Special Event: Difference between revisions
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{{Interwiki/Special Event}} | {{Interwiki/Special Event}} | ||
Special events (SE) are additional uncommon [[regular chances|match event]]s connected to [[weather]], to a single [[player]] [[specialty]] or to other characteristics of the whole [[team]]. | |||
If you dominate the [[midfield]] you have a slightly higher chance to activate a special event than your opponent. | |||
A good option for the SE optimized teams is to [[play creatively]]. This tactic increases the odds of special events happening. | A good option for the SE optimized teams is to [[play creatively]]. This tactic increases the odds of special events happening. | ||
= Taxonomy = | |||
They are of two main types: "weather" and "goal" special events. | |||
*A weather SE may affect (both positively or negatively) an individual player's performance for the rest of the game. | |||
*A goal SE (by the team or by a single player) creates an extra scoring opportunity. | |||
== In-match process == | |||
How the [[New_Framework_for_Specialities_%26_Special_Events#Generation_process|match engine generates a special event]] (in the [[New_Framework_for_Specialities_%26_Special_Events|new SE system]]): | How the [[New_Framework_for_Specialities_%26_Special_Events#Generation_process|match engine generates a special event]] (in the [[New_Framework_for_Specialities_%26_Special_Events|new SE system]]): | ||
# At the beginning of the math, decide if there is any '''weather SE''' at all and choose the player or players affected, | # At the beginning of the math, decide if there is any '''weather SE''' at all and choose the player or players affected, | ||
| Line 20: | Line 20: | ||
# If requested in SE routine, is performed a '''goal check''' ([[Scoring]] of involved player versus [[Goalkeeping]] of opposite [[Goalkeeper]]). | # If requested in SE routine, is performed a '''goal check''' ([[Scoring]] of involved player versus [[Goalkeeping]] of opposite [[Goalkeeper]]). | ||
= Weather special events = | |||
{{See|Skill}} | |||
Certain specialties may be better suited to certain weather condition. If a '''weather special event''' happens, a player is affected for the rest of the game, as weather is static for the whole match. | Certain specialties may be better suited to certain weather condition. If a '''weather special event''' happens, a player is affected for the rest of the game, as weather is static for the whole match. | ||
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! width=100 style="background-color:#FFF"| [[Image:Weather3_new.gif]] ||width=100 style="background-color:#FFF"| [[Image:Weather2_new.gif]] ||width=100 style="background-color:#FFF"| [[Image:Weather1_new.gif]] ||width=100 style="background-color:#FFF"| [[Image:Weather0_new.gif]] | ! width=100 style="background-color:#FFF"| [[Image:Weather3_new.gif]] ||width=100 style="background-color:#FFF"| [[Image:Weather2_new.gif]] ||width=100 style="background-color:#FFF"| [[Image:Weather1_new.gif]] ||width=100 style="background-color:#FFF"| [[Image:Weather0_new.gif]] | ||
|- align=center | |- align=center | ||
| '''{{Technical}}'''|| + 5% [[image:Icon trend up.png|right]] ||{{no}}||{{no}}|| - 5% [[image:Icon trend down.png|right]] | | align=left bgcolor=#ffff66 | '''{{Technical}}'''|| + 5% [[image:Icon trend up.png|right]] ||{{no}}||{{no}}|| - 5% [[image:Icon trend down.png|right]] | ||
|- style="background-color:#EAECF0" align=center | |- style="background-color:#EAECF0" align=center | ||
| '''{{Powerful}}''' || - 5% [[image:Icon trend down.png|right]]||{{no}}||{{no}}|| + 5% [[image:Icon trend up.png|right]] | | align=left bgcolor=#ffff66 | '''{{Powerful}}''' || - 5% [[image:Icon trend down.png|right]]||{{no}}||{{no}}|| + 5% [[image:Icon trend up.png|right]] | ||
|- align=center | |- align=center | ||
| '''{{Quick}}''' || - 5% [[image:Icon trend down.png|right]]||{{no}}||{{no}}|| - 5% [[image:Icon trend down.png|right]] | | align=left bgcolor=#ffff66 | '''{{Quick}}''' || - 5% [[image:Icon trend down.png|right]]||{{no}}||{{no}}|| - 5% [[image:Icon trend down.png|right]] | ||
|} | |} | ||
;{{Technical}} player and weather: | |||
