Specialty: Difference between revisions

From Hattrick
Jump to navigationJump to search
Para Para (talk | contribs)
No edit summary
Fopper (talk | contribs)
All players are impacted by weather
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Interwiki/Speciality}}
{{Interwiki/Speciality}}
A '''specialty''' is an extra attribute of [[players]].
One player can possess no more than one specialty and about half of all players in [[Hattrick]] have no specialty at all.


Specialty in [[Hattrick]] is an extra attribute present in about half of all players. One player can possess no more than one specialty. With the exception of '''Rare Specialties''', the '''5 Main Specialties''' available may impact on a match generating [[special event]]s, resulting occasionally in a scoring chance and randomly in performances alteration due to [[weather]]. Every main specialty has a good and a bad side.
All specialties but one (resilient) can have positive or negative impact on a match, resulting occasionally in scoring chances and random performance alterations.
__TOC__


The same specialty is connected to different events: for example, Quick specialty can result in a quick-passing and a quick-scoring event in the same match. Some of the events that lead to a scoring chance are influenced by opposition players, sometimes leading to "game-planning", as in using a technical player against a head defender, or matching a quick defender against a quick forward.
== Taxonomy ==
{{See|Play creatively{{!}}Play creatively increases the odds of special events in a match, so players with specialty are needed for this tactic}}


The tactic [[Play creatively]] increases the odds of special events in a match, so players with specialty are needed.
The '''main specialties''' may be connected to different [[special event]]s. For example, Quick specialty can result in a quick-passing and a quick-scoring event in the same match.  


=== Main Specialties ===
Some of the events that lead to a scoring chance are influenced by opposition players, sometimes leading to "game-planning", as in using a technical player against a head defender, or matching a quick defender against a quick forward.


;{{Speciality|H}} '''[[Head]]'''
; {{Speciality|U}} Unpredictable
: Players with Head specialty can feature in special events during a match increasing scoring opportunities from corners and from a cross by a winger.  
:* Any Unpredictable player (except keepers) may read their opponents, dribble and create chances by sheer unpredictability of their passes.
: Each player adds about 7% average chance for a header event (the higher the number of head specialists in your team, the better your chances to score).
:* Unpredictable Wing backs, defenders and inner midfielders can have a bad day and make a fatal mistake; the opponent can take advantage of this.
: Each player reduces about 5% average chance for opponent a header event (the lower the number of head specialists among your opponent's, the better your chances to score).
:* When [[Man Marking]], an Unpredictable player will be harder to man mark than others, since you cannot predict him.
: Head is considered very effective in the game, but players with Head specialty have somewhat inferior footwork skills, which can be taken advantage of by an opponent with Technical specialty.  
:* Unpredictable boosts ''Play Creatively'' tactic (experience and passing will be important).
{{Main|Unpredictable}}


;{{Speciality|P}} '''[[Powerful]]'''
;{{Speciality|H}} Head
: Player's Defending, Playmaking and Scoring will work better in bad weather and worse in good weather.  
:* Players with Head specialty can feature in special events during a match increasing scoring opportunities from corners and from a cross by a winger.
: Powerful Defenders skill counts double on the tactic level of [[Pressing]].
:* Each player adds about 7% average chance for a header event (the higher the number of head specialists in your team, the better your chances to score).
: Powerful players will have an advantage when performing [[Man Marking]].
:* Each player reduces about 5% average chance for opponent a header event (the lower the number of head specialists among your opponent's, the better your chances to score).
:* Head is considered very effective in the game, but players with Head specialty have somewhat inferior footwork skills, which can be taken advantage of by an opponent with Technical specialty.
{{Main|Head}}


;{{Speciality|Q}} '''[[Quick]]'''
The following three specialties are also influenced by [[weather]]:
: Any Quick Winger, Inner Midfielder or Forward can start a quick rush to score with a possible pass in their mind. If the exact opposite player is also quick, then he has 100% chance to stop the attack. Otherwise, nearby quick players might stop it instead, but they have a much smaller chance.
;{{Speciality|T}} Technical
: Winger, Inner Midfielder and Forward will give a small boost on the [[Counter Attack]]s tactic (goes from 0 up to 2.8 tactic levels and this range is reduced by opponent Quick Wing Backs, Inner Midfielders and Defenders).
:* He performs better in good weather and worse in bad weather.  
:* Any Technical Winger, Inner Midfielder and Forward can take advantage of it if the player on the exact opposite position is have Head.


