The coach is a very important figure in Hattrick, responsible for training and managing your team during a game. Coaches use their particular skill set to inspire players both on and off the field and can play in games. While all new teams get initial coaches who are of equal skill level (weak), over time you will need to replace your coach.
{{Interwiki/Coach}}
The [[team]] '''coach''' is a very important figure in [[Hattrick]], responsible for [[training]] and managing your [[players]] during a game and can play in games too.
==Abilities of a coach==
All new coaches of a certain skill level are equal. While all new teams get initial coaches who are of equal skill level (passable and neutral), over time you will need to [[Coach-to-be|replace your coach]]. You can do this from "Staff," under the [[My Club]] menu.
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{|
There are three different types of coach: "[[Offensive Coach]]", "[[Defensive Coach]]" or "[[Neutral Coach]]", affecting the teams' performance (and only performance) during the game. The type of coach that is best for your team will largely depend on your training type. See '''[[Coach tactics]]''' for more information.
|{{From the rules|chapternr=7 (Coach abilities)|chapterhead=|text=The more talented your coach is, the more effective training will be. A coach can never be better than excellent. All new teams get a passable coach to start with.}}
|-
|{{From the rules|chapternr=7 (Ability deterioration)|chapterhead=|text=After your coach has been in your club for one season, his leadership skill will start to slowly deteriorate. Once your coach reaches disastrous leadership, the deterioration starts hitting his trainer skill instead.}}
|}
A coach may need a [[staff]]: 2 [[assistant coach]]es are allowed in a team.
* '''Offensive''' -- attacking nature, boosts a team's [[attack ratings]]. They stimulate a team to play more offensively.
== Abilities ==
{{Main|Coach tactics}}
[[File:Coach Charely.png|thumb|500px|A neutral coach with [[training]] level excellent and solid leadership (page in French version)]]
Coach uses his particular skill set to inspire players both on and off the field: tactical attitude, leadership and training skill.
* '''Defensive''' -- defensive nature, boost a team's [[defence ratings]]. It is often believed they are slightly more effective than offensive coaches, in part due to an increase in the boost to defence that was implemented with [[Hattrick 6.5]].
First of all, there are three different types of tactical attitudes that affects the teams' performance (and only performance) during the game:
; [[Coach tactics#Neutral coach|Neutral Coach]]: no preference, boost a team's attack and defense ratings equally and he doesn’t have a specific influence on your ratings.
; [[Offensive Coach]]: attacking nature, boosts a team's [[attack ratings]] and stimulate a team to play more offensively. Compared to the neutral coach, the offensive one offers a boost of 8% to your attack ratings but with a penalty of 11% to the defence ratings.
; [[Defensive Coach]]: defensive nature, boost a team's [[defence ratings]]. Compared to the neutral coach, the defensive one offers a boost of 14% to your defence ratings but with a penalty of 8% to your attack ratings.{{ref|ref-1}}
* '''Neutral''' -- no preference, boost a team's attack and defense ratings equally.
The type of coach tactics that is best for your team will largely depend on your training type.
=== Training Skill ===
=== Training Skill ===
The most important ability for a coach is the '''training skill'''. A talented coach knows the right methods of training and that allows (young) players to improve their abilities faster and more effectively.
A talented coach with a high [[training]] skill knows the right methods of training, allowing young players to improve their abilities faster and more effectively. The [[Skills#Coach skills / Form / Leadership|skill]] can never be rated higher than excellent.
This skill can never be rated higher than excellent. When someone receive the first coach with passable skill, he is always "average passable". That means that no new coach begins with "high passable" or "low passable" sub-level.
=== Leadership ===
However, the increase in the coach's performance between levels is, like with regular player skills, non-linear. This means that the gap between a solid coach and an excellent coach is smaller than the gap between a passable coach and a solid coach in terms of the effect of the training. So a high-level coach might not always be the best solution for you.
Leadership directly effects team spirit. A coach who has poor [[leadership]] will not inspire your [[players]]. As a result, their performance (total stars) during a [[game]] will suffer and [[team spirit]] will remain low. Coach leadership makes absolutely no difference to the effects of [[PIC|play it cool]] and [[MOTS|match of the season]] game tactics.