* Sunshine: gains 5% on all skills during the whole match. <!-- only Scoring and Playmaking before 2017 changes --> | :* Sunshine: gains 5% on all skills during the whole match. <!-- only Scoring and Playmaking before 2017 changes --> | ||
* Rain: loses 5% on all skills during the whole match. <!-- only Scoring and Playmaking before 2017 changes --> | :* Rain: loses 5% on all skills during the whole match. <!-- only Scoring and Playmaking before 2017 changes --> | ||
;{{Powerful}} player and weather: | |||
* Rain: gains 5% on all skills during the whole match.<!-- only Scoring and [[Stamina]] before 2017 changes --> | :* Rain: gains 5% on all skills during the whole match.<!-- only Scoring and [[Stamina]] before 2017 changes --> | ||
* Sunshine: loses 5% on all skills during the whole match.<!-- only Scoring, Defending and Playmaking before 2017 changes --> | :* Sunshine: loses 5% on all skills during the whole match.<!-- only Scoring, Defending and Playmaking before 2017 changes --> | ||
;{{Quick}} player and weather: | |||
* Sunshine: loses 5% on skills during the whole match.<!-- only Defending before 2017 changes --> | :* Sunshine: loses 5% on skills during the whole match.<!-- only Defending before 2017 changes --> | ||
* Rain: loses 5% on all skills during the whole match.<!-- only Scoring and Defending before 2017 changes --> | :* Rain: loses 5% on all skills during the whole match.<!-- only Scoring and Defending before 2017 changes --> | ||
'''{{Support}} player''' give a [[rating]]'s | '''{{Support}} player''' give a [[rating]]'s boost but this is not a special event and is it not connected to weather. | ||
The rating of a player will reflect his performance accordingly. For example, adding a Quick player on rain without changing anything else, can decrease your winning chances by 1.5% more or less, based on the skills of the player. Since the weather event will affect his skills, then the success rate for Quick events will be lower too. | The rating of a player will reflect his performance accordingly. For example, adding a Quick player on rain without changing anything else, can decrease your winning chances by 1.5% more or less, based on the skills of the player. Since the weather event will affect his skills, then the success rate for Quick events will be lower too. | ||
= Goal special events = | |||
{{See|Specialty}} | |||
In a match, you and your opponent can have '''goal special events''' happen apart from [[regular chances]] (which are decided by the clash between [[attack]]s against [[defence]]s). | In a match, you and your opponent can have '''goal special events''' happen apart from [[regular chances]] (which are decided by the clash between [[attack]]s against [[defence]]s). | ||
| Line 63: | Line 63: | ||
The probability of event's creation is nearly the same for all Specialties. For example, here is a [[Unpredictable]] and Quick events frequency comparison (over 1 milion matches sample - HT official data): | The probability of event's creation is nearly the same for all Specialties. For example, here is a [[Unpredictable]] and Quick events frequency comparison (over 1 milion matches sample - HT official data): | ||
: | :*2 Unpredictable players in both teams can create 0.100 events in average, and 2 Quick players can create 0.105 in average | ||
: | :*4 Unpredictable can create 0.290 events, and 4 Quicks 0.290 | ||
: | :*5 Unpredictable can create 0.350 events, and 5 Quicks 0.353 | ||
Every SE has the same probabilities to happen in each slot (central attack/defence or side attack/defence). | Every SE has the same probabilities to happen in each slot (central attack/defence or side attack/defence). | ||
As you can guess, any event related to the whole team (one of Corner, Experienced Forward or Inexperienced Defender) belongs to the category of '''Team Goal SE''' and any event related to a single player (or two players) belongs to '''Individual Goal SE'''. If the event is a Team Goal SE, the team with the higher midfield has more chances to get it. For the Individual Goal events, midfield rating doesn’t matter, but the number of your players with specialties does. | As you can guess, any event related to the whole team (one of Corner, Experienced Forward or Inexperienced Defender) belongs to the category of '''Team Goal SE''' and any event related to a single player (or two players) belongs to '''Individual Goal SE'''. If the event is a Team Goal SE, the team with the higher midfield has more chances to get it. For the Individual Goal events, midfield rating doesn’t matter, but the number of your players with specialties does. | ||
