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{{Interwiki/Play creatively}}
{{Interwiki/Play creatively}}
'''Play creatively''' tactic increases the chance of a [[Special Event]] happening (either for you or the opponent), at the cost of an overall weakening of your [[defence]].
{{Template:Tactics}}
'''Play creatively''' tactics increases the chance of a [[Special Event]] happening (either for you or the opponent)


It is only recommended for SE optimised teams, particularly those teams that play without any defence.
== Effectiveness ==
PC increases the frequency of [[Special_Event#Goal_special_events|goal special events]] up to 30% and another 15% if both teams use this tactic. Both negative and positive events will be more common in both teams.  


It also increases [[Special_Event#Weather_special_events|weather special events]], but to a very small extent.


== What does SE-optimised mean? ==
=== Benefits and drawbacks ===
Get the best combination of all possible positive SEs and avoiding negative SEs. The exact best combination is a matter for debate, but quick forwards and wingers, head midfielders, and experienced powerful defenders would be a good point to aim towards.
You have higher probability to score with your players with [[specialty]], but to concede special event to your opponent too.  


Besides, Defence ratings are reduced by 7.5% so it is difficult to outfield a team focused on this tactic. Also consider that players with specialty are more expensive.


=== All players ===
=== Counters ===
* Longshot (combination of [[scoring]] & high [[Set Pieces|set pieces]])
It's good to be prepared for corner protection.
* Experience Event (high [[experience]] vs low experience)
* Head (you need more [[head]] specialists than your opponent)
* Stamina (high [[stamina]] vs low Stamina)
* Unexpected move ([[unpredictable]])
* Long pass (unpredictable & high [[passing]])


A team focusing on PC have a weaker defence, so it is a good idea to give away some of your defence (the opponent will score on SE anyway) to have a stronger attack.


=== [[Defender|Defenders]] ===
You can also take advantage of the more SE in the match, so be sure to take the midfield and steal special events to your opponent, since one type of event can only happen once.
* Quick Defenders help stopping opposing [[Quick]] Forward & Wingers
* Head vs Technical ([[Technical]] Forwards & Wingers are dangerous for Head Defenders)
* Negative '''unpredictable''' event (unpredictable with low [[defending]] skill)
* Can be victimised by an experience event (see above), so higher experience is recommended


A good idea could be a Quick Defender because while the most common events are triggered by Quick offensive player, a Quick Defender stops them with 100% efficiency. Even one player is enough, just try to find out which side of the opponent the player will be on.


=== [[Inner Midfielder|Midfielders]] ===
== Players ==  
* Head vs Technical ([[Technical]] Forwards are dangerous for Head Midfielders)
What does SE-optimised mean? Get the best combination of all possible positive SEs and avoiding negative SEs. The exact best combination is a matter for debate, but quick forwards and wingers, head midfielders, and experienced powerful defenders would be a good point to aim towards.
* Negative '''unpredictable''' event (unpredictable with low [[defending]] skill)
* Can be victimised by an experience event (see above), so higher experience is recommended


Don't forget [[Set Pieces]] which can help your specialty players on:
* '''[[Long shot]]s''': Any player with sufficient Set Pieces skill and sufficient scoring skill can score from a long shot;
* '''[[Penalty kick|Penalties]]''': created from the run of play, may not be increased by playing creative);
* '''[[Corner]]s''': good set pieces skill will create a better forward, head ability or good scoring will help finish).
*: To score from a corner kick, the player responsible for taking your set pieces will need to have sufficient set pieces skill and the player receiving the ball from the corner will have to have sufficient scoring skill. The higher the number of [[head]] specialists in your team, and the lower the number of head specialists among your opponent's, the better your chances to score. Having no head specialists at all will make you very weak at defending against corners and very weak at scoring from your own corners.


=== [[Winger|Wingers]] ===
Also pay attention to special events that do not depend on special abilities. These are mainly negative events that should be avoided:
* Technical vs. Head (technical winger vs. a head defender)
* '''[[Experience]]''': experienced wingers and forwards can score using their experience. Inexperienced defenders and inner midfielders can give their opponents an extra chance.
* Quick (quick winger vs. non-quick defender, although defending skill also helps defend against this event)
* '''Tiredness''': Tired defenders can make mistakes. Unless the opposing attacker is also too tired, this may create a chance for the opponent. Defenders with low [[stamina]] are more likely to become tired.
* Winger event (high [[wing]] skill, finished by an attacker with head skill or good scoring)
* Weather SE: Quick (reduces defending in rain or sun)


=== Specialty ===
As the occurrences of each special event are quite rare, it is inevitable that your team will be crowded with players with specialties. Of course, make sure you get the right specialty for the right position.


=== [[Forward|Forwards]] ===
Anyway, diversity must be pursued, as there can only be one event per match and the frequency does not increase in direct proportion to the extra players. I.e., Do not fill the line of defense with one type of specialty or, if you already have two Quick wingers and one striker, you shouldn't choose Quick for the other striker, you better go with a Head or Unpredictable.  
* Intercepted pass (unpredictable with high scoring and possibly high experience)
* Technical vs Head (Head Defenders are weak against Technical forwards)
* Quick (quick forward vs. non-quick defender, although defending skill also helps defend against this event)
* Weather SE: Quick (reduces scoring in rain)


It is also worthwhile to "tailor" the abilities of the players to their specialty, as turning special events into goals usually depends on them, not on the ratings. For example, a winger normally does not need scoring, but the success of a quick winger depends on his ability in scoring.


