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{{Interwiki/Training}} | {{Interwiki/Training}} | ||
'''Training''' improves the [[skills|abilities]] of a [[player]], the main five skills ([[goalkeeping]], [[defending]], [[playmaking]], [[winger]] or [[scoring]]) and other secondary ones. Young players train much faster than old players. | |||
Improving abilities is one of the most important aspects of a successful [[team]] in Hattrick. By concentrating on training a team can take medium just one skilled, [[youth|young players]] and train them up to become superstars, who can then be sold for a profit or kept thus to improve the senior squad. | |||
Training takes place once a week, typically on a Thursday night [[updates]]. Only players who played on certain positions are trained and only player fielded for 90 minute are fully trained, as training is minute based. | |||
To train the maximum number of players each week it is important to arrange [[friendlies]] where you play your trainees who did not play in the league match in the same week. | To train the maximum number of players each week it is important to arrange [[friendlies]] where you play your trainees who did not play in the league match in the same week. | ||
== Training adjustments== | |||
Choosing the correct players to train is a balancing act. There are a lot of factors to consider: [[age]], main skill and secondary skills (usually related to the main skill), [[transfers|price]] (initial and final). | |||
Training also has benefits and disadvantages associated. | |||
For example, a playmaking trainer can't train his players efficiently in the [[cup]] rounds mantaining performance. | |||
Training depends on [[line-up|fielded formation]] played. For instance, while a goalkeeper trainer is not limited to specific position, [[forward]]s receive training only if they played as forward in one of the two games in that specific week. | |||
There are 11 types of training. Each have their own potential for generating profit or improving your team. <br>(Brackets indicate small effects. Double brackets indicate very small effects). | |||
{| class="wikitable sortable" cellspacing=0 cellpadding=2 style="border:4px double grey; box-shadow: 10px 10px 8px #888888; font-family:Sans-serif; font-size:15px; border-collapse:collapse; text-align:center;" | |||
{| | |+ Training type | ||
|- bgcolor=#b0c4de | |- bgcolor=#b0c4de style="border-bottom:4px double grey; font-weight: bold;" | ||
| Types || Improves || ...for... || Trainings required <sup>*</sup> || Trainees | |||
|- | |||
! style="background:#ffff66; border-right:4px double grey; color:black"| [[Goalkeeping training|Goalkeeping]] | |||
|- | |||
! style="background:#ffff66; color:black" | [[Goalkeeping training|Goalkeeping]] | |||
|Goalkeeping||Goalkeepers||3||2 | |Goalkeeping||Goalkeepers||3||2 | ||
|- | |- | ||
! style="background:#ffff66; color:black" |[[Crossing (Winger)]] | ! style="background:#ffff66; border-right:4px double grey; color:black"|[[Crossing (Winger)]] | ||
|Winger||Wingers (Wing backs) ((others))||3||4 (4) | |Winger||Wingers (Wing backs) ((others))||3||4 (4) | ||
|- | |- | ||
! style="background:#ffff66; color:black" |[[Scoring training | Scoring]] | ! style="background:#ffff66; border-right:4px double grey; color:black"|[[Scoring training|Scoring]] | ||
|Scoring||Forwards ((others))||4||6 | |Scoring||Forwards ((others))||4||6 | ||
|- | |- | ||
! style="background:#ffff66; color:black" |[[Playmaking training|Playmaking]] | ! style="background:#ffff66; border-right:4px double grey; color:black"|[[Playmaking training|Playmaking]] | ||
|Playmaking||Inner midfielders (Wingers) ((Others))||4||6 (4) | |Playmaking||Inner midfielders (Wingers) ((Others))||4||6 (4) | ||
|- | |- | ||
! style="background:#ffff66; color:black" |[[Wing attacks]] | ! style="background:#ffff66; border-right:4px double grey; color:black"|[[Wing attacks]] | ||
|Winger||Forwards and wingers ((Others))||5||10 | |Winger||Forwards and wingers ((Others))||5||10 | ||
|- | |- | ||
! style="background:#ffff66; color:black" |[[Defending training | Defending]] | ! style="background:#ffff66; border-right:4px double grey; color:black"|[[Defending training|Defending]] | ||
|Defending||Defenders, Wing backs ((Others))||5||10 | |Defending||Defenders, Wing backs ((Others))||5||10 | ||
|- | |- | ||
! style="background:#ffdddd; color:black" |[[Short passes]] | ! style="background:#ffdddd; border-right:4px double grey; color:black"|[[Short passes]] | ||