== Individual Goal SE == | |||
;Winger events: | |||
* | :*'''Winger to Any Player''' and '''Winger to Head Player'''): If your winger manages to break through the defense on his side of the pitch, he might pass the ball to the other Winger, Forward, or an Inner Midfielder, finished by an attacker with head skill or good scoring. | ||
* ''' | ;{{Quick}} player: | ||
:* '''Quick Passes''': Again, Wingers, Inner Midfielders, and Forwards can start a quick rush with potential for a subsequent pass. Any Winger and Forward can be the ball receiver.:* '''Quick Score''': [[Winger]], [[Forward]] or Inner Midfielder may create an event when facing defender (although defending skill and quick skill helps defend against this event), | |||
:* ''Quick Defenders'': Defender help stopping opposing Quick score event from Wingers, Forward or Inner Midfielder. If the exact opposite player is also quick, then he has 100% chance to stop the attack. Otherwise, nearby quick players have a much smaller chance to stop it instead. | |||
* ''' | ;{{Technical}} player: | ||
:* '''Technical Goes around a Head''': Defenders = Technical Forwards & Wingers are dangerous for Head Defenders, | |||
:: Midfielders = Technical Forwards are dangerous for Head Midfielders, | |||
:: Winger = technical winger may create an event when facing a head defender, | |||
:: Forwards = Head Defenders are weak against Technical forwards. | |||
:* '''Technical Creates a Counter Attack''': Every Technical Defender and Wing Back will give you a non-tactical counter attack from a missed normal chance of your opponent with a small chance to trigger (from 1.7 to 3% based on how many technical back players you have). | |||
* '''Unpredictable | ;{{Unpredictable}} player: | ||
< | :* '''Unpredictable Long Pass''': The keeper, wing backs and central defenders can initiate this scoring opportunity. In specific, this is <u>the only SE that a Goalkeeper can get. </u> | ||
''' | :* '''Unpredictable Scores on His Own''': Wingers, Inner Midfielders or Forwards one on one with the goalkeeper. Keep in mind that a lost chance can create a counter attack for your opponent. | ||
* ''' | :* '''Unpredictable Special Action''': Any Unpredictable player (except goalkeepers) may read their opponents, dribble, and find an opening pass. The player then receiving the pass would be a Winger or Forward. Same as before, a lost chance can lead to a counter attack for your opponent. | ||
:* '''Unpredictable Mistake''': Defenders, Wing Backs and Inner Midfielders, only if unpredictable with low defending skill, can have a bad day and make a fatal mistake. An opposing Winger or Forward can take advantage of this. | |||
:* '''Unpredictable Own Goal''': Unpredictable Wingers and Forwards with low passing skill level can make a wrong move towards to your defense and your goalkeeper might not be able to stop it. | |||
* '''Powerful Defensive Inner Midfielder''': Sitting Midfielder wins the ball breaking up attacks. If he succeeds in pressing, the opponent’s attack breaks down. | ;{{Powerful}} player: | ||
:* '''Powerful Normal Forward''': Force a second chance to shoot and score after a normal chance for your team has been missed. Keep in mind that this physical play could result in yellow cards! For that reason, if your player has already been carded, he will tread more carefully in these situations. Only 10% probabilities to create a second chance. | |||
:* '''Powerful Defensive Inner Midfielder''': Sitting Midfielder wins the ball breaking up attacks. If he succeeds in pressing, the opponent’s attack breaks down. | |||
{| class=wikitable | {| class=wikitable | ||
| Line 113: | Line 104: | ||
| Involved || Opposite | | Involved || Opposite | ||
|- | |- | ||
