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== Importance of training ==
{{Interwiki/Training}}
'''Training''' improves the [[skills|abilities]] of a [[player]], the main five skills ([[goalkeeping]], [[defending]], [[playmaking]], [[winger]] or [[scoring]]) and other secondary ones. Young players train much faster than old players.


Training is one of the most important aspects of a successful [[team]] in Hattrick. By concentrating on training just one [[skills|skill]] for a number of seasons a team can take medium skilled, young [[players]] and train them up to become superstars, who can then be sold for a profit or kept in the team, thus improving the team and helping the team to eventually win [[promotion]].
Improving abilities is one of the most important aspects of a successful [[team]] in Hattrick. By concentrating on training a team can take medium just one skilled, [[youth|young players]] and train them up to become superstars, who can then be sold for a profit or kept thus to improve the senior squad.


But the monetary side is only one side of the coin. Each training type also has associated other benefits and disadvantages. For example a playmaking trainer can't train his players efficiently in the later [[cup]] rounds and a goalkeeper trainer is not limited to specific [[formations]].
Training takes place once a week, typically on a Thursday night [[updates]]. Only players who played on certain positions are trained and only player fielded for 90 minute are fully trained, as training is minute based.
 
== Choosing trainees ==
 
Choosing the correct players to train is a balancing act. There are four factors to consider.
* Main skill ([[goalkeeping]], [[defending]], [[playmaking]], [[winger]] or [[scoring]])
* Age
* Secondary skills, related to the main skill
* Price
 
There is little to be gained from training players that are not at least [[skills#Player_abilities_etc|passable]] in their main skill. For new teams 17 year olds with at least Passable main skill should be considered.
Training a player who is passable or solid in primary skill is not as profitable as training higher skills, but lower skilled players cost considerably less to purchase.
To get some ideas of the cost and profit from various skill increases see
[http://www.lokesoftware.dk/ham/hamtpestats.cfm?Skill=1 HAM Transfer Price Evaluation]. To compare training values see [http://www.barthon.com/index.php?subject=tva_compare_tool&locale=en_US Barthons Training Value Compare Tool].
 
 
As players age, they decrease in price, so buying slightly older players (e.g. 18 or 19 year olds) is often wise.
 
The better the secondary skills, the more you will pay to purchase the trainee, but the final selling price will also be higher.
 
== Training types ==
{{Based_on_research}}
In Hattrick, training takes place once a week. Typically only players who played on certain positions are fully trained depending on the skill you are training. If, for instance, [[forward]]s are being trained then only the players that played as a forward in one of the two games that week receive training. Note that only last played [[:Category:Player_positions|position]] matters for training.
There are 13 types of training. Each have their own potential for generating profit or improving your team. ''Generally the training types that concentrate on one of the main skills ([[goalkeeping]], [[defending]], [[playmaking]], [[wing]]er, and [[scoring]])  are the most popular training types.''


To train the maximum number of players each week it is important to arrange [[friendlies]] where you play your trainees who did not play in the league match in the same week.
To train the maximum number of players each week it is important to arrange [[friendlies]] where you play your trainees who did not play in the league match in the same week.


Brackets indicate small effects. Double brackets indicate very small effects
== Training adjustments==
<TABLE>
Choosing the correct players to train is a balancing act. There are a lot of factors to consider: [[age]], main skill and secondary skills (usually related to the main skill), [[transfers|price]] (initial and final).  
              <TR vAlign=top style="background-color:#dddddd">
                <TD><B>Training type</B></TD>
                <TD><B>Improves</B></TD>
                <TD><B>...for...</B></TD>
                <TD><B>Training speed</B></TD>
                <TD><B>Max players trained</B></TD>
               
              <TR vAlign=top style="background-color:#ddffdd">
                <TD><B>[[Goalkeeping training|Goalkeeping]]</B></TD>
                <TD>Goalkeeping</TD>
                <TD>Goalkeepers </TD>
                <TD>5 weeks</TD>
                <TD>2</TD>
               
