Tactics: Difference between revisions

From Hattrick
Jump to navigationJump to search
No edit summary
Adriantwo (talk | contribs)
 
(170 intermediate revisions by 93 users not shown)
Line 1: Line 1:
== What are Tactics ==
{{Other use|article=Tactics as in match orders (CA, AIM, etc)|title=Tactics}}{{Interwiki/Tactics}}


This section needs to be completed
'''Tactics''' are used by [[manager]]s to alter the generation or direction of [[scoring opportunities]] in a [[match]]. A tactic can be set in the [[match order]] page.


== Tactic Types ==
Each tactic's effectiveness depends on specific player [[skill]]s. In addition, each has drawbacks that should be taken into consideration before using them. Tactics can be used for special games in which you want to try something alternative, but they require specific players to work, so it is usually better to have a team built to exploit their potential.


* Counter-Attacks (CA)
=Tactics=
* Pressing
'''Normal''' tactic means that your team does not play any with any tactics, it's the default set. Besides the normal, there are six tactics: ''Pressing'', ''Counter attack'', ''Attack in the Middle'', ''Attack on Wings'', ''Long shots'' and ''Play Creatively''. They were introducted in this order in the game.
* Attack in Middle (AIM)
* Attack on Wings (AOW)
== Pressing ==
* Play Creatively (PC)
{{See|Pressing}}
Pressing (PR) means that all players focus on putting pressure on their opponents reducing the number of attacks in the game. They also put slightly more effort into breaking up opponent attacks than trying to create their own, getting tired earlier.
Successful pressing needs:
* A high average [[Defending]] skill in all your players on the field,
* A high average [[Stamina]] of all your outfield players (when they get tired, they are less effective in putting pressure on their opponents),
* A high average [[experience]].


Each tactic uses skills of your players to combine for an effective tactical method against your opponents.
According to tactical level achieved, a number of game opportunities fade for both teams.  


=== Counter-Attacks ===
== Counter-Attack ==
{{See|Counter-attacks}}
Counter-attacks (CA) is a tactic which involves giving up midfield in an attempt to score by counter-attacking. This extra opportunities increases the overall number of chances to score in a match.


There are 2 kinds of counter attacks (CA). The most common is the normal CA. The more rare kind is the random CA or special CA as it's also been called.
A successful counter-attack requires a enough offense to score on the few opportunities that are created and obviously a very strong defence. Midfield can be weak - a team playing CA takes a penalty of about 7% to its [[midfield|midfield rating]] compared to playing normal.  
Note that the corresponding loss of [[possession]] will always be nearly 1.81% (350/193% exactly)


Only defenders give a contribute to CA level, with their Defending and Passing skills; Defender's Passing counts two time Defending for calculation.


'''Normal CA'''
According to tactical level achieved, a number of game opportunities are created for the CA teams.  
To get normal CAs you need to choose to play the tactic. In addition it only works if you don't win the midfield.


There is a penalty to using CA. It reduces your midfield rating by 7%. Calculated in possession this means about 1,8% if you were close to winning the midfield, less if you have a much weaker midfield than your opponent. If you only would get around 10% possession playing normal, you only lose about 0,5% playing CA. If you win the midfield playing CA the loss in possession increases, but you don't get any normal CAs, just the penalty.
==Attack in the middle==
{{See|Attack in the middle}}
When using attack in the middle (AiM or AIM), your team attempts to make more attacks using midfielders than with wingers, though the total number of chances remains constant.  


Which midfield rating counts? Before calculating midfield penalties from CA and PIC or after? Nobody knows for sure, but statistical data indicate that the midfield need to be weaker before calculating the penalties in order for normal CA to work.  
The rules also mention that the disadvantage of this tactic is that your side defences become proportionally worse.


What about MOTS and CA? Can you have a weaker midfield without MOTS and win midfield with MOTS and still have a working CA? The statistical data is very limited in this area as very few MOTS and CA at the same time. Until otherwise proved, it would be prudent to expect it not to work and that CA requires a team to lose midfield both before and after penalties and bonuses.
The tactical level is increased by Passing skill of each team player on the pitch, or rather is calculated by summing Passing of all outfield players.