| '''Winger to Any Player''' ||Winger||Defending<sup>1|| align=center | {{check}}<sup>2 ||<small> | | align=left bgcolor=#ffff66 | '''Winger to Any Player''' ||Winger||Defending<sup>1|| align=center | {{check}}<sup>2 ||<small> | ||
# Average Defending of the same side | # Average Defending of the same side | ||
# Scoring of the receiver | # Scoring of the receiver | ||
|- style="background-color:#EAECF0" | |- style="background-color:#EAECF0" | ||
| '''Winger to Head Player''' ||Winger||Defending<sup>1|| align=center | {{check}}<sup>2 ||<small> | | align=left bgcolor=#ffff66 | '''Winger to Head Player''' ||Winger||Defending<sup>1|| align=center | {{check}}<sup>2 ||<small> | ||
# Average def. rating of the same side | # Average def. rating of the same side | ||
# Scoring of the receiver | # Scoring of the receiver | ||
|- | |- | ||
| '''Quick Passes''' ||Passing||Defending<sup>1|| align=center | {{check}} <sup>2 ||<small> | | align=left bgcolor=#ffff66 | '''Quick Passes''' ||Passing||Defending<sup>1|| align=center | {{check}} <sup>2 ||<small> | ||
# Average def. rating of the same side | # Average def. rating of the same side | ||
# Scoring of the receiver | # Scoring of the receiver | ||
|- style="background-color:#EAECF0" | |- style="background-color:#EAECF0" | ||
| '''Quick Score''' ||Scoring||Defending|| align=center | {{check}} || <small> | | align=left bgcolor=#ffff66 | '''Quick Score''' ||Scoring||Defending|| align=center | {{check}} || <small> | ||
SE always stopped if opposite player is Quick | SE always stopped if opposite player is Quick | ||
|- | |- | ||
| '''Technical Goes around a Head Player''' ||Scoring, <br>Experience||Defending, <br>Experience|| align=center | {{check}} || | | align=left bgcolor=#ffff66 | '''Technical Goes around a Head Player''' ||Scoring, <br>Experience||Defending, <br>Experience|| align=center | {{check}} || | ||
|- style="background-color:#EAECF0" | |- style="background-color:#EAECF0" | ||
| '''Technical Creates a Counter Attack''' ||Passing ||Defending<sup>1 || ||<small> (non-tactical CA) | | align=left bgcolor=#ffff66 | '''Technical Creates a Counter Attack''' ||Passing ||Defending<sup>1 || ||<small> (non-tactical CA) | ||
# Sum of inner midfielders’ defending / 3 | # Sum of inner midfielders’ defending / 3 | ||
|- | |- | ||
| '''Unpredictable long pass''' ||Passing||Defending<sup>1|| align=center | {{check}}<sup>2||<small> | | align=left bgcolor=#ffff66 | '''Unpredictable long pass''' ||Passing||Defending<sup>1|| align=center | {{check}}<sup>2||<small> | ||
# Sum of inner midfielders’ defending / 3 | # Sum of inner midfielders’ defending / 3 | ||
# Scoring of the receiver | # Scoring of the receiver | ||
|- style="background-color:#EAECF0" | |- style="background-color:#EAECF0" | ||
| '''Unpredictable scores on his own''' ||- ||- || align=center | {{check}} || | | align=left bgcolor=#ffff66 | '''Unpredictable scores on his own''' ||- ||- || align=center | {{check}} || | ||
|- | |- | ||
| '''Unpredictable special action''' ||Passing, <br>Experience||Defending<sup>1</sup>, <br>Experience<sup>1|| align=center | {{check}}<sup>2||<small> | | align=left bgcolor=#ffff66 | '''Unpredictable special action''' ||Passing, <br>Experience||Defending<sup>1</sup>, <br>Experience<sup>1|| align=center | {{check}}<sup>2||<small> | ||
# Average defence rating | # Average defence rating | ||
#:and Experience of defenders of the same side | #:and Experience of defenders of the same side | ||
# Scoring of the receiver | # Scoring of the receiver | ||
|- style="background-color:#EAECF0" | |- style="background-color:#EAECF0" | ||
| '''Unpredictable mistake''' ||Defending, <br>Experience, <br>Goalkeeping <sup>1||Scoring, <br>Experience|| ||<small> | | align=left bgcolor=#ffff66 | '''Unpredictable mistake''' ||Defending, <br>Experience, <br>Goalkeeping <sup>1||Scoring, <br>Experience|| ||<small> | ||
# Goalkeeping of your Goalkeeper vs Scoring of the opponent | # Goalkeeping of your Goalkeeper vs Scoring of the opponent | ||
|- | |- | ||
| '''Unpredictable own goal''' ||Passing, <br>Goalkeeping <sup>1|| -|| ||<small> | | align=left bgcolor=#ffff66 | '''Unpredictable own goal''' ||Passing, <br>Goalkeeping <sup>1|| -|| ||<small> | ||