;{{Speciality|U}} '''[[Unpredictable]]'''  
:* Players will work better in good weather and worse in bad weather:
: Any Unpredictable player (except keepers) may read their opponents, dribble and create chances by sheer unpredictability of their passes.
:: '''In the sun''' gain some skill (5%).
: Unpredictable Wing backs, defenders and inner midfielders can have a bad day and make a fatal mistake; the opponent can take advantage of this.
:: '''In the rain''' lose some skill (5%).
: When ''Man Marking'', an Unpredictable player will be harder to man mark than others, since you cannot predict him.
:* During man marking, if your target is a technical player, then there might be a chance to have a bigger effect than any other player.
: Unpredictable boosts ''Play Creatively'' tactic (experience and passing will be important).
{{Main|Technical}}
 
;{{Speciality|P}} Powerful
:* Players will work better in bad weather and worse in good weather:
:: '''In the sun''' lose more skill (5%).
:: '''In the rain''' gains skill (5%).
:* Powerful players will have an advantage when performing ''Man Marking''.
:* Powerful Defenders skill counts double on the tactic level of [[Pressing]].
{{Main|Powerful}}


;{{Speciality|T}} '''[[Technical]]'''
;{{Speciality|Q}} Quick
: He performs better in good weather and worse in bad weather.
:* Any Quick Winger, Inner Midfielder or Forward can start a quick rush to score with a possible pass in their mind.
: Any Technical Winger, Inner Midfielder and Forward can take advantage of it if the player on the exact opposite position is have Head.
:: If the exact opposite player is also quick, then he has 100% chance to stop the attack. Otherwise, nearby quick players might stop it instead, but they have a much smaller chance.
: During man marking, if your target is a technical player, then there might be a chance to have a bigger effect than any other player.  
:* There are only negative effect for quick players from weather:
:: In the rain they lose some skill (5%).
:: In the sun they lose some skill (5%).
:*  If you want to be an expert in [[Counter Attack]]s tactic, you will need not only good passing skills, but also quick players. Winger, Inner Midfielder and Forward will give a small boost on the CA (goes from 0 up to 2.8 tactic levels and this range is reduced by opponent Quick Wing Backs, Inner Midfielders and Defenders).
{{Main|Quick}}


=== Rare Specialities ===
Some [[Rare Specialties|rare specialties]] also exist, in addition to the five above. A player with a rare specialty is harder to find.  
Some rare specialties also exist, in addition to the well-known five. Players with ''rare'' specialties are harder to find. Regainer was the first new rare specialty to appear. 


;{{Speciality|R}} '''[[Regainer|Resilient]]''' or Regainer
; {{Speciality|R}} Resilient or Regainer
: helps the player heal [[injury|injuries]] faster than others. If they get injured, their injuries will be less severe than they would otherwise have been, and they heal faster. They will also have their skill-drop kick in at a slightly higher age than other players.  
:* Regainer was the first new rare specialty to appear and it was renamed "resilient" years later. 
:* It helps the player heal [[injury|injuries]] faster than others. If they get injured, their injuries will be less severe than they would otherwise have been, and they heal faster.
:* They will also have their skill-drop kick in at a slightly higher age than other players.  
{{Main|Resilient}}


;{{Speciality|S}} '''[[Support]]'''
; {{Speciality|S}} Support
: When support players will try to help teammates that are close by on the field, they can randomly increase (or rarely decrease) central sectors rate (this makes the teammates perform better if successful, but if not successful it can cause a drop in organization).
:* Support players try to help teammates that are close by on the field; this makes that teammates perform better. When the check succeeds, but if not successful it can cause a drop in organization, support player will experience a positive event, making the teammates perform better with a 20% total boost.
:* The % boost applies also to himself and affects all eight [[skill]]s except [[Set Pieces]] (all other attributes, like experience, are not).
{{Main|Support}}