|Passing||Midfielders, wingers and forwards ((Others))||4||16 | |Passing||Midfielders, wingers and forwards ((Others))||4||16 | ||
|- | |- | ||
! style="background:#ffdddd; color:black" |[[Through passes]] | ! style="background:#ffdddd; border-right:4px double grey; color:black"|[[Through passes]] | ||
|Passing||Defenders, midfielders and wingers ((Others))||5||20 | |Passing||Defenders, midfielders and wingers ((Others))||5||20 | ||
|- | |- | ||
! style="background:#ffdddd; color:black" |[[Defensive positions]] | ! style="background:#ffdddd; border-right:4px double grey; color:black"|[[Defensive positions]] | ||
|Defending||Goalkeepers, defenders, inner midfielders and wingers ((Others))||10||22 | |Defending||Goalkeepers, defenders, inner midfielders and wingers ((Others))||10||22 | ||
|- | |- | ||
! style="background:#ffdddd; color:black" rowspan=2 |[[Shooting]] | ! style="background:#ffdddd; border-right:4px double grey; color:black" rowspan=2 |[[Shooting]] | ||
|Scoring||Outfielders ((Others))||7||20 | |Scoring||Outfielders ((Others))||7||20 | ||
|- | |- | ||
| Set pieces||((All who played a game during the week))||About a season||22 | | Set pieces||((All who played a game during the week))||About a season||22 | ||
|- | |- | ||
! style="background:#ffdddd; color:black" |[[Set pieces training|Set pieces]] | ! style="background:#ffdddd; border-right:4px double grey; color:black"|[[Set pieces training|Set pieces]] | ||
|Set pieces||All who played a game during the week, 25% bonus to the set pieces taker and goalkeeper||1||22 | |Set pieces||All who played a game during the week, 25% bonus to the set pieces taker and goalkeeper||1||22 | ||
|} | |} | ||
Also | {{textreport|width=100%|text='''Important''': Training has been speeded up starting with season 43 {{See|Faster training next season}}}} | ||
<small> | |||
;Notes | |||
:(*) The '''Training Speed''' values in column "Trainings required (from next level)" are based on 100% training intensity, 15% stamina training, 17 year old trainees having a skillup from [[Denominations|Solid]] to [[Denominations|Excellent]], using a [[Denominations|Solid]] coach, and 2 top level [[Assistant coach|assistants]]. <blockquote>A training speed of, lets say, 3.7 weeks is presented in this table as 4 trainings required to [[pop]] to [[Denominations|excellent]], since a player cannot pop in a middle of a week.</blockquote> | |||
:A very rough rule is that for each year above 17 it takes approximately 4% longer to train a player than stated in the above table. | |||
:Also remember that these training speed values are given as an average, and can (and will) vary from player to player. This means, for example, that <blockquote>if the value presented for a given training is 5 weeks, some players will take 4, others 6, but if you look at a large number of players they should average at 5. <br>This might be due to the fact that the player gets a part of the next level after a [[pop]]. When that happens he needs less time to pop again. For example: When the first pop ends up to solid and a very little bit (7,02) he needs more time to go to excellent than when his first pop gives him a bit more (7,12).</blockquote></small> | |||
== | === Intensity and Stamina=== | ||
The best is to train at 100% intensity, the benefits are clear in that skills increase more quickly, and there is also the likelihood of better [[form]]. | |||
However, the amount of training that you devote to [[stamina]] will cut into the amount of training intensity, so that you can't accomplished both training and stamina each week. | |||
Lower stamina means low performances; you will have to balance the amount of stamina training you need to maintain your preferred squad level (as well as any added stamina for trainees). Most of the team managers agree that at least 15% of stamina per week is needed. | |||
=== | === Coach === | ||
To achieve the optimal training | {{Main|coach}} | ||
A coaching level below that lengthens training time | To achieve the optimal training, a coach with [[Denominations#Coach_skills_/_Form_/_Leadership|Solid]] coaching skills is required. | ||
A coaching level below that lengthens training time. | |||
A general rule of thumb is one extra week for every level below solid, although this rule is not so accurate with the faster training types. Excellent coaches train slightly faster than Solid ones by roughly half a week but are generally seen as too expensive to be profitable in the long term. | |||