# Goalkeeping of your Goalkeeper vs Passing of your Forward | # Goalkeeping of your Goalkeeper vs Passing of your Forward | ||
|- style="background-color:#F6F6F6" | |- style="background-color:#F6F6F6" | ||
| '''Powerful Normal Forward''' ||Playmaking||Defending<sup>1 || align=center | {{check}} ||<small> | | align=left bgcolor=#ffff66 | '''Powerful Normal Forward''' ||Playmaking||Defending<sup>1 || align=center | {{check}} ||<small> | ||
# Defending of Central Defenders | # Defending of Central Defenders | ||
|- | |- | ||
| '''Powerful Defensive Inner Midfielder''' ||Defending, <br>Stamina ||Scoring, <br>Stamina || || | | align=left bgcolor=#ffff66 | '''Powerful Defensive Inner Midfielder''' ||Defending, <br>Stamina ||Scoring, <br>Stamina || || | ||
|} | |} | ||
== Team Goal SE == | |||
;Header to score on corners: You need head specialists. Note that having a high number of Head players your team will be more likely to score from the Head SE, but also to defend against your opponent's Headers. The influence of your Headers in scoring is A LOT BIGGER than in defending against your opponent's ones (corners). | |||
;Tired Defender Mistake: High [[stamina]] player if against a lower stamina player. | |||
;Experience Event: High [[experience]] Midfielder of Forward can generate an event if against a low experience Defenders. Higher experience Defenders cannot be victimised. | |||
Plus randomly generated non-tactical '''[[long shot]]s''' that need a combination of [[Scoring]] & [[Set Pieces]] to score. | |||
{| class=wikitable | {| class=wikitable | ||
| Line 173: | Line 164: | ||
| Involved || Opposite | | Involved || Opposite | ||
|- | |- | ||
| '''Corner to anyone''' || Indirect offensive Set Pieces <br>+ a bonus/malus of the set piecer || Indirect defensive set pieces of the opponent || align=center |{{check|}}<sup>1||<small> | | align=left bgcolor=#ffff66 | '''Corner to anyone''' || Indirect offensive Set Pieces <br>+ a bonus/malus of the set piecer || Indirect defensive set pieces of the opponent || align=center |{{check|}}<sup>1||<small> | ||
# Scoring of the receiver | # Scoring of the receiver | ||
|- style="background-color:#F6F6F6" | |- style="background-color:#F6F6F6" | ||
| '''Corner to Head specialist''' || Indirect offensive set pieces <br>+ a bonus/malus of the set piecer || Indirect defensive set pieces of the opponent, <br>your headers VS the opponent’s headers|| || | | align=left bgcolor=#ffff66 | '''Corner to Head specialist''' || Indirect offensive set pieces <br>+ a bonus/malus of the set piecer || Indirect defensive set pieces of the opponent, <br>your headers VS the opponent’s headers|| || | ||
|- | |- | ||
| '''Tired Defender Mistake''' ||Stamina, <br>Goalkeeping <sup>1 || Stamina, Scoring || ||<small> | | align=left bgcolor=#ffff66 | '''Tired Defender Mistake''' ||Stamina, <br>Goalkeeping <sup>1 || Stamina, Scoring || ||<small> | ||
# Goalkeeping of your goalkeeper <br>vs Scoring of the opponent | # Goalkeeping of your goalkeeper <br>vs Scoring of the opponent | ||
|- style="background-color:#F6F6F6" | |- style="background-color:#F6F6F6" | ||
| '''Inexperienced defender''' ||Experience, <br>Defending, <br>Goalkeeping <sup>1||Average XP of your opponent’s team, Scoring|| ||<small> | | align=left bgcolor=#ffff66 | '''Inexperienced defender''' ||Experience, <br>Defending, <br>Goalkeeping <sup>1||Average XP of your opponent’s team, Scoring|| ||<small> | ||
# Goalkeeping of your goalkeeper <br>vs Scoring of the opponent | # Goalkeeping of your goalkeeper <br>vs Scoring of the opponent | ||
|- | |- | ||
| '''Experienced forward scores''' ||Experience||Average XP of your opponent’s team || align=center | {{check}}|| | | align=left bgcolor=#ffff66 | '''Experienced forward scores''' ||Experience||Average XP of your opponent’s team || align=center | {{check}}|| | ||
|- | |- | ||
|} | |} | ||
= See also = | |||
*[[Play Creatively]] (Tactics) | *[[Play Creatively]] (Tactics) | ||
*[[HTs on Global/Special Event]] | *[[HTs on Global/Special Event]] | ||
Revision as of 19:42, 10 November 2020
Special events (SE) are additional uncommon match events connected to weather, to a single player specialty or to other characteristics of the whole team.