== Specialties by position ==
== Specialties by position ==
 
;[[Goalkeeper]]  
=== [[Goalkeeper]] ===
<ol>
<ol>
<li>  
<li>  
; {{Speciality|U}} Unpredictable <span style="color:darkred">(only with high skill in [[passing]])</span>
; {{Specialty|u|nolink=true}}  <span style="color:#a30060">(only with high skill in [[passing]])</span>
: A rare positive event chance may occur with conversion rate higher than 50%.
: A rare positive event chance may occur with conversion rate higher than 50%.
</li>
</li>
<li>  
<li>  
; {{Speciality|P}} Powerful  <span style="color:darkred">(only with high skill in [[defending]])</span>
; {{Specialty|s|nolink=true}}:It was confirmed that this boost is one of the only two SEs a goalkeeper can achieve.</li>
: It's not proved, but in theory they might perform better in 1/3 of all rain matches.
</li>
</ol>
</ol>


=== [[Central Defender|Defender]] ===
; [[Central Defender|Defender]]  
<ol>
<ol>
<li> '''{{Speciality|P}} Powerful
<li>
; {{Specialty|p|nolink=true}}  
: Improves [[pressing]] tactic.
: Improves [[pressing]] tactic.
: - In the sun: lose more stamina in the sun (lose also some Scoring but the negative effect happens only 1/6 of all sun matches){{note|ref-1}}1.
: Best effect on opponent forwards man marking.
: - In the rain: gain some Scoring (not really important), Defending and Playmaking (the positive effect from weather happens 1/3 of all rain matches).
</li>
</li>
<li> '''{{Speciality|H}} Head'''
<li>
; {{Specialty|h|nolink=true}}
: Improves chance of scoring on a [[set pieces]].
: Improves chance of scoring on a [[set pieces]].
: Can have negative effect from Technical wingers and forwards.
: Can have negative effect from Technical wingers and forwards.
</li>
</li>
<li> '''{{Speciality|T}} Technical '''
<li>
; {{Specialty|S|nolink=true}}
</li>
<li>
; {{Specialty|T|nolink=true}}
: A technical defender can create a non-tactical Counter Attack when you win the ball deep in your own half from a missed normal chance of your opponent. Your chances to trigger an event increases with every technical defender you have (and give you a bigger chance to create a non-tactical counter attack).
: A technical defender can create a non-tactical Counter Attack when you win the ball deep in your own half from a missed normal chance of your opponent. Your chances to trigger an event increases with every technical defender you have (and give you a bigger chance to create a non-tactical counter attack).
: Technical defenders are only affected when played offensive, thus making use of their playmaking ability. It has no effect on their defending abilities.
</li>
</li>
<li> '''{{Speciality|S}} Support '''
<li>
</li>
; {{Specialty|U|nolink=true}} <span style="color:#a30060">(only with high passing level and assuming has sufficient high defending to reduce negative effects to ~1 every 99 matches)</span>
<li> '''{{Speciality|U}} Unpredictable <span style="color:darkred">(only with high passing level and assuming has sufficient high defending to reduce negative effects to ~1 every 99 matches)</span>'''
: Chance can be create only with good passing and the positive event for Defenders chance of happening is about 1/3 matches and the conversion rate for this event is more than 50%.
: Chance can be create only with good passing and the positive event for Defenders chance of happening is about 1/3 matches and the conversion rate for this event is more than 50%.
</li>
</li>
<li> '''{{Speciality|Q}} Quick <span style="color:darkred">(only recommend to stop a quick event from wingers and forwards)</span>'''
<li>
: The negative effect for defenders from weather happens about 1 time every 5 matches:
; {{Specialty|Q|nolink=true}} <span style="color:#a30060">(only recommend to stop a quick event from wingers and forwards).</span>
:- In the rain: lose some Scoring and Defending (the negative effect from weather happens 1/3 of all rain matches).
:- In the sun: lose some Defending (not recommended) (the negative effect from weather happens 1/6 of all sun matches).
</li>
</li>
</ol>
</ol>


=== [[Wing Back]] ===
; [[Wing Back]]  
The same as Defenders with little changes in event odds.
The same as Defenders with little changes in event odds.