How many CA's can you get in a single match? As with so many other things this is a secret HT keeps to themselves. Before random CAs were implemented 3 CAs was the highest recorded number and that was a fairly frequent number. It was then believed that 3 was a maximum number. After random CAs were implemented a few matches with 4 CAs have been recorded. It seems likely that they are caused by the team getting both normal and random CAs, but there's so far no way of knowing for sure.
According to tactical level achieved, the number of attacks that end in the central attack sector can increase as much as 40%.


== Attack on Wings ==
{{See|Attack on wings}}
Attack on Wings (AoW or AOW) is very similar to attack in the middle, only in reverse. The disadvantage is that it weakens your central defense. Instead of more attacks ending in the central attack sector, According to tactical level achieved, you get a higher percentage of attacks on the wings.


'''Random CA'''
== Long Shots ==
Unlike the normal CA you don't need to play CA tactic to get a random CA, and you can also get it when you win midfield. They are much less frequent than normal CAs, but if you have a relatively strong defense they do appear from time to time. Thay can of course also appear even if you play CA tactic, but there is no way yet of telling which kind you get. Not that it really matter either.
{{See|Long shot tactics}}
Long shots (LS) is an attacking option for teams who have problems scoring on regular side/middle attacks. It should only be chosen by those who have decent shooters, that is a high average of Scoring and Set Pieces in the team.  


How many random CAs can you get in a match. The highest known number so far is 3. That's a very high number in a single match for a type of chance that's rare to start with, so don't expect to see it happen to you. So far it's only 2 known matches where it's occured.
According to tactical level achieved, it trades up to 1/3 of attacks with a long shot event (shooter and opponent goalkeeper are directly against each other).


This tactic was the last introduced in the beginning of [[global season]] 38.


'''General'''
== Play Creatively ==
No CAs, normal or random, are special events (SE). They are continued regular attacks. That means in order to get a CA, you first have to stop an attack. That requires you to have a relatively strong defense compared to your opponents attack (or a lot of luck). Any stopped attack can be converted to a CA. We know for sure that your CA skill have a major impact on your ability to convert a stopped attack to a CA. Other factors that '''may''' play a part are by how much the attack missed and how many CAs you've already had in that match.
{{See|Play creatively}}
Playing creatively (PC) is most effective for teams that have many players with [[specialties]].


A formula may look someting like:
When you use play creatively, there is a greater chance that [[special event|special events]] (both positive and negative) will occur for both teams during the match - if both teams use play creatively, this chance is even higher.
Teams playing creatively will be less focused on defense.


Chance of converting = K + (CA skill * F) + miss percentage -(X*P)
Experience and Passing are the important skills for tactical level.
This tactic was the last changed, with the addition of the tactical level.


K = Fixed base percentage
=Strategy=
F = Multiplier percentage for CA skill
Strategies are particular settings and [[line-up]]s that combine with tactics to enhance their effects, and often to bring them to their very limit.  
X = Number of CAs already achieved in the match.
For example, an All-Out Attack strategy uses line-up s like [[2-5-3]], offensive positions for all central players and usually the AiM tactic.
P = Penalty percentage for previous CAs in the match


==All Offensive==
{{See|HTs on Global/All Out Attack}}
All Offensive, acronym AO, means a way of playing aimed at maximizing the midfield and the attacks, that is high ball [[possession]] and at least one attack capable to score all available chances.


'''CA skill'''
The weakness of the AO is that you play without role defenders on the field, a risky condition, conceding a goal to every opponent's action. For this reason, it is necessary to ensure a clear superiority in other sectors (in particular in midfield), in order to try to score more goals than the opponent.
CA skill is calculated from the skills of all playing defenders and defenders only. A base number is calculated from adding the values of their defending skills and their passing skills. Passing skills are multiplied by 2. This base number is modified by the players form and experience and the result is a CA skill which appears to be completely linear.


