspx?matchID=284159367&SourceSystem=Hattrick&TeamId=486258 Hattrick Master semi-finals 2010]''</td></table>
This is a rare case of formation named after the hattrick manager that brought it to success, the spanish user [[Dandy_de_Tazmania|ercanto]].  
This is a rare case of formation named after the hattrick manager that brought it to success, the spanish user [[Dandy_de_Tazmania|ercanto]].  
Basically is the perfect way to push to the limit all DF characteristics on a 3-5-2 formation: since two technical defensive forwards (better with wing skill) boost the side attacks and the midfield, you can totally give up central attack and play [[attack on wings]]. <br>
Basically is the perfect way to push to the limit all DF characteristics on a 3-5-2 formation: since two technical defensive forwards (better with wing skill) boost the side attacks and the midfield, you can totally give up central attack and play [[attack on wings]].
At this point you can also play with IMs without passing or use winger with high playmaking skill as midfilders toward wing. Wing backs are offensive or normal, the only defender must have good playmaking too. The key player are the wingers, which must have high skills and keep the team together.<br>
 
See for example: [http://www.hattrick.org/Club/Matches/MatchLineup.aspx?matchID=284159367&SourceSystem=Hattrick&TeamId=486258 Hattrick Master semi-finals 2010]
At this point you can also play with IMs without passing or use winger with high playmaking skill as midfilders toward wing. Wing backs are offensive or normal, the only defender must have good playmaking too. The key player are the wingers, which must have high skills and keep the team together.
 
== History ==
Defensive forwards were created when passing skill contribution of technical forward playing defensive was increased by 30% (but non-technical players gained any bonuses from passing at the time) to the contribution to central and wing attacks.
 
The interest in DFs grew after [[Changes_for_the_upcoming_season_(Season_34)|changes in training speed]] (08/10/2007) that make possible to build a real multi-skill player.
 
A further adjustment was made during the [[A_close_look_at_the_engine_upgrade|engine update]] (announced in the 2010 Editorials around March). The bonus was extended to all kind of defensive forwards while technical players who, that moment on, made less use out of their passing in the middle, were added an extra bonus on the wings.


==External Links==
<!--
*[http://www.databased.at/hattrick/x-ray/xfiles/pages_en/sfx_trequartista_en.asp Trequartista @ HattrickX]-->
*[http://nrgjack.altervista.org/trequartista.php?language=en The Perfect Technical Defensive Forward Tool]


[[Category:Player positions]]
[[Category:Player positions]]

Latest revision as of 12:05, 28 November 2020

INTERWIKI

· Català · English · Magyar · Nederlands ·

Different contribution as Normal, DF or TDF of a player with World class Playmaking and Passing, and Excellent Scoring.
(source:Perfect Technical Defensive Forward Tool)

A Defensive forward (DF) is a player with defensive order and with a particular combination of skill. It take advantage of Scoring, Passing and Playmaking to help boost midfield and contributes to attack ratings as well.

In addition, all DF equipped with technical specialty gain the usual boost from Passing skill to the contribution of central attack, and a extra bonus to wing attacks.

The thinking behind this is to help simulate the real-world option of the withdrawn forward (a central player between midfielders and forwards) who uses his sensitive foot to deliver great passes.

Defensive forward contribution

Depending on the skill levels of the player, a DF may produce more attack when outfielded defensively than when played normal.

Defensive forwards (not technical) contribute:
to central attack by 58,3% of his Scoring and 58,3% of his Passing
to side attack by 10,9% of his Scoring, 12,4% of his Winger and 21,5% of his Passing
to midfield by 40,6% of his Playmaking

You can see that you team gains roughly a midfield level every 2.5 Playmaking levels (2/5 of midfield level = 40% * 1 Playmaking level).

Even more interesting is the contribution to the attacks: the team gains one level in central attack every 1.7 passing or scoring levels, but the passing contribution is double in side attack, compared to scoring. This means that passing is the most important skill for a DF.

Technical Defensive Forward

A Technical Defensive Forward, commonly abbreviated TDF and also known as "trequartista", increases the contribution of his passing skill to the attack.