=== | === Staff === | ||
{{Main|staff}} | |||
[[Assistant coach]]es also help with training. A team may only have 2 of them. | |||
A team van Aldo hire one one [[form coach]] to try to mantain [[form]] higher. | |||
=== Training loss === | |||
{{Main|Training loss}} | |||
The only way still remaining to have a partial training loss is by causing a [[Walkover]] in any match of the week ([[cup]], [[friendly]] or [[league]] matches). | |||
Anyway, a player can receive a maximum of 90 minutes training per week. If a player plays more than 90 minutes in a trainable position, he will get the most beneficial 90 minutes only. | |||
== | ==== Individual instruction ==== | ||
Since July 2008, "individual training instruction" are available to exclude up to three players from getting any training except Stamina at all. The main point of this feature is to avoid paying excessive salaries for players that are already very highly skilled. You access this feature from your Training page. | |||
'' | ''Not to be confused with [[Youth Academy]] "Individual training": each player randomly gets a small boost to a relevant skill (the owner has no control over which skill gets chosen, though, and a skill that is already capped may get picked, resulting in no training for that player). '' | ||
== Trainees == | |||
{{Based_on_opinion}}To achieve the optimal training time, many managers prefer trainees between the ages of 17 and 20, with 17 or 18 the best age to start training. | |||
For new teams 17 year olds with at least [[Denominations#Player_abilities_etc|Passable]] main skill should be considered. | |||
There is little to be gained from training players that are not at least Passable in their main skill. Instead, training a player who is Passable or Solid in primary skill is not as profitable as training higher skills, but lower skilled players cost considerably less to purchase. | |||
As players age, they decrease in price, so buying slightly older players but more skilled (e.g. 18 or 19 year olds) is a wise alternative solution. | |||
=== Effect of player age === | |||
Clubs at higher series levels may prefer to train older players at a higher skill level in order to remain competitive in both the league and the cup. | |||
Older players are slower to train, and a good rule of thumb is one half extra week for every year older than 17. More precisely, training becomes approx. 4% slower for every year above this (also called trainings speed depreciation). | |||
As a player reaches 27 his abilities may start to decrease. This process doesn't occur constantly, and there is no guarantee it will happen at all. Typically, very small decreases occur for players around 30, considerably larger leaps for players around 35. For some reason, these decreases in abilities always surface on Mondays. Certain skills are harder to maintain as players grow older — scoring ability is the hardest to maintain, whilst goalkeeping is the easiest. | |||
=== When to cash in === | |||
{{See|Skill trading{{!}}Skill trading - to buy players close to "popping" using Total Skill Index}} | |||
The better the secondary skills, the more you will pay to purchase the trainee, but the final selling price will also be higher.<!--To get some ideas of the cost and profit from various skill increases see | |||
[http://www.lokesoftware.dk/ham/hamtpestats.cfm?Skill=1 HAM Transfer Price Evaluation]. --> | |||
In most cases [[transfers|selling]] trainees at age 21 is the best way to maximise profit. Once a player hits 21 years old, he begins to train at a noticeably slower rate compared to a younger player. | |||
With particularly high skilled players, especially [[National Teams|National Team]] players, training can be taken on further, but in general the financial returns decrease beyond the age of 21. | |||
It is also worth noting it is possible to overtrain a player, and make him unsustainable in the long run due to the extremely high [[wages]]. The recent market deflation also makes selling unprofitable after 21. | |||
== See also == | == See also == | ||
[[HTs_on_Global/Training]] | * [[Osmosis training]] (obsolete). | ||
* [[HTs_on_Global/Training|HT team on global forum about training]]. | |||
* About [[General training]] type (eliminated). | |||
* About [[Stamina training]] type (eliminated). | |||