</TR>
              <TR vAlign=top style="background-color:#ddffdd">
                <TD><B>[[Defending training | Defending]]</B></TD>
                <TD>Defending</TD>
                <TD>Defenders ((Others))</TD>
                <TD>8 weeks</TD>
                <TD>10</TD>
                </TR>
              <TR vAlign=top style="background-color:#ddffdd">
                <TD><B>[[Playmaking training|Playmaking]]</B> &nbsp; &nbsp; &nbsp;</TD>
                <TD>Playmaking</TD>
                <TD>Inner midfielders (Wingers) ((Others))</TD>
                <TD>6.5 weeks</TD>
                <TD>6 (4)</TD>
                </TR>
              <TR vAlign=top style="background-color:#ddffdd">
                <TD><B>[[Scoring training | Scoring]]</B></TD>
                <TD>Scoring</TD>
                <TD>Forwards ((others)) </TD>
                <TD>6.5 weeks</TD>
                <TD>6</TD>
              </TR>
              <TR vAlign=top style="background-color:#ddffdd">
                <TD><B>[[Crossing (Winger)]]</B></TD>
                <TD>Winger</TD>
                <TD>Wingers (Wing backs) ((others))</TD>
                <TD>5 weeks</TD>
                <TD>4 (4)</TD>
                </TR>
            <TR valign="top" style="background-color:#ddffdd">
                <TD><B>[[Defensive positions]]</B></TD>
                <TD>Defending</TD>
                <TD>(Defenders and midfielders) ((Others))</TD>
                <TD>16 weeks</TD>
                <TD>(20)</TD>
               
</TR>
            <TR valign="top" style="background-color:#ddffdd">
                <TD><B>[[Wing attacks]]</B></TD>
                <TD>Winger</TD>
                <TD>Forwards and wingers ((Others))</TD>
                <TD>7 weeks</TD>
                <TD>10</TD>
               
</TR>
              <TR vAlign=top style="background-color:#ddffdd">
                <TD rowspan=2><B>[[Shooting]]</B></TD>
                <TD>(Scoring)</TD>
                <TD>(Outfielders) ((Others))</TD>
                <TD>14 weeks</TD>
                <TD>(20+) </TD>
                </TR>
              <TR vAlign=top style="background-color:#ddffdd">
                <TD style="background-color:#ffdddd">(Set pieces)</TD>
                <TD>((All))</TD>
                <TD>16 weeks</TD>
                <TD>(50)</TD>
                </TR>


              <TR vAlign=top style="background-color:#ffdddd">
Training also has benefits and disadvantages associated.  
                <TD><B>[[Short passes]]</B></TD>
For example, a playmaking trainer can't train his players efficiently in the [[cup]] rounds mantaining performance.  
                <TD>Passing</TD>
                <TD>Midfielders, wingers and forwards ((Others))</TD>
                <TD>5.5 weeks</TD>
                <TD>16</TD>
               
</TR>
            <TR valign="top" style="background-color:#ffdddd">
                <TD><B>[[Through passes]]</B></TD>
                <TD>Passing</TD>
                <TD>Defenders, midfielders and wingers ((Others))</TD>
                <TD>6.5 weeks</TD>
                <TD>20</TD>
             
</TR>
              <TR vAlign=top style="background-color:#ffdddd">
                <TD><B>[[Set pieces training|Set pieces]]</B></TD>
                <TD>Set pieces</TD>
                <TD>All</TD>
                <TD>2-3 weeks</TD>
                <TD>50</TD>
                </TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD rowspan=2><B>[[General training | General]]</B></TD>
                <TD>(Form)</TD>
                <TD>(All who played a game during the week)</TD>
                <TD>1 week</TD>
                <TD>22</TD>
                </TR>
              <TR vAlign=top style="background-color:#ddddff">
                <TD>(Goalkeeping)</TD>
                <TD>((Goalkeepers))</TD>
                <TD></TD>
                <TD></TD>
                </TR>
</TABLE>


Please note the 'Training Speed' numbers are based on 0% stamina training, 17 year old trainees, using a [[Denominations|solid]] coach, and 9 [[Assistant coach|assistants]].
Training depends on [[line-up|fielded formation]] played. For instance, while a goalkeeper trainer is not limited to specific position, [[forward]]s receive training only if they played as forward in one of the two games in that specific week.  
{{Textreport|text='''Tips''':
* If a player has played in two different positions during the week, the position that grants him the best training effect will be chosen at the update.
* When you train Set Pieces, your Goalkeeper and your Set Pieces Taker will get a 25% bonus on training.
* The harder you train, the better the squad's form becomes in general, and effects from training increase.
* When you buy a new player, matches played for other teams do not count for training purposes, stamina is counted like he had played 0 minutes (equal to 50% stamina training), although form update does take account of these matches}}<br>


A very rough rule is that for each year above 17 it takes one week longer to train a player than stated in the above table. A more accurate measurement is that training time increases by approximately 8% each year above 17 years of age.
There are 11 types of training. Each have their own potential for generating profit or improving your team. <br>(Brackets indicate small effects. Double brackets indicate very small effects).