<ol>
<ol>
<li>
<li>
; {{Speciality|H}} Head
; {{Specialty|H|nolink=true}}  
</li>
</li>
<li>
<li>
; {{Speciality|P}} Powerful
; {{Specialty|P|nolink=true}}
</li>
</li>
<li>  
<li>  
;{{Speciality|T}} Technical
;{{Specialty|T|nolink=true}}  
: A Wing Back can contribute to trigger an event and gives you a bigger chance to create a non-tactical counter attack.
: A Wing Back can contribute to trigger an event and gives you a bigger chance to create a non-tactical counter attack.
</li>
</li>
<li>
<li>
; {{Speciality|Q}} Quick
; {{Specialty|Q|nolink=true}}
</li>
</li>
<li>
<li>
; {{Speciality|U}} Unpredictable
; {{Specialty|S|nolink=true}}
</li>
<li>
; {{Specialty|U|nolink=true}}  
</li>
</li>
</ol>
</ol>


=== [[Inner Midfielder#Sitting Midfielder|Sitting Midfielder]] ===
; [[Inner Midfielder#Sitting Midfielder|Sitting Midfielder]]  
The same as Inner Midfielder unless he is a powerful one.
The same as Inner Midfielder unless he is a powerful one.


''Powerful defensive Inner Midfielder'' can concentrate on breaking up attacks and winning the ball. If he succeeds in pressing, the opponent's attack breaks down. Man Marking Powerful players will have an advantage when performing man marking.
''Powerful defensive Inner Midfielder'' can concentrate on breaking up attacks and winning the ball. If he succeeds in pressing, the opponent's attack breaks down. Man Marking Powerful players will have an advantage when performing man marking.


=== [[Inner Midfielder]] ===
; [[Inner Midfielder]]  
<ol>
<ol>
<li>
<li>
;{{Speciality|H}} Head
;{{Specialty|H|nolink=true}}  
: Improves chance of scoring on a set pieces.
: Improves chance of scoring on a set pieces.
: Can have negative effect from Technical wingers and forwards.
: Can have negative effect from Technical wingers and forwards.
</li>
</li>
<li>
<li>
;{{Speciality|P}} Powerful
;{{Specialty|P|nolink=true}}  
: (Player with high Defence) improves pressing tactic.
: Player with high Defence improves pressing tactic.
: - In the rain: gain some Scoring (not really important), Defending and Playmaking (the positive effect from weather happens 1/3 of all rain matches); lose more stamina in the sun and that can have a really negative effect.
: - In the sun: lose some Scoring (not really important) (the negative effect from weather happens 1/6 of all sun matches).
</li>
</li>
<li>
<li>
;{{Speciality|T}} Technical
;{{Specialty|T|nolink=true}}: Dangerous in the rain in one match every 3.
: - In the sun: gain some Scoring (not really important) and Playmaking (the positive effect from weather happens 1/3 of all sun matches).
: - In the rain: lose some Scoring (not really important) and Playmaking (the negative effect from weather happens 1/3 of all rain matches).
</li>
</li>
<li>  
<li>  
;{{Speciality|S}} Support
;{{Specialty|S|nolink=true}}
</li>
</li>
<li>
<li>
;{{Speciality|U}} Unpredictable <span style="color:darkred">(Player with low defending can give a chance to the opponent (the negative event is converted ~1/40 matches)</span>
;{{Specialty|U|nolink=true}} <span style="color:#a30060">(Player with low defending can give a chance to the opponent (the negative event is converted ~1/40 matches)</span>
: A chance can be created only by player with high passing and the positive event for IMs happens about 1 time every 3 matches and the conversion rate for this event is more than 50%.
: A chance can be created only by player with high passing and the positive event for IMs happens about 1 time every 3 matches and the conversion rate for this event is more than 50%.
</li>
</li>
<li>
<li>
;{{Speciality|Q}} Quick <span style="color:darkred">(only recommend to stop a quick event from wingers and forwards)</span>
;{{Specialty|Q|nolink=true}}  
: The negative effect for IMs from weather happens about 1 time every 5 matches:
:* It is only recommend to stop a quick event from wingers and forwards or for Counter-attacks.
:- In the rain: lose some Scoring (not really important) and Defending (happens 1/3 of all rain matches).
:- In the sun: lose some Defending (happens 1/6 of all sun matches).
</li>
</li>
</ol>
</ol>