{{From the rules|chapternr=17|chapterhead=Training type
|text=If you have a good coach, special training will be more effective than if you have a bad one. Assistant coaches also increase the effect of training.}}
If your coach disappoints you, you can always get a new one. There are two different ways to go:
The other ability of a coach is [[leadership]], a skill common to all players, but that coaches use in a different way.
===External Coaches===
Leadership affects how quickly [[team spirit]] changes: if the team spirit is low, a coach with good leadership will increase the rate of regrowth, and if the team spirit is high he will decrease the level of deterioration.
External recruiting means that you hire a new coach from outside your team. First, decide how good you want your coach to be in training skill and leadership, as well as want type of tactics ([[Coach tactics#Offensive coach|attack]], [[Coach tactics#Defensive coach|defence]], [[Coach tactics#Neutral coach|neutral]]) you want your coach to use.
With external coaches, each combination of leadership/trainer skill has a fixed price. You sign your coach and he appears in your roster from an unseen pool of unemployed coaches.
The coach leadership level may significantly affect the optimal strategy when choosing [[team attitude]]. While the immediate effect of all choices is the same no matter leadership level, a good leader will help you reap the benefit of [[play it cool|playing it cool]] in the coming games, and he will help you get over the disadvantage that your team gets from playing [[match of the season]].
===Internal Promotion===
Thus, if your coach has bad leadership, playing it cool or playing match of the season are generally less attractive choices, however, with a good leader a team can greatly benefit from playing it cool in the major part of its games.
Internal Promotion can be less expensive than external recruiting, if you have a [[player]] with the right coaching material.
There are a few restrictions:
=== Skills Deterioration ===
* A player's [[experience]] determines how good a coach he can become.
Your coach's leadership and training skill are not eternal, they will slowly begin to deteriorate over time. This will not begin until after your coach's first season has ended. The reasoning for this is that a coach is bustling with energy and inspiration when he first arrives, but loses some of his edge and enthusiasm over time.
* The more experienced a player is, the lower his price for a specific skill level.
Players keep their [[leadership]] abilities (already known to you) and you do not pay for their leadership - so, if you have a very experienced player with high leadership, this can be a real bargain. Players who become coaches are automatically healed of any injuries they may have sustained as a player.
This deterioration is very slow. It effects the leadership level first, and finally training skill. Though it can take up to ten seasons to complete this progression, you will want another coach well before then.
To prevent [[daytrading]] of coaches-to-be, a player must be on your [[Team|squad]] for 16 weeks to be promoted to coach. Thus purchasing a player with the intention of making them a coach will require some foresight.
<blockquote>For example, a coach with ''solid leadership'' will drop to ''passable'':
* in 112-150 days if he’s low Solid leadership
* in 150-224 days if he’s medium Solid leadership
* in 224-385 days if he’s high Solid leadership</blockquote>
===Changing of the Guard===
== Coach recruiting ==
When you hire a new coach, he becomes the coach of your squad. When he arrives, the old coach steps down and becomes a player. You can then [[fire]] him, as no former coach can become a coach again and you cannot trade a former coach. This is to prevent people from day-trading coaches
If your coach disappoints you, you can always [[fire]] him and get a new one.{{ref|ref-2}}
A new coach should have both leadership and training skill. Depending on how you want to run your team, you will find the balance that usually lie between the following extremes:
* high training skill with low leadership if you plan to train players over time,
* high leadership with low training skill, if you plan to day-trade for good players.
Useful links to check your future coach are:
There are two different ways to go: recruit from outside or from inside the team.
*[http://www.manager.brygge.dk/Hattrick/experience.htm Check the experience of the player you want to make a coach]
All new coaches of a certain skill level are equal. When someone purchases a coach with passable skill, he is always "average passable". No new coach begins with "high passable" or "low passable".
External recruiting means that you hire a new coach from outside your team.
First, decide how good you want your coach to be in training skill and leadership, as well as want type of tactics you want your coach to use.