Also note that these training speed values are given as an average, and can (and will) vary from player to player. This means, for example, that if the value presented for a given training is 7 weeks, some players will take 6, others 8, but if you look at a large number of players they should average at 7. This might be due to the fact that the player gets a part of the next level after a [[pop]]. When that happens he needs less time to pop again. For example: When the first pop ends up to solid and a very little bit (7,02) he needs more time to go to excellent than when his first pop gives him a bit more (7,12).
{| class="wikitable sortable" cellspacing=0 cellpadding=2 style="border:4px double grey; box-shadow: 10px 10px 8px #888888; font-family:Sans-serif; font-size:15px; border-collapse:collapse; text-align:center;"
|+ Training type
|- bgcolor=#b0c4de style="border-bottom:4px double grey; font-weight: bold;"
| Types || Improves || ...for... || Trainings required <sup>*</sup> || Trainees
|-
!  style="background:#ffff66; border-right:4px double grey; color:black"| [[Goalkeeping training|Goalkeeping]]
|Goalkeeping||Goalkeepers||3||2
|-
!  style="background:#ffff66; border-right:4px double grey; color:black"|[[Crossing (Winger)]]
|Winger||Wingers (Wing backs) ((others))||3||4 (4)
|-
!  style="background:#ffff66; border-right:4px double grey; color:black"|[[Scoring training|Scoring]]
|Scoring||Forwards ((others))||4||6
|-
!  style="background:#ffff66; border-right:4px double grey; color:black"|[[Playmaking training|Playmaking]]
|Playmaking||Inner midfielders (Wingers) ((Others))||4||6 (4)
|-
!  style="background:#ffff66; border-right:4px double grey; color:black"|[[Wing attacks]]
|Winger||Forwards and wingers ((Others))||5||10
|-
!  style="background:#ffff66; border-right:4px double grey; color:black"|[[Defending training|Defending]]
|Defending||Defenders, Wing backs ((Others))||5||10
|-
!  style="background:#ffdddd; border-right:4px double grey; color:black"|[[Short passes]]
|Passing||Midfielders, wingers and forwards ((Others))||4||16
|-
!  style="background:#ffdddd; border-right:4px double grey; color:black"|[[Through passes]]
|Passing||Defenders, midfielders and wingers ((Others))||5||20
|-
!  style="background:#ffdddd; border-right:4px double grey; color:black"|[[Defensive&nbsp;positions]]
|Defending||Goalkeepers, defenders, inner midfielders and wingers ((Others))||10||22
|-
!  style="background:#ffdddd; border-right:4px double grey; color:black" rowspan=2 |[[Shooting]]
|Scoring||Outfielders ((Others))||7||20
|-
|  Set pieces||((All who played a game during the week))||About a season||22
|-
!  style="background:#ffdddd; border-right:4px double grey; color:black"|[[Set pieces training|Set pieces]]
|Set pieces||All who played a game during the week, 25% bonus to the set pieces taker and goalkeeper||1||22
|}


== Training efficiency factors ==
{{textreport|width=100%|text='''Important''': Training has been speeded up starting with season 43 {{See|Faster training next season}}}}
=== Effect of coach ===
<small>
To achieve the optimal training time requires a [[coach]] with solid coaching skills.
;Notes
A coaching level below that lengthens training time. A general rule of thumb is one extra week for every level below solid, although this rule is not so accurate with the faster training types.
:(*) The '''Training Speed''' values in column "Trainings required (from next level)" are based on 100% training intensity, 15% stamina training, 17 year old trainees having a skillup from [[Denominations|Solid]] to [[Denominations|Excellent]], using a [[Denominations|Solid]] coach, and 2 top level [[Assistant coach|assistants]]. <blockquote>A training speed of, lets say, 3.7 weeks is presented in this table as 4 trainings required to [[pop]] to [[Denominations|excellent]], since a player cannot pop in a middle of a week.</blockquote>
:A very rough rule is that for each year above 17 it takes approximately 4% longer to train a player than stated in the above table.
:Also remember that these training speed values are given as an average, and can (and will) vary from player to player. This means, for example, that <blockquote>if the value presented for a given training is 5 weeks, some players will take 4, others 6, but if you look at a large number of players they should average at 5. <br>This might be due to the fact that the player gets a part of the next level after a [[pop]]. When that happens he needs less time to pop again. For example: When the first pop ends up to solid and a very little bit (7,02) he needs more time to go to excellent than when his first pop gives him a bit more (7,12).</blockquote></small>


[[Skills#Coach_skills_/_Form_/_Leadership|Excellent]] coaches train slightly faster than solid ones by roughly half a week but are generally seen as too expensive to be profitable in the long term.
=== Intensity and Stamina===
The best is to train at 100% intensity, the benefits are clear in that skills increase more quickly. Higher training intensity is also more likely to improve the [[form]] of your players.