=== [[Winger]] ===
; [[Winger]]  
<ol>
<ol>
<li>
<li>
;{{Speciality|Q}} Quick
;{{Specialty|Q|nolink=true}}
: Can create quick event (the positive effect for WIs chance of happening is ~1/6 matches and the conversion rate for this event is less than 2/3).
: Can create a quick event for wingers in one match every 6 (at high conversion rate, around 2/3).
: - In the rain: lose some Scoring (not really important) and Defending (the negative effect for WIs from weather is ~1/5 matches).
: - In sun: lose some Defending (the negative effect from weather happens 1/3 of all rain matches).
</li>
</li>
<li>
<li>
;{{Speciality|H}} Head
;{{Specialty|H|nolink=true}}
: Improves chance of scoring on a set pieces.
: Improves chance of scoring on a set pieces.
: Can have a positive effect from winger event.
: Can have a positive effect from winger event.
Line 161: Line 178:
</li>
</li>
<li>
<li>
;{{Speciality|U}} Unpredictable
;{{Specialty|U|nolink=true}}
: Player with high passing can create chance (the positive event for Wingers chance of happening is ~1/18 matches and the conversion rate for this event is less than 50%).
: Player with high passing can create chance (the positive event for Wingers chance of happening is ~1/18 matches and the conversion rate for this event is less than 50%).
: Note: Recommended because player with low defending '''don't''' give a chance to opponent!
: Note: Recommended because player with low defending '''don't''' give a chance to opponent!
</li>
</li>
<li>
<li>
;{{Speciality|T}} Technical
;{{Specialty|T|nolink=true}}  
: Create chances if an opposing defender or inner midfielder is a head specialist.
: Create chances if an opposing defender or inner midfielder is a head specialist.
: - In the sun: gain some Scoring (not really important) and Playmaking.
: Note: The effect on playmaking in the sun and rain is more drammatic when wingers are played towards the middle, thus making more use of their playmaking skill.
: - In the rain: lose some Scoring (not really important) and Playmaking (the negative effect from weather happens 1/6 of all sun matches).
: Note: The effect on playmaking in the sun and rain is most important when wingers are played towards the middle, thus making more use of their playmaking skill.
</li>
</li>
<li>
<li>
;{{Speciality|P}} Powerful <span style="color:darkred">(the positive effect is not really important) </span>
;{{Specialty|P|nolink=true}} <span style="color:#a30060">(the positive effect is not really important) </span>
: Improves pressing tactic, but loses more stamina in the sun (can have a very negative effect).
: Improves pressing tactic, but loses more stamina in the sun (can have a very negative effect).
: - In the rain: gain a little Scoring ad some Defending and Playmaking (the positive effect from weather happens 1/3 of all rain matches).
: - In the sun: lose a little Scoring (the negative effect from weather happens 1/6 of all sun matches).
</li>
</li>
</ol>
</ol>


=== [[Defensive_Forward|Defensive Forward]] ===
; [[Defensive_Forward|Defensive Forward]]  
<ol>
<ol>
<li>
<li>
;{{Speciality|T}} Technical
;{{Specialty|T|nolink=true}}
: Technical Defensive Forwards (also known as Trequartista) have a boost of 33% of their [[Passing]] on wing attacks.  
: The TDF (also known as Trequartista) have a boost of 33% of their [[Passing]] on wing attacks.  
: Can create chances if an opposing defender or inner midfielder is a head specialist.
: Can create chances if an opposing defender or inner midfielder is a head specialist.
: - In the sun: gain some Scoring and Playmaking.
: - In the rain: lose some Scoring and Playmaking.
</li>
</li>
<li>
<li>
;{{Speciality|Q}} Quick
;{{Specialty|Q|nolink=true}}
: The same as Forward playing Normal
: The same as Forward playing Normal
</li>
</li>
<li>
<li>
;{{Speciality|H}} Head
;{{Specialty|H|nolink=true}}
: The same as Forward playing Normal
: The same as Forward playing Normal
</li>
</li>
<li>
<li>
;{{Speciality|U}} Unpredictable
;{{Specialty|U|nolink=true}}
: The same as Forward playing Normal
: The same as Forward playing Normal
</li>
</li>
<li>  
<li>  
;{{Speciality|S}} Support
;{{Specialty|S|nolink=true}}
: The same as Forward playing Normal
: The same as Forward playing Normal
</li>
</li>
<li>
<li>
;{{Speciality|P}} Powerful <span style="color:darkred">(not recommend)</span>
;{{Specialty|P|nolink=true}} <span style="color:#a30060">(not recommend)</span>
: The second chance to shoot is only for Forwards playing Normal.
: The second chance to shoot is only for Forwards playing Normal.
: - In the sun they sometimes lose scoring skill.
</li>
</li>
</ol>
</ol>