The contributions are the same with the DF, with the difference that his Passing skill contributes:
to the side attack with 27.9% instead of 21.5% (as it is for the non-technical defensive forward).

Depending on the skill levels of the player, a TDF may produce more attack when played defensively than when played normal. This special bonus is only for a TDF. Non-technical players have a lesser bonus.

Training

The best thing is to train a DF in passing, but since PM is a slower training than passing, is important to prepare PM and scoring when the player is still young. Every time the player gets 2.5 Playmaking levels more, the team grow 1 midfield level, but every 2.6 passing to player is 1.12 in central attack and 0.56 in side attack.

Different DF wage comparison
Playmaking Passing Scoring Wage (€)
14 10 10 30 000
11 10 11 9 000
13 10 10 18 000
16 4 4 50 000

Put it this way: keeping playmaking training as reference, in the time you can give a defensive forward 1 PM level, you can give him 1.1 PS level. It may look like a small thing, but it will make the difference in the long period.

A classic workout could consist of the order:

  • 4 seasons of Playmaking, at first the player would be a normal IM,
  • 3 or 4 seasons of Passing, with it he could be occasionally outfielded as offensive IM,
  • 1 or 2 seasons of Scoring, finally usable as DF.

Additionally you can train then Wing, with an improvement of 0.91 in side attack (2.6 x 0.3514) or, obviously, scoring as a normal forward.

The training is however very long, and the exceptional boost gained on match is not always worth the average sale price when divided by the weeks of training provided. Prices paid for a DF are high, more than satisfactory, but not comparable to a wild skill trading program income that remains the fastest and most effective way to make money.

Another aspect very important is wage, since this kind of multi-skilled player is useless when trained just in one single skill and with a balance between skills, the salary naturally remains low.

Having multi-skilled players with Playmaking skill will help you to have better midfield rating. DFs are the perfect tool to possess the midfield and they can do it manteining a high attack rate with lower wages!

Strategy

No matter how developers try to lower the importance of the midfield rating, it still remains the easiest way to win (a little bit ahead of counter attack and long shots).

To gain the same possession wiyhout DFs you need Defenders with PM, Wingers with PM, Inner Midfielders with Passing which will cost a lot of money to buy. Remember that a central defender offensive gives a lower contribution to the midfield than a DF (almost 20% less).

Formation

Tactically speaking, one DF can be used as additional forward in 3-4-3 (helping scoring without losing midfield) or as backing midfield booster in 3-5-2. These are the most suitable formations, but all formations with 5 IMs are good: 4-5-1 as well as 2-5-3.

An example of 2-5-3 with 3 DF with worldclass passing and outstanding scoring (at every level PM, not important for the example maths). It contributes like 2 supernatural normal forwards and two titanic offensive wingers (monoskilled). Which is:
to the central attack by 28.26 [(10.89 x 3) – 13.5% malus]
to side attack by 15.00 [(5.77 x 3) – 13.5% malus]

But in case of 2-5-3 this effects are added to the normal contribution of wingers and IMs passing!

Formations like 5-4-1 and 5-3-2 are instead not right: the only way to use a DF is to try to boost the midfield.

The Ercanto Strategy

      See for example: Hattrick Master semi-finals 2010

This is a rare case of formation named after the hattrick manager that brought it to success, the spanish user ercanto. Basically is the perfect way to push to the limit all DF characteristics on a 3-5-2 formation: since two technical defensive forwards (better with wing skill) boost the side attacks and the midfield, you can totally give up central attack and play attack on wings.

At this point you can also play with IMs without passing or use winger with high playmaking skill as midfilders toward wing. Wing backs are offensive or normal, the only defender must have good playmaking too. The key player are the wingers, which must have high skills and keep the team together.

History

Defensive forwards were created when passing skill contribution of technical forward playing defensive was increased by 30% (but non-technical players gained any bonuses from passing at the time) to the contribution to central and wing attacks.

The interest in DFs grew after changes in training speed (08/10/2007) that make possible to build a real multi-skill player.

A further adjustment was made during the engine update (announced in the 2010 Editorials around March). The bonus was extended to all kind of defensive forwards while technical players who, that moment on, made less use out of their passing in the middle, were added an extra bonus on the wings.