Than the defense slots are occupied by midfielders lined up as offensive defenders (to increase the midfield rating), and by wing backs lined up as offensive full-backs, to maximize the wing attacks.


PolarBear --[[User:80.190.240.126|80.190.240.126]] 22:17, 24 November 2005 (UTC)
The recommended line-ups are 2-5-3, [[3-5-2]] and [[3-4-3]] (the others would make little sense).
AO does not suffer tactical penalties for the defence of AIM, so playing Attacks in the Middle with winger towards middle is the best option.


=== Pressing ===
If a manager decides to focus almost always on the AO, it is a good idea to hire an [[Offensive Coach|offensive coach]].


This section needs to be completed
;Alternative names or variants are
* [[All-out Attack]] or the AoA strategy
* [[Norwegian tactic|The Norwegian]] strategy (old, based on [[World_Cup_IV#Final|WC 4 final match]] strategy)
* [[Sunda tactic|The Finnish]] strategy (old)
* [[User:EEEEEM|EM strategy]] (old)


=== Attack in Middle ===
==All Defensive==
All Defensive, acronym AD or ABD for "All-back Defence", means playing completely renouncing the attack to focus on other sectors.


This section needs to be completed
The idea of AD is to not allow your opponent to score any goals, thanks to a super defence and the midfield ball possession.
The weakness is that the attacks are neglected, therefore it is possible to score only on events that do not always happen very frequently.


=== Attack on Wings ===
To score you have two weapons:
* Special Events,
* Set Pieces (free kicks and penalties).


This section needs to be completed
The recommended line-ups are those with five defenders and more midfielders as possible: [[5-5-0]], [[4-5-1]] and [[5-4-1]] usually combined with pressing tactic (to eliminate actions from the game), the counter-attacks tactic (to exploit any CA that lead to free kicks) and,last but not least, the long shot tactic.
Play creatively is not recommended, both because it also increases the risk of suffering a Special Event, and because it lowers defences.


=== Play Creatively ===
If a manager decides to focus almost always on AD, it is a good idea to hire a [[Defensive Coach|defensive coach]].


This section needs to be completed
==Extreme Counter-Attacks==
{{Main|Counter-attacks#Extreme_Counter-attacks}}
CAEX (rare All-Out CA) is a strategy that completely gives up possession and focuses only on both defences and attacks.


== Tactics and Training ==
The line-up used is the [[5-2-3]] with two Quick offensive wingers.  
Certain training routines work well with tactics.


=== Tactics for Scoring Trainers ===
==Press, PiC & Pray==
{{Main|Pressing#Press-PiC-Pray{{!}}Press, PiC & Pray}}
Press-PiC-Pray, acronym PPP, uses pressing tactic, a defensive line-up (i.e. 4-5-1), Play it Cool [[team attitude]] and a sprinkle of... prayers!


As a scoring trainer, you'll find that your tactics are rather limited, as you need to strengthen your midfield while playing 3 forwards. The most common formation using 3 forwards is the 3-4-3 with 3 IMs and a winger (which is usually a WTM). The most common variations of the 3-4-3 are:
==Send Orders and Pray==
{{Main|SOAP}}
The acronym SOAP stands for "Send orders and pray". It is the sovereign of all strategy, often used by mixing unorthodox individual orders with far-fetched tactics played with the wrong players.  


[ ---------[[GK]]--------------- ]        ~#~#~#~#~#        [ ---------[[GK]]-----  ]
It is also an unofficial way to say you are going to play Normal in next match (you neither will give a [[Play it Cool]]-order, nor a [[Match of the Season]]-order).  
         