=== [[Forward]] ===
; [[Forward]]  
<ol>
<ol>
<li>
<li>
;{{Speciality|Q}} Quick
;{{Specialty|Q|nolink=true}}
: Can create quick event positive effect for Forwards chance of happening is 1/6 matches and the conversion rate for this event is more than 80%).
: Can create quick event positive effect for Forwards chance of happening is 1/6 matches and the conversion rate for this event is more than 80%).
: - In the rain: lose some Defending (not really important) and Scoring (the negative effect from weather happens 1/3 of all rain matches).
: - In the sun: lose some Defending (not really important) (the negative effect from weather happens 1/6 of all sun matches).
</li>
</li>
<li>
<li>
;{{Speciality|H}} Head
;{{Specialty|H|nolink=true}}
: Improves chance of scoring on a set pieces.
: Improves chance of scoring on a set pieces.
: Can have a positive effect from winger event.
: Can have a positive effect from winger event.
</li>
</li>
<li>
<li>
;{{Speciality|P}} Powerful
;{{Specialty|U|nolink=true}}
: Size matters. If you have a big forward playing Normal, they can put their bodies in the right place, forcing a second chance to shoot and score after a normal chance for your team has been missed (keep in mind that this physical play could result in yellow cards and for that reason, if your player has already been carded, he will tread more carefully in these situations). Powerful Forwards need Playmaking to get a Powerful Event (Playmaking of player VS Defending of central defenders and Scoring of your player VS Goalkeeping of the keeper).
: - In the rain Powerful forwards sometimes gain scoring skill or Playmaking skill (only important when played defensive).
: - In the sun they sometimes lose scoring skill.
</li>
<li>
;{{Speciality|U}} Unpredictable
: Player with high passing can create chance.
: Player with high passing can create chance.
: Can use scoring skill to intercept the ball.
: Can use scoring skill to intercept the ball.
Line 239: Line 241:
</li>
</li>
<li>
<li>
;{{Speciality|T}} Technical
;{{Specialty|P|nolink=true}} <span style="color:#a30060">(Powerful Forwards need Playmaking to get this Powerful Event)</span>
: A big forward playing Normal can force a second shoot and score after a missed regular chance for your team (that this physical play could also result in yellow cards).
:Note: formula is Playmaking of player VS Defending of central defenders and Scoring of your player VS Goalkeeping of the keeper.
scoring skill.
</li>
<li>
;{{Specialty|T|nolink=true}}  
: Can create chances if an opposing defender or inner midfielder is a head specialist.
: Can create chances if an opposing defender or inner midfielder is a head specialist.
: - In the sun: gain some Scoring and Playmaking.
: - In the rain: lose some Scoring and Playmaking.
</li>
</li>
<li>  
<li>  
;{{Speciality|S}} Support
;{{Specialty|S|nolink=true}}
</li>
</li>
</ol>
</ol>


== See Also ==
== See Also ==
[[HTs_on_Global/Player_Speciality]]
*[[HTs_on_Global/Player_Speciality]]
== Notes ==
 
{{note|ref-1}} All statistics: according to [[www.hattristics.org/‎ hattristics]]
 
[[Category:Game Concepts]]
[[Category:Game Concepts]]

Latest revision as of 08:54, 10 February 2022

INTERWIKI

· Català · English · Français · Italiano · Magyar · Nederlands · Русский · Persian ·

A specialty is an extra attribute of players. One player can possess no more than one specialty and about half of all players in Hattrick have no specialty at all.

