Tactics: Difference between revisions
mNo edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Interwiki/Tactics}} | |||
{{Other use|article=tactics as in special orders (CA, AIM, etc)|title=Tactics}} | {{Other use|article=tactics as in special orders (CA, AIM, etc)|title=Tactics}} | ||
There are six individual types of tactics besides the normal tactic: [[Pressing]], [[Counter attack]] (CA), [[Attack in the Middle]] (AiM), [[Attack on Wings]] (AoW), [[Long shots]] (LS) and [[Play Creatively]] (PC). | |||
Each tactic's effectiveness depends on specific player [[skill]]s. In addition, each has drawbacks that should be taken into consideration when using them. | |||
== Pressing == | |||
{{See|Pressing}} | {{See|Pressing}} | ||
Pressing means that all players focus on putting pressure on their opponents. They also put slightly more effort into breaking up opponent attacks than trying to create their own. The result is that the total number of chances in the game gets reduced for both teams. When you play pressing, all your players (except the goalkeeper) need excellent stamina and defending. | |||
== Counter-Attack == | |||
{{See|Counter attack}} | {{See|Counter attack}} | ||
Counter-attack is a tactic which involves giving up midfield dominance in an attempt to score goals by counter-attacking. This can be very effective when used by a suitable team against an overwhelming opponent, as this tactic decreases the overall number of chances both sides have to score. | |||
This tactic is mostly chosen by defender trainers who have a very strong defense, but a weak midfield. A team playing counter attacks takes a penalty of about 7% to its [[midfield|midfield rating]] compared to playing normal. A successful counter attack strategy will require a rock-solid defense, and then enough offense to score on the few opportunities that are created. | |||
This tactic does NOT decrease the overall number of chances per game - that can only be achived by pressing. | |||
The limit of counter-attacks because of the tatical setting is limited to 3 per game but there is always a chance for a counter-attack to be created when the attacking team has a weak attack against a good defense. | |||
While counter-attacks based on the tactical setting only can be generated if the CA-team has lower ball possesion "non-tactic-counter-attacks" can occur any time. | |||
NOTE: the corresponding loss of [[possession]] will always be less than 1.81% (350/193% exactly) | |||
==Attack in the middle== | |||
{{See|Attack in the middle}} | {{See|Attack in the middle}} | ||
When using attack in the middle (AIM), your team attempts to make more attacks using midfielders than with wingers. The total number of attacks remains constant, though the disadvantage of this tactic is that your wing defense becomes proportionally worse. | |||
The rules also mention that the percentage of gaining extra attacks can increase as much as 40%. This rating is calculated for each player in middle, by using their passing skills as a starter point. | |||
== Attack on Wings == | |||
{{See|Attack on wings}} | {{See|Attack on wings}} | ||
Similar to attack in the middle, only in reverse. Instead of more attacks coming in the center, you get more of your attacks on the wings. The disadvantage is that it weakens your central defense.z | |||
== Long Shots == | |||
{{See|Long shot tactics}} | |||
Long shots is an attacking option for teams who have problems scoring on regular side/middle attacks, but it could also be a tactical option for any team facing a really strong defense. This tactic was introduced in the beginning of [[global season]] 38, as announced on the 26th of January 2009. | |||
== Long Shots == | |||
{{See|Long shot tactics}} | |||
Long shots is an attacking option for teams who have problems scoring on regular side/middle attacks, but it could also be a tactical option for any team facing a really strong defense. | |||
This tactic was the last introduced in the beginning of [[global season]] 38. | |||
== Play Creatively == | |||
{{See|Play creatively}} | {{See|Play creatively}} | ||
When you use play creatively, there is a greater chance that [[special event|special events]] (both positive and negative) will occur for both teams during the match. If both teams use play creatively, this chance is even higher. Teams playing creatively will be less focused on defense. Playing creatively is most effective for teams that have many players with [[specialties]]. | |||
This tactic was the last changed, adding the level to tactics. | |||
* [[ | == See Also== | ||
* [[The ABC of Tactics]] (one of the first guide in HT history). | |||
[[Category:Match concepts]] | [[Category:Match concepts]] | ||
Revision as of 13:53, 3 January 2020
There are six individual types of tactics besides the normal tactic: Pressing, Counter attack (CA), Attack in the Middle (AiM), Attack on Wings (AoW), Long shots (LS) and Play Creatively (PC).
Each tactic's effectiveness depends on specific player skills. In addition, each has drawbacks that should be taken into consideration when using them.
Pressing
| |
Pressing means that all players focus on putting pressure on their opponents. They also put slightly more effort into breaking up opponent attacks than trying to create their own. The result is that the total number of chances in the game gets reduced for both teams. When you play pressing, all your players (except the goalkeeper) need excellent stamina and defending.
Counter-Attack
| |
Counter-attack is a tactic which involves giving up midfield dominance in an attempt to score goals by counter-attacking. This can be very effective when used by a suitable team against an overwhelming opponent, as this tactic decreases the overall number of chances both sides have to score.
This tactic is mostly chosen by defender trainers who have a very strong defense, but a weak midfield. A team playing counter attacks takes a penalty of about 7% to its midfield rating compared to playing normal. A successful counter attack strategy will require a rock-solid defense, and then enough offense to score on the few opportunities that are created.
This tactic does NOT decrease the overall number of chances per game - that can only be achived by pressing. The limit of counter-attacks because of the tatical setting is limited to 3 per game but there is always a chance for a counter-attack to be created when the attacking team has a weak attack against a good defense. While counter-attacks based on the tactical setting only can be generated if the CA-team has lower ball possesion "non-tactic-counter-attacks" can occur any time.
NOTE: the corresponding loss of possession will always be less than 1.81% (350/193% exactly)
Attack in the middle
| |
When using attack in the middle (AIM), your team attempts to make more attacks using midfielders than with wingers. The total number of attacks remains constant, though the disadvantage of this tactic is that your wing defense becomes proportionally worse.
The rules also mention that the percentage of gaining extra attacks can increase as much as 40%. This rating is calculated for each player in middle, by using their passing skills as a starter point.
Attack on Wings
| |
Similar to attack in the middle, only in reverse. Instead of more attacks coming in the center, you get more of your attacks on the wings. The disadvantage is that it weakens your central defense.z
Long Shots
| |
Long shots is an attacking option for teams who have problems scoring on regular side/middle attacks, but it could also be a tactical option for any team facing a really strong defense. This tactic was introduced in the beginning of global season 38, as announced on the 26th of January 2009.
Long Shots
| |
Long shots is an attacking option for teams who have problems scoring on regular side/middle attacks, but it could also be a tactical option for any team facing a really strong defense.
This tactic was the last introduced in the beginning of global season 38.
Play Creatively
| |
When you use play creatively, there is a greater chance that special events (both positive and negative) will occur for both teams during the match. If both teams use play creatively, this chance is even higher. Teams playing creatively will be less focused on defense. Playing creatively is most effective for teams that have many players with specialties.
This tactic was the last changed, adding the level to tactics.
See Also
- The ABC of Tactics (one of the first guide in HT history).