<!-- | |||
== External Links == | == External Links == | ||
* [http://trainingspeed.freehostia.com/ Hattrick training speed calculator] | * [http://trainingspeed.freehostia.com/ Hattrick training speed calculator] | ||
* [http://www.htspain.es/index.php?pag=train_calc HT Spain Training Speed] | * [http://www.htspain.es/index.php?pag=train_calc HT Spain Training Speed] | ||
* [http://bobymoore.blogsome.com/category/tips/tips-training/ bobymoore's blog advanced articles on competitive training] ?????? | * [http://bobymoore.blogsome.com/category/tips/tips-training/ bobymoore's blog advanced articles on competitive training] ?????? | ||
* [http://www.flattermann.net/downloads MS Excel table to predict the skillup length (TrainingspeedFormula.xls)] by [[User:flattermann|flattermann]] | * [http://www.flattermann.net/downloads MS Excel table to predict the skillup length (TrainingspeedFormula.xls)] by [[User:flattermann|flattermann]] | ||
--> | |||
[[Category:Training|*]] | [[Category:Training|*]] | ||
Revision as of 21:35, 7 October 2020
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Training improves the abilities of a player, the main five skills (goalkeeping, defending, playmaking, winger or scoring) and other secondary ones. Young players train much faster than old players.
Improving abilities is one of the most important aspects of a successful team in Hattrick. By concentrating on training a team can take medium just one skilled, young players and train them up to become superstars, who can then be sold for a profit or kept thus to improve the senior squad.
Training takes place once a week, typically on a Thursday night updates. Only players who played on certain positions are trained and only player fielded for 90 minute are fully trained, as training is minute based.
To train the maximum number of players each week it is important to arrange friendlies where you play your trainees who did not play in the league match in the same week.
Training adjustments
Choosing the correct players to train is a balancing act. There are a lot of factors to consider: age, main skill and secondary skills (usually related to the main skill), price (initial and final).
Training also has benefits and disadvantages associated. For example, a playmaking trainer can't train his players efficiently in the cup rounds mantaining performance.
Training depends on fielded formation played. For instance, while a goalkeeper trainer is not limited to specific position, forwards receive training only if they played as forward in one of the two games in that specific week.
There are 11 types of training. Each have their own potential for generating profit or improving your team.
(Brackets indicate small effects. Double brackets indicate very small effects).
| Types | Improves | ...for... | Trainings required * | Trainees |
| Goalkeeping | Goalkeeping | Goalkeepers | 3 | 2 |
|---|---|---|---|---|
| Crossing (Winger) | Winger | Wingers (Wing backs) ((others)) | 3 | 4 (4) |
| Scoring | Scoring | Forwards ((others)) | 4 | 6 |
| Playmaking | Playmaking | Inner midfielders (Wingers) ((Others)) | 4 | 6 (4) |
| Wing attacks | Winger | Forwards and wingers ((Others)) | 5 | 10 |
| Defending | Defending | Defenders, Wing backs ((Others)) | 5 | 10 |
| Short passes | Passing | Midfielders, wingers and forwards ((Others)) | 4 | 16 |
| Through passes | Passing | Defenders, midfielders and wingers ((Others)) | 5 | 20 |
| Defensive positions | Defending | Goalkeepers, defenders, inner midfielders and wingers ((Others)) | 10 | 22 |
| Shooting | Scoring | Outfielders ((Others)) | 7 | 20 |
| Set pieces | ((All who played a game during the week)) | About a season | 22 | |
| Set pieces | Set pieces | All who played a game during the week, 25% bonus to the set pieces taker and goalkeeper | 1 | 22 |
Important: Training has been speeded up starting with season 43
|
- Notes
- (*) The Training Speed values in column "Trainings required (from next level)" are based on 100% training intensity, 15% stamina training, 17 year old trainees having a skillup from Solid to Excellent, using a Solid coach, and 2 top level assistants.
A training speed of, lets say, 3.7 weeks is presented in this table as 4 trainings required to pop to excellent, since a player cannot pop in a middle of a week.
- A very rough rule is that for each year above 17 it takes approximately 4% longer to train a player than stated in the above table.