However, the increase in the coach's performance between levels is, like with regular player skills, non-linear. This means that the gap between a solid coach and an excellent coach is smaller than the gap between a passable coach and a solid coach in terms of the effect of the training. So a high-level coach might not always be the best solution for you.
With external coaches, each combination of leadership/trainer skill has a fixed price (see table). You sign your coach and he appears in your roster from an unseen pool of unemployed coaches.
The general consensus on this is that a solid coach is both affordable and advisable for most managers. A passable coach with poor [[leadership]] is usually recommended for new managers.
Note that with this option, the excellent coaches are not cheap at all, both because they are only half a level better than the solid ones, and because the price increase is not proportional. To build at home your excellent coach is always the best option.{{clear}}
===Internal Promotion===
{{Main|Coach-to-be}}
Internal Promotion can be less expensive than external recruiting, if you have a player with the right coaching material.
Remember that in conversion ''Leadership'' is equal to ''Experience'':<blockquote>A player's [[experience]] determines how good a coach he can become.<br>The more experienced a player is, the lower his price for a specific skill level.</blockquote>
That requires some foresight. In fact, the converted player keeps his leadership ability (already known to you) so you do not pay any extras for high leadership. If you have a very experienced player with high leadership, this can be a real bargain.
Your coach's skills will slowly begin to deteriorate over time. This will not begin until after your coach's first season has ended. The reasoning for this is that a coach is bustling with energy and inspiration when he first arrives, but loses some of his edge and enthusiasm over time.
|+ Prices of converting a player to a coach (variable)
| 10 000 || 25 200 to 29 400 || 202 000 to 235 200 || 681 800 to 794 100 || -
|-
! 8 || Excellent
| 10 000 || 21 900 to 25 200 || 176 900 to 200 000 || 597 300 to 675 000 || 4 247 700 to 4 800 000
|-
! 9 || Formidable
| 10 000 || 19 500 to 21 900 || 156 200 to 175 400 || 527 300 to 592 100 || 3 750 000 to 4 210 500
|-
! 10|| Outstanding
| 10 000 || 17 400 to 19 500 || 140 800 to 156 200 || 475 300 to 527 300 || 3 380 100 to 3 750 000
|-
! 11|| Brilliant
| 10 000 || 15 900 to 17 400 || 130 700 to 137 900 || 438 300 to 465 500 || 3 116 700 to 3 310 200
|-
! 12|| Magnificent
| 10 000 || 14 500 to 15 900 || 116 900 to 125 700 || 394 700 to 430 000 || 2 806 800 to 3 100 000
|-
! 13|| World class
| 10 000 || 13 100 to 14 500 || 108 100 to 116 900 || 364 800 to 394 700 || 2 594 000 to 2 806 800
|-
! 14|| Supernatural
| 10 000 || 12 500 to 13 100 || 101 000 to 105 000 || 340 000 to 364 400 || 2 412 000 to 2 593 000
|-
! 15|| Titanic
| 10 000 || 11 400 to 12 500 || 94 300 to 100 000 || 318 300 to 337 500 || 2 264 100 to 2 400 000
|-
! 16|| Extraterrestrial
| 10 000 || 10 900 to 11 400 || 88 800 to 91 300 || 300 000 to 308 200 || 2 133 300 to 2 191 500
To be promoted to coach a player must stay in your club for at least 16 weeks. In other words, the player has to have been on the team for a minimum of 1 season. This is to prevent [[daytrading]] of coaches-to-be.
This deterioration is very slow. It effects player traits (playmaking, scoring, etc.) first, then leadership level, and finally training skill. Though it can take up to ten seasons to complete this progression, you will want another coach well before then.
== See Also ==
* [[HTs_on_Global/Coach|Hattrick Team on Forum about Coaches]]<!--
* [[Hattrick 6.5#New system for coaches|the Hattrick 6.5 documents]] - ''For documentation on the introduction of the current coach system''
-->
A new coach should have both leadership and training skill. However, the balance will depend on how you want to run your team:
==Footnotes==
* If you plan to train players over time, you want high training skill with low leadership.
#{{note|ref-1}} It is slightly more effective than offensive coaches, in part due to an increase in the boost to defence that was implemented with [[Hattrick 6.5]].
