Apart from goals created by the team, i.e. having better attack than the opponent's defence, you can also have special events happen. These either affect an individual player's performance for the rest of the game or they create a goal or scoring opportunity. If you dominate the midfield you have a slightly higher chance to experience a special event (both positive and negative), but midfield is less important than what it is for regular attacks. There are two groups of special events: weather special events and goal special events.
Weather special events
Certain specialties may be better suited to certain weather condition. If a "weather event" happens, a certain player is affected for the rest of the game, and his player rating will reflect his performance accordingly.
|Quick||- Defending||-||-||- Scoring|
Note: Quick defenders can suffer particularily badly in the sun. They have been known to lose 80% of their stars (see for exampleor )
Goal special events
- Unpredictable players can use their passing skill to create unexpected long passes, and their scoring skill to intercept the ball. Their unpredictability may also create unlikely scoring opportunities. If an unpredictable defender or inner midfielder has sufficiently low defending skill, they can also make an error with a pass that will give the opponent a chance to score.
- Quick wingers and forwards can create chances by using a burst of speed. This can be countered by the opposing team using a defender who is also Quick, or has sufficient defending skill to keep up.
- Technical wingers and forwards can create chances if their opposing defender or inner midfielder is a head specialist.
- Wingers with sufficient wing skill can create chances that will have to be finished off by another winger or a forward. If that other player is a head specialist or has sufficient scoring skill, he will score.
- Long shot: Any player with sufficient set pieces skill and sufficient scoring skill can score from a long shot.
- Corner: To score from a corner kick, the player responsible for taking your set pieces will need to have sufficient set pieces skill and the player receiving the ball from the corner will have to have sufficient scoring skill. The higher the number of head specialists in your team, and the lower the number of head specialists among your opponent's, the better your chances to score. Having no head specialists at all will make you very weak at defending against corners and very weak at scoring from your own corners.
- Experience: experienced wingers and forwards can score using their experience. Inexperienced defenders and inner midfielders can give their opponents an extra chance.
- Tiredness: Tired defenders can make mistakes. Unless the opposing attacker is also too tired, this may create a chance for the opponent. Defenders with low stamina are more likely to become tired.
- The Powerful and Quick players will never suffer a weather penalty event in the first half, if weather is Sunny.
- Having a high number of Head players your team will be more likely to score from the Head SE, but also to defend against your opponent's Headers. The influence of your Headers in scoring is A LOT BIGGER than in defending against your opponent's ones (corners).
- When your team gets a Special Event, it depends of the side where the match engine will give it to you (I'm talking about Technical vs Head, Quick for Wingers etc).
- Having a high number of Head players your team will be more likely to score from the Head SE, but also to defend against your opponent’s Headers. The influence of your Headers in scoring is a lot bigger than in defending against your opponent’s ones (corners).