=== Effect of player age ===
However, the amount of training that you devote to [[stamina]] will cut into the amount of training intensity, meaning a part of your training will always be stamina.
Young players train much faster than old players. To achieve the optimal training time, many managers prefer trainees between the ages of 17 and 20, with 17 or 18 the best age to start training. Clubs at higher series levels may prefer to train older players at a higher skill level in order to remain competitive in both the league and the cup.


Older players are much slower to train, and a good rule of thumb is one extra week for every year older than 17. More precisely, training becomes approx. 8% slower for every year above this (also called trainings speed depreciation).
Lower stamina means low performances; you will have to balance the amount of stamina training you need to maintain your preferred squad level (as well as any added stamina for trainees). Most team managers agree that at least 15% of stamina per week is needed. Teams with young trainees often use 10% in order to train skills as fast as possible.


Certain training types &mdash; namely set pieces, stamina and general &mdash; do not depreciate in training speed, no matter what age the player is.
=== Coach ===
{{Main|coach}}
To achieve the optimal training, a coach with [[Denominations#Coach_skills_/_Form_/_Leadership|Solid]]  coaching skills is required.
A coaching level below that lengthens training time.  


As a player reaches 27 his abilities may start to decrease. This process doesn't occur constantly, and there is no guarantee it will happen at all.  Typically, very small decreases occur for players around 30, considerably larger leaps for players around 35. For some reason, these decreases in abilities always surface on Mondays. Certain skills are harder to maintain as players grow older &mdash; scoring ability is the hardest to maintain, whilst goalkeeping is the easiest.
A general rule of thumb is one extra week for every level below solid, although this rule is not so accurate with the faster training types. Excellent coaches train slightly faster than Solid ones by roughly half a week but are generally seen as too expensive to be profitable in the long term.


=== Effect of assistants ===
=== Staff ===
[[Assistant coach]]es also help with training. A team may only have 10 of any one type of [[staff]]. However assistant coaches and [[goalkeeping coach]]es are treated as one type, so a team may only have a combined total of 10 coaches. Typically non-goalkeeping training teams employ 9 assistant coaches and 1 goalkeeping coach. It is believed that a goalkeeping coach helps to maintain the [[form]] of the keeper.  Other people prefer a 8 to 2 split between coaches.
{{Main|staff}}
[[Assistant coach]]es also help with training. A team may only have 2 of them.  


Some users claim it is possible to have 11 coaches without seeing any ill effects, but many users have lost a week of training when trying this.
A team van Aldo hire one one [[form coach]] to try to mantain [[form]] higher.  


It is not always in a teams best interest to hire all the possible assistants. The effect of each additional assistant decreases fast. The effect of additional assistants most probably follows a sqare root dependence, just as economists do. Hence four assistants improve the training twice as much as only one assistant does, and 9 assistants improve the training three times as much ( sqrt(9) vs sqrt(4) vs sqrt(1) ).
=== Training loss ===
{{Main|Training loss}}
The only way still remaining to have a partial training loss is by causing a [[Walkover]] in any match of the week ([[cup]], [[friendly]] or [[league]] matches).


Another model suggests that each additional assistant coach is worth 50% of the previous. If that is the case then you get something like this:
Anyway, a player can receive a maximum of 90 minutes training per week. If a player plays more than 90 minutes in a trainable position, he will get the most beneficial 90 minutes only.


1 = 100%
==== Individual instruction ====
2 = 50%
Starting from July 2008 (but only for a short period), "individual training instruction" has been available. It excluded up to three players from getting any training except Stamina at all. The main point of this feature was to avoid paying excessive salaries for players that were already very highly skilled.  
3 = 25%
4 = 12.5%
5 = 6.25%
6 = 3.125%
7 = 1.5625%
8 = 0.78125%
9 = 0.390625%
10 = 0.1953125%


Example: Having 5 GK coaches instead of 10 will slow GK training all the way from solid to divine by 1 week only. This is approximately 2 years of real time!
Note: ''Not to be confused with [[Youth Academy]] "Individual training" (each player randomly gets a small boost to a relevant skill, though the owner has no control over which skill gets chosen, and a skill that is already capped may get picked, resulting in no training for that player). ''
To get that one week advantage, it will cost you: 104 weeks * 5 assistants * 1500€ every week = €780.000


New clubs and clubs in financial difficulty should always bear this in mind when trying to make savings.
== See also ==
 
* Details about [[Trainee]]s, players ideally aged no older than 21 (although there are exceptions to this, particularly national team players).
* For more information, see: [[Staff]]
* [[HTs_on_Global/Training|HT team on global forum about training]].
 