* If you plan to day-trade for good players, you want high leadership with low training skill.
#{{note|ref-2}} When you hire a coach, the new one becomes your squad coach and the old coach steps down to a common player that cannot be traded (you can only fire him, so he can work as coach for other teams in future, but he will no longer coach for your squad again). This is to prevent the creation of a market for coaches.
----
[[Category:Match concepts]]
* ''For documentation on the introducing of the current coach system check [[Hattrick 6.5#New system for coaches|the Hattrick 6.5 documents]].''
The teamcoach is a very important figure in Hattrick, responsible for training and managing your players during a game and can play in games too.
All new coaches of a certain skill level are equal. While all new teams get initial coaches who are of equal skill level (passable and neutral), over time you will need to replace your coach. You can do this from "Staff," under the My Club menu.
This is an extract from the Hattrick rules, Chapter 7 (Coach abilities)
The more talented your coach is, the more effective training will be. A coach can never be better than excellent. All new teams get a passable coach to start with.
This is an extract from the Hattrick rules, Chapter 7 (Ability deterioration)
After your coach has been in your club for one season, his leadership skill will start to slowly deteriorate. Once your coach reaches disastrous leadership, the deterioration starts hitting his trainer skill instead.
attacking nature, boosts a team's attack ratings and stimulate a team to play more offensively. Compared to the neutral coach, the offensive one offers a boost of 8% to your attack ratings but with a penalty of 11% to the defence ratings.
defensive nature, boost a team's defence ratings. Compared to the neutral coach, the defensive one offers a boost of 14% to your defence ratings but with a penalty of 8% to your attack ratings.[1]
The type of coach tactics that is best for your team will largely depend on your training type.
Training Skill
The most important ability for a coach is the training skill. A talented coach knows the right methods of training and that allows (young) players to improve their abilities faster and more effectively.
This skill can never be rated higher than excellent. When someone receive the first coach with passable skill, he is always "average passable". That means that no new coach begins with "high passable" or "low passable" sub-level.
However, the increase in the coach's performance between levels is, like with regular player skills, non-linear. This means that the gap between a solid coach and an excellent coach is smaller than the gap between a passable coach and a solid coach in terms of the effect of the training. So a high-level coach might not always be the best solution for you.
Coach Training Efficiency (comparing to 100% of a "solid" one)
Coach
Efficency
Excellent
105.30%
Solid
100% (benchmark)
Passable
90.90%
Inadequate
83.30%
Weak
76.90%
Poor
71.40%
Leadership Skill
The other ability of a coach is leadership, a skill common to all players, but that coaches use in a different way.
Leadership affects how quickly team spirit changes: if the team spirit is low, a coach with good leadership will increase the rate of regrowth, and if the team spirit is high he will decrease the level of deterioration.
The coach leadership level may significantly affect the optimal strategy when choosing team attitude. While the immediate effect of all choices is the same no matter leadership level, a good leader will help you reap the benefit of playing it cool in the coming games, and he will help you get over the disadvantage that your team gets from playing match of the season.
Thus, if your coach has bad leadership, playing it cool or playing match of the season are generally less attractive choices, however, with a good leader a team can greatly benefit from playing it cool in the major part of its games.
Skills Deterioration
Your coach's leadership and training skill are not eternal, they will slowly begin to deteriorate over time. This will not begin until after your coach's first season has ended. The reasoning for this is that a coach is bustling with energy and inspiration when he first arrives, but loses some of his edge and enthusiasm over time.
This deterioration is very slow. It effects the leadership level first, and finally training skill. Though it can take up to ten seasons to complete this progression, you will want another coach well before then.
For example, a coach with solid leadership will drop to passable:
in 112-150 days if he’s low Solid leadership
in 150-224 days if he’s medium Solid leadership
in 224-385 days if he’s high Solid leadership
Coach recruiting
If your coach disappoints you, you can always fire him and get a new one.[2]
A new coach should have both leadership and training skill. Depending on how you want to run your team, you will find the balance that usually lie between the following extremes:
high training skill with low leadership if you plan to train players over time,
high leadership with low training skill, if you plan to day-trade for good players.