- Also remember that these training speed values are given as an average, and can (and will) vary from player to player. This means, for example, that
if the value presented for a given training is 5 weeks, some players will take 4, others 6, but if you look at a large number of players they should average at 5.
This might be due to the fact that the player gets a part of the next level after a pop. When that happens he needs less time to pop again. For example: When the first pop ends up to solid and a very little bit (7,02) he needs more time to go to excellent than when his first pop gives him a bit more (7,12).
Intensity and Stamina
The best is to train at 100% intensity, the benefits are clear in that skills increase more quickly, and there is also the likelihood of better form.
However, the amount of training that you devote to stamina will cut into the amount of training intensity, so that you can't accomplished both training and stamina each week.
Lower stamina means low performances; you will have to balance the amount of stamina training you need to maintain your preferred squad level (as well as any added stamina for trainees). Most of the team managers agree that at least 15% of stamina per week is needed.
Coach
Main article: coach
To achieve the optimal training, a coach with Solid coaching skills is required. A coaching level below that lengthens training time.
A general rule of thumb is one extra week for every level below solid, although this rule is not so accurate with the faster training types. Excellent coaches train slightly faster than Solid ones by roughly half a week but are generally seen as too expensive to be profitable in the long term.
Staff
Main article: staff
Assistant coaches also help with training. A team may only have 2 of them.
A team van Aldo hire one one form coach to try to mantain form higher.
Training loss
Main article: Training loss
The only way still remaining to have a partial training loss is by causing a Walkover in any match of the week (cup, friendly or league matches).
Anyway, a player can receive a maximum of 90 minutes training per week. If a player plays more than 90 minutes in a trainable position, he will get the most beneficial 90 minutes only.
Individual instruction
Since July 2008, "individual training instruction" are available to exclude up to three players from getting any training except Stamina at all. The main point of this feature is to avoid paying excessive salaries for players that are already very highly skilled. You access this feature from your Training page.
Not to be confused with Youth Academy "Individual training": each player randomly gets a small boost to a relevant skill (the owner has no control over which skill gets chosen, though, and a skill that is already capped may get picked, resulting in no training for that player).
Trainees
The following contents are based on the opinion of Hattrick users — which means that their veracity and accuracy have not been confirmed by any official statement, and consequently they do not necessarily reflect the game reality. Please take this into consideration!
To achieve the optimal training time, many managers prefer trainees between the ages of 17 and 20, with 17 or 18 the best age to start training.
For new teams 17 year olds with at least Passable main skill should be considered. There is little to be gained from training players that are not at least Passable in their main skill. Instead, training a player who is Passable or Solid in primary skill is not as profitable as training higher skills, but lower skilled players cost considerably less to purchase.
As players age, they decrease in price, so buying slightly older players but more skilled (e.g. 18 or 19 year olds) is a wise alternative solution.
Effect of player age
Clubs at higher series levels may prefer to train older players at a higher skill level in order to remain competitive in both the league and the cup.
Older players are slower to train, and a good rule of thumb is one half extra week for every year older than 17. More precisely, training becomes approx. 4% slower for every year above this (also called trainings speed depreciation).
As a player reaches 27 his abilities may start to decrease. This process doesn't occur constantly, and there is no guarantee it will happen at all. Typically, very small decreases occur for players around 30, considerably larger leaps for players around 35. For some reason, these decreases in abilities always surface on Mondays. Certain skills are harder to maintain as players grow older — scoring ability is the hardest to maintain, whilst goalkeeping is the easiest.
When to cash in
| |
The better the secondary skills, the more you will pay to purchase the trainee, but the final selling price will also be higher.
In most cases selling trainees at age 21 is the best way to maximise profit. Once a player hits 21 years old, he begins to train at a noticeably slower rate compared to a younger player.
With particularly high skilled players, especially National Team players, training can be taken on further, but in general the financial returns decrease beyond the age of 21.
It is also worth noting it is possible to overtrain a player, and make him unsustainable in the long run due to the extremely high wages. The recent market deflation also makes selling unprofitable after 21.
See also
- Osmosis training (obsolete).
- HT team on global forum about training.
- About General training type (eliminated).
- About Stamina training type (eliminated).