* [[Osmosis training]] (obsolete).
=== Training intensity ===
* About [[General training]] type (eliminated).
Most team managers agree it is best to train at 100% intensity.  The benefits are clear in that skills increase more quickly, and there is also the likelihood of better [[form]].
* About [[Stamina training]] type (eliminated).
 
Unfortunately, there is also an increased chance of [[injury]].
 
== When to cash in ==
{{Based_on_opinion}}
 
In most cases [[transfers|selling]] trainees at age 21 is the best way to maximise profit.  Once a player hits 21 years old, he begins to train at a noticeably slower rate compared to a younger player.
 
With particularly high skilled players, especially [[National Teams|National Team]] players, training can be taken on further, but in general the financial returns decrease beyond the age of 21.
 
It is also worth noting it is possible to overtrain a player, and make him unsustainable in the long run due to the extremely high [[wages]]. The recent market deflation also makes selling unprofitable after 21.
 
== Advanced training ==
 
Training can even increase the skills of players that haven't played (for your team). This gives rise to some very advanced training techniques:
* [[Osmosis training]] - Making a profit popping players that do not play in the trained position
* [[Skill trading]] - Primarily refers to buying players that played in the right position for your training, but at a different club, so that you get an extra player training for free.  Also refers to buying players believed to be close to "popping", ideally within one to two weeks, benefiting from market inefficiency in valuing partially trained players.  The latter approach is difficult with any skill other than goalkeeping, due to the inexact correspondence of [[TSI]] to player skills.  (The first method is most effective when combined with the second&mdash;training an extra player for free, and pushing him up a level in skill while doing it.)
 
But it could be that the goal of maximizing profit is a goal that does not optimise the team over time. This user believes it is better to develop own players to advance in the series system, rather than to optimise economical goals. It is after all a football manager game!


<!--
== External Links ==
== External Links ==
*[http://www.barthon.com/ Barthons Training Value Analysis]
* [http://trainingspeed.freehostia.com/ Hattrick training speed calculator]
If you replace TSI with salary you get an almost exact value to base your skill trading on and can buy players close to popping in all categories. This is mostly true when a new season begins because the salary is based on that players current skills when the salary is calculated. If you train your player the salary will become a less accurate skill calculator during the season and will only be accurate again when a salary updated is performed between seasons.
* [http://www.htspain.es/index.php?pag=train_calc HT Spain Training Speed]
 
* [http://bobymoore.blogsome.com/category/tips/tips-training/ bobymoore's blog advanced articles on competitive training] ??????
In the beginning the salary reflected the players current skill but this was changed by the hattrick team to make skill trading less predictable.
* [http://www.flattermann.net/downloads MS Excel table to predict the skillup length (TrainingspeedFormula.xls)] by [[User:flattermann|flattermann]]
 
-->
*[http://bobymoore.blogsome.com/category/tips/tips-training/ bobymoore's blog advanced articles on competitive training]


[[Category: Game Concepts]]
[[Category:Training|*]]

Latest revision as of 17:48, 18 February 2023

Training improves the abilities of a player, the main five skills (goalkeeping, defending, playmaking, winger or scoring) and other secondary ones. Young players train much faster than old players.

Improving abilities is one of the most important aspects of a successful team in Hattrick. By concentrating on training a team can take medium just one skilled, young players and train them up to become superstars, who can then be sold for a profit or kept thus to improve the senior squad.

Training takes place once a week, typically on a Thursday night updates. Only players who played on certain positions are trained and only player fielded for 90 minute are fully trained, as training is minute based.

To train the maximum number of players each week it is important to arrange friendlies where you play your trainees who did not play in the league match in the same week.

Training adjustments

Choosing the correct players to train is a balancing act. There are a lot of factors to consider: age, main skill and secondary skills (usually related to the main skill), price (initial and final).

Training also has benefits and disadvantages associated. For example, a playmaking trainer can't train his players efficiently in the cup rounds mantaining performance.