All specialties but one (resilient) can have positive or negative impact on a match, resulting occasionally in scoring chances and random performance alterations.

Taxonomy

      Further information: Play creatively increases the odds of special events in a match, so players with specialty are needed for this tactic

The main specialties may be connected to different special events. For example, Quick specialty can result in a quick-passing and a quick-scoring event in the same match.

Some of the events that lead to a scoring chance are influenced by opposition players, sometimes leading to "game-planning", as in using a technical player against a head defender, or matching a quick defender against a quick forward.

Unpredictable Unpredictable
  • Any Unpredictable player (except keepers) may read their opponents, dribble and create chances by sheer unpredictability of their passes.
  • Unpredictable Wing backs, defenders and inner midfielders can have a bad day and make a fatal mistake; the opponent can take advantage of this.
  • When Man Marking, an Unpredictable player will be harder to man mark than others, since you cannot predict him.
  • Unpredictable boosts Play Creatively tactic (experience and passing will be important).

      Main article: Unpredictable

Head Head
  • Players with Head specialty can feature in special events during a match increasing scoring opportunities from corners and from a cross by a winger.
  • Each player adds about 7% average chance for a header event (the higher the number of head specialists in your team, the better your chances to score).
  • Each player reduces about 5% average chance for opponent a header event (the lower the number of head specialists among your opponent's, the better your chances to score).
  • Head is considered very effective in the game, but players with Head specialty have somewhat inferior footwork skills, which can be taken advantage of by an opponent with Technical specialty.

      Main article: Head

The following three specialties are also influenced by weather:

Technical
  • He performs better in good weather and worse in bad weather.
  • Any Technical Winger, Inner Midfielder and Forward can take advantage of it if the player on the exact opposite position is have Head.
  • Players will work better in good weather and worse in bad weather:
In the sun gain some skill (5%).
In the rain lose some skill (5%).
  • During man marking, if your target is a technical player, then there might be a chance to have a bigger effect than any other player.

      Main article: Technical

Powerful Powerful
  • Players will work better in bad weather and worse in good weather:
In the sun lose more skill (5%).
In the rain gains skill (5%).
  • Powerful players will have an advantage when performing Man Marking.
  • Powerful Defenders skill counts double on the tactic level of Pressing.

      Main article: Powerful

Quick Quick
  • Any Quick Winger, Inner Midfielder or Forward can start a quick rush to score with a possible pass in their mind.
If the exact opposite player is also quick, then he has 100% chance to stop the attack. Otherwise, nearby quick players might stop it instead, but they have a much smaller chance.
  • There are only negative effect for quick players from weather:
In the rain they lose some skill (5%).
In the sun they lose some skill (5%).
  • If you want to be an expert in Counter Attacks tactic, you will need not only good passing skills, but also quick players. Winger, Inner Midfielder and Forward will give a small boost on the CA (goes from 0 up to 2.8 tactic levels and this range is reduced by opponent Quick Wing Backs, Inner Midfielders and Defenders).

      Main article: Quick

Some rare specialties also exist, in addition to the five above. A player with a rare specialty is harder to find.

Resilient Resilient or Regainer
  • Regainer was the first new rare specialty to appear and it was renamed "resilient" years later.
  • It helps the player heal injuries faster than others. If they get injured, their injuries will be less severe than they would otherwise have been, and they heal faster.
  • They will also have their skill-drop kick in at a slightly higher age than other players.

      Main article: Resilient

Support Support
  • Support players try to help teammates that are close by on the field; this makes that teammates perform better. When the check succeeds, but if not successful it can cause a drop in organization, support player will experience a positive event, making the teammates perform better with a 20% total boost.
  • The % boost applies also to himself and affects all eight skills except Set Pieces (all other attributes, like experience, are not).