If you dominate the midfield you have a slightly higher chance to activate a special event than your opponent.
A good option for the SE optimized teams is to play creatively. This tactic increases the odds of special events happening.
Taxonomy
They are of two main types: "weather" and "goal" special events.
- A weather SE may affect (both positively or negatively) an individual player's performance for the rest of the game.
- A goal SE (by the team or by a single player) creates an extra scoring opportunity.
In-match process
How the match engine generates a special event (in the new SE system):
- At the beginning of the math, decide if there is any weather SE at all and choose the player or players affected,
- Decide if there is any goal SE at all,
- Choose a goal SE type between individual or team events,
- Choose the special event within the chosen type,
- Choose the team that will get the SE, based on a check to find specialists for this specific event in each team,
- If requested in SE routine, is performed a goal check (Scoring of involved player versus Goalkeeping of opposite Goalkeeper).
Weather special events
| |
Certain specialties may be better suited to certain weather condition. If a weather special event happens, a player is affected for the rest of the game, as weather is static for the whole match.
All skills are affected but not Goalkeeping, so Goalkeepers are significantly less influenced by weather events.
| Specialty | Weather | |||
|---|---|---|---|---|
| + 5% |
No | No | - 5% | |
| - 5% |
No | No | + 5% | |
| - 5% |
No | No | - 5% | |
Technical player and weather-
- Sunshine: gains 5% on all skills during the whole match.
- Rain: loses 5% on all skills during the whole match.
Powerful player and weather-
- Rain: gains 5% on all skills during the whole match.
- Sunshine: loses 5% on all skills during the whole match.
Quick player and weather-
- Sunshine: loses 5% on skills during the whole match.
- Rain: loses 5% on all skills during the whole match.
Support player give a rating's boost but this is not a special event and is it not connected to weather.
The rating of a player will reflect his performance accordingly. For example, adding a Quick player on rain without changing anything else, can decrease your winning chances by 1.5% more or less, based on the skills of the player. Since the weather event will affect his skills, then the success rate for Quick events will be lower too.
Goal special events
| |
In a match, you and your opponent can have goal special events happen apart from regular chances (which are decided by the clash between attacks against defences).
One single goal SE can happen more than once in the game. However, with every next occurrence, the chance will be lower.
The probability of event's creation is nearly the same for all Specialties. For example, here is a Unpredictable and Quick events frequency comparison (over 1 milion matches sample - HT official data):
- 2 Unpredictable players in both teams can create 0.100 events in average, and 2 Quick players can create 0.105 in average
- 4 Unpredictable can create 0.290 events, and 4 Quicks 0.290
- 5 Unpredictable can create 0.350 events, and 5 Quicks 0.353
Every SE has the same probabilities to happen in each slot (central attack/defence or side attack/defence).
As you can guess, any event related to the whole team (one of Corner, Experienced Forward or Inexperienced Defender) belongs to the category of Team Goal SE and any event related to a single player (or two players) belongs to Individual Goal SE. If the event is a Team Goal SE, the team with the higher midfield has more chances to get it. For the Individual Goal events, midfield rating doesn’t matter, but the number of your players with specialties does.
Individual Goal SE
- Winger events
-
- Winger to Any Player and Winger to Head Player): If your winger manages to break through the defense on his side of the pitch, he might pass the ball to the other Winger, Forward, or an Inner Midfielder, finished by an attacker with head skill or good scoring.
Quick player-
- Quick Passes: Again, Wingers, Inner Midfielders, and Forwards can start a quick rush with potential for a subsequent pass. Any Winger and Forward can be the ball receiver.:* Quick Score: Winger, Forward or Inner Midfielder may create an event when facing defender (although defending skill and quick skill helps defend against this event),
- Quick Defenders: Defender help stopping opposing Quick score event from Wingers, Forward or Inner Midfielder. If the exact opposite player is also quick, then he has 100% chance to stop the attack. Otherwise, nearby quick players have a much smaller chance to stop it instead.
Technical player-
- Technical Goes around a Head: Defenders = Technical Forwards & Wingers are dangerous for Head Defenders,
- Midfielders = Technical Forwards are dangerous for Head Midfielders,
- Winger = technical winger may create an event when facing a head defender,
- Forwards = Head Defenders are weak against Technical forwards.