[ [[D.WB]]--[[CD]]--[[IM]]-[[D.WB]]        ~#~#~#~#~#        [ [[E.F]]--[[CD]]--[[CD]]-[[E.IM]] ]


[ [[E.Fo]]-[[IMO]]-[[IMD]]-[[WTM]] ]        ~#~#~#~#~#        [ [[E.CD]]--[[IMO]]-[[IMO]]-[[WTM]] ]
== See Also==
*[[Defensive_forward#The_Ercanto_Strategy|The Ercanto's]]
<!--
* [[The ABC of Tactics]] (one of the first guide in HT history).-->


[ -----[[FO]]--[[FO]]------------- ]        ~#~#~#~#~#        [ ------[[FO]]--[[FO]]------- ]


The first formation gives you decent wing defence, which is useful against winger trainers, people playing forwards towards wing or anybody that has a decent wing attack (unless you're trying to guess the side you'll opponent will play his wing). It's the usual "all round" formation.
[[Category:Match concepts]]
The second formation works well against most teams who concentrate on centre attack (other scoring trainers, notably), but it leaves you relatively weak in wing defense.
If the use of tactics like [[AIM]] and AOW is worth its drawbacks it's still open for discussion.
 
'''General tips'''
Before each game examine your oppostion, and if it's got strong midfield, but weak attack, consider playing with an OCD or with CA (if you have the proper defenders, of course; CA can be especially lethal with the 4-3-3 and 5-3-2 formations). If its attack is strong, play your inner mids defensive, and if its defence is strong, play your inner mids offensive.
Generally speaking, try to find the opponent's weak spot and hit there. If the opponent has no wing defence, use a FTW or an offensive winger. If you're simply superior to your opponent in something and he can do nothing about it, insist on it and think what your opponent might do to counter your advantage. For example, if you have a better midfield than your opponent, consider that he might play counterattack, so strengthen either your back-line or your attack.
 
== External resources ==
* [http://hem.passagen.se/hammervald/abc_of_tactics_index.htm ABC of tactics]

Latest revision as of 18:35, 30 April 2024

This page describes Tactics as in match orders (CA, AIM, etc). For other uses of Tactics, see Tactics (disambiguation)
INTERWIKI

· Deutsch · English · Español · Français · Italiano · Magyar · Nederlands · Persian ·

Tactics are used by managers to alter the generation or direction of scoring opportunities in a match. A tactic can be set in the match order page.

Each tactic's effectiveness depends on specific player skills. In addition, each has drawbacks that should be taken into consideration before using them. Tactics can be used for special games in which you want to try something alternative, but they require specific players to work, so it is usually better to have a team built to exploit their potential.

Tactics

Normal tactic means that your team does not play any with any tactics, it's the default set. Besides the normal, there are six tactics: Pressing, Counter attack, Attack in the Middle, Attack on Wings, Long shots and Play Creatively. They were introducted in this order in the game.

Pressing

      Further information: Pressing

Pressing (PR) means that all players focus on putting pressure on their opponents reducing the number of attacks in the game. They also put slightly more effort into breaking up opponent attacks than trying to create their own, getting tired earlier. Successful pressing needs:

  • A high average Defending skill in all your players on the field,
  • A high average Stamina of all your outfield players (when they get tired, they are less effective in putting pressure on their opponents),
  • A high average experience.

According to tactical level achieved, a number of game opportunities fade for both teams.

Counter-Attack

      Further information: Counter-attacks

Counter-attacks (CA) is a tactic which involves giving up midfield in an attempt to score by counter-attacking. This extra opportunities increases the overall number of chances to score in a match.

A successful counter-attack requires a enough offense to score on the few opportunities that are created and obviously a very strong defence. Midfield can be weak - a team playing CA takes a penalty of about 7% to its midfield rating compared to playing normal. Note that the corresponding loss of possession will always be nearly 1.81% (350/193% exactly)

Only defenders give a contribute to CA level, with their Defending and Passing skills; Defender's Passing counts two time Defending for calculation.

According to tactical level achieved, a number of game opportunities are created for the CA teams.

Attack in the middle

      Further information: Attack in the middle

When using attack in the middle (AiM or AIM), your team attempts to make more attacks using midfielders than with wingers, though the total number of chances remains constant.

The rules also mention that the disadvantage of this tactic is that your side defences become proportionally worse.

The tactical level is increased by Passing skill of each team player on the pitch, or rather is calculated by summing Passing of all outfield players.

According to tactical level achieved, the number of attacks that end in the central attack sector can increase as much as 40%.