=== Set Piece Taker ===
*'''[[Unpredictable|Unpredictable player]]s''' can use their [[passing]] skill to create unexpected long passes, and their [[scoring]] skill to intercept the ball. Their unpredictability may also create unlikely scoring opportunities. If an unpredictable [[defender]] or [[inner midfielder]] has sufficiently low [[defending]] skill, they can also make an error with a pass that will give the opponent a chance to score.
* Penalties (created from the run of play, may not be increased by playing creative)
*'''[[Quick]] [[winger]]s and [[forward]]s''' can create chances by using a burst of speed. This can be countered by the opposing team using a defender who is also Quick, or has sufficient defending skill to keep up.
* Corners (good set pieces skill will create a better forward, head ability or good scoring will help finish)
*'''[[Technical]] wingers and forwards''' can create chances if their opposing defender or inner midfielder is a [[head]] specialist.
*'''[[Winger]]s''' with sufficient skill can create chances that will have to be finished off by another winger or a forward. If that other player is a head specialist or has sufficient scoring skill, he will score.


=== Lineup ===
At the cost of an overall weakening of your [[defence]], it is only recommended for SE optimised teams, particularly those teams that play without any defence.


=== [[Weather]] Specialties ===
=== Training ===
==== [[Powerful]] ====
Any, but train your defenders may not be a good idea.
* Rain: gains on Defence, Playmaking & Scoring
* Sunshine: loses on Scoring, can become tired (Stamina)


 
=== Links ===
==== [[Technical]] ====
* Sunshine: gains on Scoring & Playmaking
* Rain: loses on Scoring & Playmaking
 
==== [[Quick]] ====
* Sunshine: loses on Defence
* Rain: loses on Defence & Scoring
 
==See also==
=== Internal Links ===
* [[Tactics]]
* [[HTs on Global/Play Creatively]]
* [[HTs on Global/Play Creatively]]
=== External Links ===
* [http://www.databased.at/hattrick/x-files/ Hattrix]




[[Category:Tactics]]
[[Category:Tactics]]

Revision as of 16:35, 23 October 2019

INTERWIKI

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Tactics
Pressing
Counter-attacks
Attack in the middle
Attack on wings
Play creatively
Long shots

Play creatively tactics increases the chance of a Special Event happening (either for you or the opponent)

Effectiveness

PC increases the frequency of goal special events up to 30% and another 15% if both teams use this tactic. Both negative and positive events will be more common in both teams.

It also increases weather special events, but to a very small extent.

Benefits and drawbacks

You have higher probability to score with your players with specialty, but to concede special event to your opponent too.

Besides, Defence ratings are reduced by 7.5% so it is difficult to outfield a team focused on this tactic. Also consider that players with specialty are more expensive.

Counters

It's good to be prepared for corner protection.

A team focusing on PC have a weaker defence, so it is a good idea to give away some of your defence (the opponent will score on SE anyway) to have a stronger attack.

You can also take advantage of the more SE in the match, so be sure to take the midfield and steal special events to your opponent, since one type of event can only happen once.

A good idea could be a Quick Defender because while the most common events are triggered by Quick offensive player, a Quick Defender stops them with 100% efficiency. Even one player is enough, just try to find out which side of the opponent the player will be on.

Players

What does SE-optimised mean? Get the best combination of all possible positive SEs and avoiding negative SEs. The exact best combination is a matter for debate, but quick forwards and wingers, head midfielders, and experienced powerful defenders would be a good point to aim towards.

Don't forget Set Pieces which can help your specialty players on:

  • Long shots: Any player with sufficient Set Pieces skill and sufficient scoring skill can score from a long shot;
  • Penalties: created from the run of play, may not be increased by playing creative);
  • Corners: good set pieces skill will create a better forward, head ability or good scoring will help finish).
    To score from a corner kick, the player responsible for taking your set pieces will need to have sufficient set pieces skill and the player receiving the ball from the corner will have to have sufficient scoring skill. The higher the number of head specialists in your team, and the lower the number of head specialists among your opponent's, the better your chances to score. Having no head specialists at all will make you very weak at defending against corners and very weak at scoring from your own corners.

Also pay attention to special events that do not depend on special abilities. These are mainly negative events that should be avoided:

  • Experience: experienced wingers and forwards can score using their experience. Inexperienced defenders and inner midfielders can give their opponents an extra chance.
  • Tiredness: Tired defenders can make mistakes. Unless the opposing attacker is also too tired, this may create a chance for the opponent. Defenders with low stamina are more likely to become tired.

Specialty

As the occurrences of each special event are quite rare, it is inevitable that your team will be crowded with players with specialties. Of course, make sure you get the right specialty for the right position.

Anyway, diversity must be pursued, as there can only be one event per match and the frequency does not increase in direct proportion to the extra players. I.e., Do not fill the line of defense with one type of specialty or, if you already have two Quick wingers and one striker, you shouldn't choose Quick for the other striker, you better go with a Head or Unpredictable.

It is also worthwhile to "tailor" the abilities of the players to their specialty, as turning special events into goals usually depends on them, not on the ratings. For example, a winger normally does not need scoring, but the success of a quick winger depends on his ability in scoring.

  • Unpredictable players can use their passing skill to create unexpected long passes, and their scoring skill to intercept the ball. Their unpredictability may also create unlikely scoring opportunities. If an unpredictable defender or inner midfielder has sufficiently low defending skill, they can also make an error with a pass that will give the opponent a chance to score.
  • Quick wingers and forwards can create chances by using a burst of speed. This can be countered by the opposing team using a defender who is also Quick, or has sufficient defending skill to keep up.
  • Technical wingers and forwards can create chances if their opposing defender or inner midfielder is a head specialist.
  • Wingers with sufficient skill can create chances that will have to be finished off by another winger or a forward. If that other player is a head specialist or has sufficient scoring skill, he will score.

Lineup

At the cost of an overall weakening of your defence, it is only recommended for SE optimised teams, particularly those teams that play without any defence.

Training

Any, but train your defenders may not be a good idea.

Links