- Technical Creates a Counter Attack: Every Technical Defender and Wing Back will give you a non-tactical counter attack from a missed normal chance of your opponent with a small chance to trigger (from 1.7 to 3% based on how many technical back players you have).
Unpredictable player-
- Unpredictable Long Pass: The keeper, wing backs and central defenders can initiate this scoring opportunity. In specific, this is the only SE that a Goalkeeper can get.
- Unpredictable Scores on His Own: Wingers, Inner Midfielders or Forwards one on one with the goalkeeper. Keep in mind that a lost chance can create a counter attack for your opponent.
- Unpredictable Special Action: Any Unpredictable player (except goalkeepers) may read their opponents, dribble, and find an opening pass. The player then receiving the pass would be a Winger or Forward. Same as before, a lost chance can lead to a counter attack for your opponent.
- Unpredictable Mistake: Defenders, Wing Backs and Inner Midfielders, only if unpredictable with low defending skill, can have a bad day and make a fatal mistake. An opposing Winger or Forward can take advantage of this.
- Unpredictable Own Goal: Unpredictable Wingers and Forwards with low passing skill level can make a wrong move towards to your defense and your goalkeeper might not be able to stop it.
Powerful player-
- Powerful Normal Forward: Force a second chance to shoot and score after a normal chance for your team has been missed. Keep in mind that this physical play could result in yellow cards! For that reason, if your player has already been carded, he will tread more carefully in these situations. Only 10% probabilities to create a second chance.
- Powerful Defensive Inner Midfielder: Sitting Midfielder wins the ball breaking up attacks. If he succeeds in pressing, the opponent’s attack breaks down.
| Special Event | Generation | Transformation | Comments | |
|---|---|---|---|---|
| Relevant skills for player | Scoring of involved player VS Goalkeeper's Goalkeeping | |||
| Involved | Opposite | |||
| Winger to Any Player | Winger | Defending1 |
| |
| Winger to Head Player | Winger | Defending1 |
| |
| Quick Passes | Passing | Defending1 |
| |
| Quick Score | Scoring | Defending |
SE always stopped if opposite player is Quick | |
| Technical Goes around a Head Player | Scoring, Experience |
Defending, Experience |
||
| Technical Creates a Counter Attack | Passing | Defending1 | (non-tactical CA)
| |
| Unpredictable long pass | Passing | Defending1 |
| |
| Unpredictable scores on his own | - | - | ||
| Unpredictable special action | Passing, Experience |
Defending1, Experience1 |
| |
| Unpredictable mistake | Defending, Experience, Goalkeeping 1 |
Scoring, Experience |
| |
| Unpredictable own goal | Passing, Goalkeeping 1 |
- |
| |
| Powerful Normal Forward | Playmaking | Defending1 |
| |
| Powerful Defensive Inner Midfielder | Defending, Stamina |
Scoring, Stamina |
||
Team Goal SE
- Header to score on corners
- You need head specialists. Note that having a high number of Head players your team will be more likely to score from the Head SE, but also to defend against your opponent's Headers. The influence of your Headers in scoring is A LOT BIGGER than in defending against your opponent's ones (corners).
- Tired Defender Mistake
- High stamina player if against a lower stamina player.
- Experience Event
- High experience Midfielder of Forward can generate an event if against a low experience Defenders. Higher experience Defenders cannot be victimised.
Plus randomly generated non-tactical long shots that need a combination of Scoring & Set Pieces to score.
| Special Event | Generation | Transformation | Comments | |
|---|---|---|---|---|
| Relevant skills for player | Scoring of involved player VS Goalkeeper's Goalkeeping | |||
| Involved | Opposite | |||
| Corner to anyone | Indirect offensive Set Pieces + a bonus/malus of the set piecer |
Indirect defensive set pieces of the opponent |
| |
| Corner to Head specialist | Indirect offensive set pieces + a bonus/malus of the set piecer |
Indirect defensive set pieces of the opponent, your headers VS the opponent’s headers |
||
| Tired Defender Mistake | Stamina, Goalkeeping 1 |
Stamina, Scoring |
| |
| Inexperienced defender | Experience, Defending, Goalkeeping 1 |
Average XP of your opponent’s team, Scoring |
| |
| Experienced forward scores | Experience | Average XP of your opponent’s team | ||