Training depends on fielded formation played. For instance, while a goalkeeper trainer is not limited to specific position, forwards receive training only if they played as forward in one of the two games in that specific week.

Tips:
  • If a player has played in two different positions during the week, the position that grants him the best training effect will be chosen at the update.
  • When you train Set Pieces, your Goalkeeper and your Set Pieces Taker will get a 25% bonus on training.
  • The harder you train, the better the squad's form becomes in general, and effects from training increase.
  • When you buy a new player, matches played for other teams do not count for training purposes, stamina is counted like he had played 0 minutes (equal to 50% stamina training), although form update does take account of these matches


There are 11 types of training. Each have their own potential for generating profit or improving your team.
(Brackets indicate small effects. Double brackets indicate very small effects).

Training type
Types Improves ...for... Trainings required * Trainees
Goalkeeping Goalkeeping Goalkeepers 3 2
Crossing (Winger) Winger Wingers (Wing backs) ((others)) 3 4 (4)
Scoring Scoring Forwards ((others)) 4 6
Playmaking Playmaking Inner midfielders (Wingers) ((Others)) 4 6 (4)
Wing attacks Winger Forwards and wingers ((Others)) 5 10
Defending Defending Defenders, Wing backs ((Others)) 5 10
Short passes Passing Midfielders, wingers and forwards ((Others)) 4 16
Through passes Passing Defenders, midfielders and wingers ((Others)) 5 20
Defensive positions Defending Goalkeepers, defenders, inner midfielders and wingers ((Others)) 10 22
Shooting Scoring Outfielders ((Others)) 7 20
Set pieces ((All who played a game during the week)) About a season 22
Set pieces Set pieces All who played a game during the week, 25% bonus to the set pieces taker and goalkeeper 1 22


Important: Training has been speeded up starting with season 43
      Further information: Faster training next season

Notes
(*) The Training Speed values in column "Trainings required (from next level)" are based on 100% training intensity, 15% stamina training, 17 year old trainees having a skillup from Solid to Excellent, using a Solid coach, and 2 top level assistants.

A training speed of, lets say, 3.7 weeks is presented in this table as 4 trainings required to pop to excellent, since a player cannot pop in a middle of a week.

A very rough rule is that for each year above 17 it takes approximately 4% longer to train a player than stated in the above table.
Also remember that these training speed values are given as an average, and can (and will) vary from player to player. This means, for example, that

if the value presented for a given training is 5 weeks, some players will take 4, others 6, but if you look at a large number of players they should average at 5.
This might be due to the fact that the player gets a part of the next level after a pop. When that happens he needs less time to pop again. For example: When the first pop ends up to solid and a very little bit (7,02) he needs more time to go to excellent than when his first pop gives him a bit more (7,12).

Intensity and Stamina

The best is to train at 100% intensity, the benefits are clear in that skills increase more quickly. Higher training intensity is also more likely to improve the form of your players.

However, the amount of training that you devote to stamina will cut into the amount of training intensity, meaning a part of your training will always be stamina.

Lower stamina means low performances; you will have to balance the amount of stamina training you need to maintain your preferred squad level (as well as any added stamina for trainees). Most team managers agree that at least 15% of stamina per week is needed. Teams with young trainees often use 10% in order to train skills as fast as possible.

Coach

      Main article: coach

To achieve the optimal training, a coach with Solid coaching skills is required. A coaching level below that lengthens training time.

A general rule of thumb is one extra week for every level below solid, although this rule is not so accurate with the faster training types. Excellent coaches train slightly faster than Solid ones by roughly half a week but are generally seen as too expensive to be profitable in the long term.

Staff

      Main article: staff

Assistant coaches also help with training. A team may only have 2 of them.

A team van Aldo hire one one form coach to try to mantain form higher.

Training loss

      Main article: Training loss

The only way still remaining to have a partial training loss is by causing a Walkover in any match of the week (cup, friendly or league matches).

Anyway, a player can receive a maximum of 90 minutes training per week. If a player plays more than 90 minutes in a trainable position, he will get the most beneficial 90 minutes only.

Individual instruction

Starting from July 2008 (but only for a short period), "individual training instruction" has been available. It excluded up to three players from getting any training except Stamina at all. The main point of this feature was to avoid paying excessive salaries for players that were already very highly skilled.

Note: Not to be confused with Youth Academy "Individual training" (each player randomly gets a small boost to a relevant skill, though the owner has no control over which skill gets chosen, and a skill that is already capped may get picked, resulting in no training for that player).

See also