      Main article: Support

Specialties by position

Goalkeeper
  1.  Unpredictable (only with high skill in passing)
    A rare positive event chance may occur with conversion rate higher than 50%.
  2.  Support
    It was confirmed that this boost is one of the only two SEs a goalkeeper can achieve.
Defender
  1.  Powerful
    Improves pressing tactic.
    Best effect on opponent forwards man marking.
  2.  Head
    Improves chance of scoring on a set pieces.
    Can have negative effect from Technical wingers and forwards.
  3.  Support
  4.  Technical
    A technical defender can create a non-tactical Counter Attack when you win the ball deep in your own half from a missed normal chance of your opponent. Your chances to trigger an event increases with every technical defender you have (and give you a bigger chance to create a non-tactical counter attack).
  5.  Unpredictable (only with high passing level and assuming has sufficient high defending to reduce negative effects to ~1 every 99 matches)
    Chance can be create only with good passing and the positive event for Defenders chance of happening is about 1/3 matches and the conversion rate for this event is more than 50%.
  6.  Quick (only recommend to stop a quick event from wingers and forwards).
Wing Back

The same as Defenders with little changes in event odds.

  1.  Head
  2.  Powerful
  3.  Technical
    A Wing Back can contribute to trigger an event and gives you a bigger chance to create a non-tactical counter attack.
  4.  Quick
  5.  Support
  6.  Unpredictable
Sitting Midfielder

The same as Inner Midfielder unless he is a powerful one.

Powerful defensive Inner Midfielder can concentrate on breaking up attacks and winning the ball. If he succeeds in pressing, the opponent's attack breaks down. Man Marking Powerful players will have an advantage when performing man marking.

Inner Midfielder
  1.  Head
    Improves chance of scoring on a set pieces.
    Can have negative effect from Technical wingers and forwards.
  2.  Powerful
    Player with high Defence improves pressing tactic.
  3.  Technical
    Dangerous in the rain in one match every 3.
  4.  Support
  5.  Unpredictable (Player with low defending can give a chance to the opponent (the negative event is converted ~1/40 matches)
    A chance can be created only by player with high passing and the positive event for IMs happens about 1 time every 3 matches and the conversion rate for this event is more than 50%.
  6.  Quick
    • It is only recommend to stop a quick event from wingers and forwards or for Counter-attacks.
Winger
  1.  Quick
    Can create a quick event for wingers in one match every 6 (at high conversion rate, around 2/3).
  2.  Head
    Improves chance of scoring on a set pieces.
    Can have a positive effect from winger event.
    Each player adds about 7% average chance for a header event.
    Each player reduces about 5% average chance for opponent a header event.
  3.  Unpredictable
    Player with high passing can create chance (the positive event for Wingers chance of happening is ~1/18 matches and the conversion rate for this event is less than 50%).
    Note: Recommended because player with low defending don't give a chance to opponent!
  4.  Technical
    Create chances if an opposing defender or inner midfielder is a head specialist.
    Note: The effect on playmaking in the sun and rain is more drammatic when wingers are played towards the middle, thus making more use of their playmaking skill.
  5.  Powerful (the positive effect is not really important)
    Improves pressing tactic, but loses more stamina in the sun (can have a very negative effect).
Defensive Forward
  1.  Technical
    The TDF (also known as Trequartista) have a boost of 33% of their Passing on wing attacks.
    Can create chances if an opposing defender or inner midfielder is a head specialist.
  2.  Quick
    The same as Forward playing Normal
  3.  Head
    The same as Forward playing Normal
  4.  Unpredictable
    The same as Forward playing Normal
  5.  Support
    The same as Forward playing Normal
  6.  Powerful (not recommend)
    The second chance to shoot is only for Forwards playing Normal.
Forward
  1.  Quick
    Can create quick event positive effect for Forwards chance of happening is 1/6 matches and the conversion rate for this event is more than 80%).
  2.  Head
    Improves chance of scoring on a set pieces.
    Can have a positive effect from winger event.
  3.  Unpredictable
    Player with high passing can create chance.
    Can use scoring skill to intercept the ball.
    Unpredictability itself may also create unlikely scoring opportunities
    No negative event is converted.
  4.  Powerful (Powerful Forwards need Playmaking to get this Powerful Event)
    A big forward playing Normal can force a second shoot and score after a missed regular chance for your team (that this physical play could also result in yellow cards).
    Note: formula is Playmaking of player VS Defending of central defenders and Scoring of your player VS Goalkeeping of the keeper.
    scoring skill.
  5.  Technical
    Can create chances if an opposing defender or inner midfielder is a head specialist.
  6.  Support

See Also