Attack on Wings

      Further information: Attack on wings

Attack on Wings (AoW or AOW) is very similar to attack in the middle, only in reverse. The disadvantage is that it weakens your central defense. Instead of more attacks ending in the central attack sector, According to tactical level achieved, you get a higher percentage of attacks on the wings.

Long Shots

      Further information: Long shot tactics

Long shots (LS) is an attacking option for teams who have problems scoring on regular side/middle attacks. It should only be chosen by those who have decent shooters, that is a high average of Scoring and Set Pieces in the team.

According to tactical level achieved, it trades up to 1/3 of attacks with a long shot event (shooter and opponent goalkeeper are directly against each other).

This tactic was the last introduced in the beginning of global season 38.

Play Creatively

      Further information: Play creatively

Playing creatively (PC) is most effective for teams that have many players with specialties.

When you use play creatively, there is a greater chance that special events (both positive and negative) will occur for both teams during the match - if both teams use play creatively, this chance is even higher. Teams playing creatively will be less focused on defense.

Experience and Passing are the important skills for tactical level. This tactic was the last changed, with the addition of the tactical level.

Strategy

Strategies are particular settings and line-ups that combine with tactics to enhance their effects, and often to bring them to their very limit. For example, an All-Out Attack strategy uses line-up s like 2-5-3, offensive positions for all central players and usually the AiM tactic.

All Offensive

      Further information: HTs on Global/All Out Attack

All Offensive, acronym AO, means a way of playing aimed at maximizing the midfield and the attacks, that is high ball possession and at least one attack capable to score all available chances.

The weakness of the AO is that you play without role defenders on the field, a risky condition, conceding a goal to every opponent's action. For this reason, it is necessary to ensure a clear superiority in other sectors (in particular in midfield), in order to try to score more goals than the opponent.

Than the defense slots are occupied by midfielders lined up as offensive defenders (to increase the midfield rating), and by wing backs lined up as offensive full-backs, to maximize the wing attacks.

The recommended line-ups are 2-5-3, 3-5-2 and 3-4-3 (the others would make little sense). AO does not suffer tactical penalties for the defence of AIM, so playing Attacks in the Middle with winger towards middle is the best option.

If a manager decides to focus almost always on the AO, it is a good idea to hire an offensive coach.

Alternative names or variants are

All Defensive

All Defensive, acronym AD or ABD for "All-back Defence", means playing completely renouncing the attack to focus on other sectors.

The idea of AD is to not allow your opponent to score any goals, thanks to a super defence and the midfield ball possession. The weakness is that the attacks are neglected, therefore it is possible to score only on events that do not always happen very frequently.

To score you have two weapons:

  • Special Events,
  • Set Pieces (free kicks and penalties).

The recommended line-ups are those with five defenders and more midfielders as possible: 5-5-0, 4-5-1 and 5-4-1 usually combined with pressing tactic (to eliminate actions from the game), the counter-attacks tactic (to exploit any CA that lead to free kicks) and,last but not least, the long shot tactic. Play creatively is not recommended, both because it also increases the risk of suffering a Special Event, and because it lowers defences.

If a manager decides to focus almost always on AD, it is a good idea to hire a defensive coach.

Extreme Counter-Attacks

      Main article: Counter-attacks#Extreme_Counter-attacks

CAEX (rare All-Out CA) is a strategy that completely gives up possession and focuses only on both defences and attacks.

The line-up used is the 5-2-3 with two Quick offensive wingers.

Press, PiC & Pray

      Main article: Press, PiC & Pray

Press-PiC-Pray, acronym PPP, uses pressing tactic, a defensive line-up (i.e. 4-5-1), Play it Cool team attitude and a sprinkle of... prayers!

Send Orders and Pray

      Main article: SOAP

The acronym SOAP stands for "Send orders and pray". It is the sovereign of all strategy, often used by mixing unorthodox individual orders with far-fetched tactics played with the wrong players.

It is also an unofficial way to say you are going to play Normal in next match (you neither will give a Play it Cool-order, nor a Match of the Season-order).

See Also