There are two different ways to go: recruit from outside or from inside the team.
Prices of external recruiting (fixed)
Leadership
Training Skill level of future coach
Weak
Inadequate
Passable
Solid
Excellent
3
Poor
10 000
10 000
79 600
268 700
4 000 000
4
Weak
10 000
22 800
182 800
617 100
4 388 400
5
Inadequate
10 000
41 200
329 700
1 112 900
7 914 600
6
Passable
10 000
65 100
521 000
1 758 500
12 505 200
7
Solid
10 000
94 600
757 100
2 555 500
18 172 500
External Coaches
External recruiting means that you hire a new coach from outside your team.
First, decide how good you want your coach to be in training skill and leadership, as well as want type of tactics you want your coach to use.
With external coaches, each combination of leadership/trainer skill has a fixed price (see table). You sign your coach and he appears in your roster from an unseen pool of unemployed coaches.
Note that with this option, the excellent coaches are not cheap at all, both because they are only half a level better than the solid ones, and because the price increase is not proportional. To build at home your excellent coach is always the best option.
Internal Promotion can be less expensive than external recruiting, if you have a player with the right coaching material.
Remember that in conversion Leadership is equal to Experience:
A player's experience determines how good a coach he can become. The more experienced a player is, the lower his price for a specific skill level.
That requires some foresight. In fact, the converted player keeps his leadership ability (already known to you) so you do not pay any extras for high leadership. If you have a very experienced player with high leadership, this can be a real bargain.
Prices of converting a player to a coach (variable)
Leadership = Experience
Training Skill level of future coach
Weak
Inadequate
Passable
Solid
Excellent
4
Weak
10 000
-
-
-
-
5
Inadequate
10 000
35 200 to 43 800
-
-
-
6
Passable
10 000
29 400 to 35 200
235 200 to 281 600
-
-
7
Solid
10 000
25 200 to 29 400
202 000 to 235 200
681 800 to 794 100
-
8
Excellent
10 000
21 900 to 25 200
176 900 to 200 000
597 300 to 675 000
4 247 700 to 4 800 000
9
Formidable
10 000
19 500 to 21 900
156 200 to 175 400
527 300 to 592 100
3 750 000 to 4 210 500
10
Outstanding
10 000
17 400 to 19 500
140 800 to 156 200
475 300 to 527 300
3 380 100 to 3 750 000
11
Brilliant
10 000
15 900 to 17 400
130 700 to 137 900
438 300 to 465 500
3 116 700 to 3 310 200
12
Magnificent
10 000
14 500 to 15 900
116 900 to 125 700
394 700 to 430 000
2 806 800 to 3 100 000
13
World class
10 000
13 100 to 14 500
108 100 to 116 900
364 800 to 394 700
2 594 000 to 2 806 800
14
Supernatural
10 000
12 500 to 13 100
101 000 to 105 000
340 000 to 364 400
2 412 000 to 2 593 000
15
Titanic
10 000
11 400 to 12 500
94 300 to 100 000
318 300 to 337 500
2 264 100 to 2 400 000
16
Extraterrestrial
10 000
10 900 to 11 400
88 800 to 91 300
300 000 to 308 200
2 133 300 to 2 191 500
17
Mythical
10 000
10 000 to 10 900
82 600 to 87 700
278 900 to 296 000
1 983 300 to 2 105 100
18
Magical
10 000
10 000
81 900
276 600
1 967 100
19
Utopian
10 000
10 000
77 500
261 600
1 860 300
20
Divine
10 000
10 000
69 900
236 000
1 678 200
To be promoted to coach a player must stay in your club for at least 16 weeks. In other words, the player has to have been on the team for a minimum of 1 season. This is to prevent daytrading of coaches-to-be.
^ It is slightly more effective than offensive coaches, in part due to an increase in the boost to defence that was implemented with Hattrick 6.5.
^ When you hire a coach, the new one becomes your squad coach and the old coach steps down to a common player that cannot be traded (you can only fire him, so he can work as coach for other teams in future, but he will no longer coach for your squad again). This is to prevent the creation of a market for coaches.